Welcome to my Mistveil Keep overhaul. Now go explore,there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86, DrMonops and Janquel for testing and fixes
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
The court wizards bed and chair is blocking her door, like completely outside of the room where it should be and right in front of her front room door. Not sure if this is part of a disorganized clean up quest but the lady can’t leave her room.
The TG quest to tamper the ledger is bugged because the ledger is nowhere to be found. The quest marker leads to nowhere and scouring the whole place did not yield results.
EDIT: I used the 'tfc' console command and it shows that the ledger is out of bounds. Nice. Definitely uninstalling this in my next playthrough smh
Are you using the relevant patches included in the patch collection linked in the description? I've never had issues with the ledger with this mod. What you should actually do is use More Information Console to find out what the last mod editing the ledger is, and go from there.
Also, it's rude to make passive-aggressive comments directed at mod authors, but it's even worse when you apparently have no idea what you're talking about. smh.
i fixed it by disabling the JK's Mistveil Keep - Embers XD Patch.esp. Noticed no differences in the keep with the patch enabled or disabled. hopefully it works for you too!
Huge fan of your mods JK, they are an essential part of my modlists. I am experiencing some crashes with this one when I enter Mistveil keep and I'm trying to diagnose the isssue. In the Net Script Framework crash log, it notes:
I assume this has to do with an NPC actor added by this mod? Something about the facegen in this mod seems to be conflicting with another mod I have installed, but I can't figure out which it is. I disabled this mod and it seems to stop the crashing, but Mistveil keep isn't nearly as interesting. Any suggestions to address the issue? Thanks.
Experiencing CTDs when I enter in MIstveil Keep and talk with characters. Have ELFx, PCE and all the patches installed. Why is this happening?? Please answer.
shouldn't use PCE and this mod together since they both do the same thing even with their respective patches imo. stick to one and be happier with no problems
Is it just me or are there wooden footsteps on a stone floor? Main floor next to the entrance. EDIT: Nvm just fixed it with Nifskope. It was mesh problem from Skyrim.esm.
nope. there is light flickering in some places. You gotta remove the cell edits made by Window Shadows to make them compatible with each other. Not sure about RS though, i dont use it. But I can confirm it works with ELE and Window Shadows if you only delete the cell edits made by WS
Relighting Skyrim is another lighting mod. Rule of thumb is it would need patches, too, just like ELFX/Lux/Window Shadows. Some interiors may not, but larger overhauls like this one probably would.
94 comments
Welcome to my Mistveil Keep overhaul. Now go explore,there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86, DrMonops and Janquel for testing and fixes
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
EDIT: I used the 'tfc' console command and it shows that the ledger is out of bounds. Nice. Definitely uninstalling this in my next playthrough smh
Also, it's rude to make passive-aggressive comments directed at mod authors, but it's even worse when you apparently have no idea what you're talking about. smh.
Possible relevant objects (5)
{
[ 21] BSDynamicTriShape(Name: `FemaleHeadNord`)
[ 59] NiCamera(Name: `WorldRoot Camera`)
[ 133] NiCamera(Name: null)
[ 153] BSMultiBoundRoom(Name: null)
[ 155] BSMultiBoundRoom(Name: null)
}
I assume this has to do with an NPC actor added by this mod? Something about the facegen in this mod seems to be conflicting with another mod I have installed, but I can't figure out which it is. I disabled this mod and it seems to stop the crashing, but Mistveil keep isn't nearly as interesting. Any suggestions to address the issue? Thanks.
Why is this happening??
Please answer.
EDIT: Nvm just fixed it with Nifskope. It was mesh problem from Skyrim.esm.
This mod is now featured on my True Graphics and Immersion List
RS is....RS Children Overhaul? Should have zero impact one way or another.
ELE just changes cell settings, load it after any JKs and they should work fine.