Hello again! While testing the burial site mods again today, I realized I had the patch for Capital of Winterhold installed while having the AIO in the load order, meaning the patch had missing masters. I just swapped the masters in xEdit and it looks like it worked, but just wanted to make sure that no further edits are needed.
I don't think you need to do anything else. Been a while since I made this so can't remember how much patching I did for that one. But as I remember it, it was only landscape and navmesh. Let me know if you encounter any problems
After some more thorough testing (rushing to the Staff of Magnus quest with some followers to test the navmesh, since the landscape and all objects were fine), I can say that if there are any problems with changing masters, they are minimal and I personally couldn't notice.
You can use that patch for BDS aswell.. All it does is removing the snow shader on a few books that was causing CTD And thank you! They would be better is everything wasn't static items though, but I don't have the time to change it atm :(
Can put me on the list of people wanting a Great Cities patch; just saw your expanded content today (your first mod I downloaded was the Skaal Burial Site) and I'd love to use this one!
I can look at making a patch, but do you have any suggestion to where to place the burial site ? I have never played with The Great City of Winterhold, so I'm not that familiar with where there is a perfect spot. Just noticed that I would have to move it all
I might do it once I have the time for it. I've joined the Beyond Skyrim - Cyrodiil team, so I have enough to do atm. But there's open permission if you or someone else would make the patch. These brurial sites are not a priority for me for the time being. Only if any bugs occurs.
All you may experience a resolvable CTD when using this with Simplicity of Snow. To fix you need to crack X-edit open and create a patch under "Static" for everything With "book" in the name for this mod. then remove the DNAM section (make the material NULL, max angle zero). Not an issue with how the mod was built just an interaction between SoS' shaders and some common types of this mesh not being so compatible with approach. Will test to see if an alternate shader can be used for SOS users (EDIT - your mileage may vary but applying the backup "original" shader in Simplicity of Snow made the book statics blinding white - I just leave them snowless). thanks kasala!
Your burial sites series is really wonderful work! The kind of simple, inconspicuous addition that adds immersion so subtly you hardly notice it, but couldn't imagine doing without it. :)
I realise I'm not "many people", but is there any chance you could do a ClefJs Winterhold patch? It is by far my favourite Winterhold overhaul, and it would be a shame not to be able to use your burial site alongside it (although ClefJ's also adds a graveyard - possibly merge the two?).
I may make that patch, when I get around to CK again. But it is a lot of work, as I can see I will have to move everything. Another possibility is that I just make a new burial area, where his burial site are located. Maybe an old site, and a newer one. But as of now, I lack the motivation to mod. If you now the way round CK, you are free to try make it yourself, and upload it if you want :-)
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love your mods by the way, they're criminally underrated
And thank you! They would be better is everything wasn't static items though, but I don't have the time to change it atm :(
Thank you for sharing your work, either way :)
And thank you very much!
But there's open permission if you or someone else would make the patch. These brurial sites are not a priority for me for the time being. Only if any bugs occurs.
Btw, your smelter! WOW it's stunning!
I realise I'm not "many people", but is there any chance you could do a ClefJs Winterhold patch? It is by far my favourite Winterhold overhaul, and it would be a shame not to be able to use your burial site alongside it (although ClefJ's also adds a graveyard - possibly merge the two?).
I may make that patch, when I get around to CK again. But it is a lot of work, as I can see I will have to move everything. Another possibility is that I just make a new burial area, where his burial site are located. Maybe an old site, and a newer one. But as of now, I lack the motivation to mod. If you now the way round CK, you are free to try make it yourself, and upload it if you want :-)
Edit:
Immersive College of Winterhold need no patch