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JL

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JL10123

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81 comments

  1. kittyevil
    kittyevil
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    8 directional animations please?
  2. ShaunIronside
    ShaunIronside
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    my guy please update it for pandora I m sick of the other dodge animations yours was the best please !!!
  3. Todd38
    Todd38
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    For Pandora users, do this, and dodge works like a charm. SilverDragon437 found this fix in comments/posts to this mod, but you still need to convert these animations via hkanno64, if you'd like, here's mine converted Acrobatic Dodge Replacer Attack Dodge using animation annotation from this mod:

    For anyone having issues with "dodge in place" with this, a few tips:

    Assuming you don't use ultimate combat:

    In mod organizer, I have the load order as follows: (left pane)
    TK Dodge (with only the meshes folder, deleted all the others as instructed by the RE mod)
    TK Dodge RE
    This mod

    Additionally, when installing the TK dodge RE, tick the bottom checkboxes for TK
    Dodge Standalone, and any other options you want for it.

    And in Pandora, click the "Tk Dodge standalone" and not the "Tk Dodge/Ultimate combat"

    In my case, I also needed to tick the "Forward scurry fixes"

    Make sure to generate behavior with pandora and allow the generated behavior to overwrite anything it needs to

    Edit: Skyrim is 1.5.97 for me.

    Also wanted to add that reinstalling Animation Motion Revolution fixed an
    issue I had where dodging would launch me way too far in a direction.

    Even after all this, there are still some problems with forward stepping in backflips:
    Spoiler:  
    Show
    


    Edit: After adding annotations, this mod frequently crashes Precision, so it requires some more fixing.
    But for this, we need the author of this mod for it, or some more advanced user that knows Precision and Animation Motion Revolution.
  4. Saethia
    Saethia
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    Any chance for a patch to make it work with Pandora Engine?
    Having a bug that makes you dodge in place.
    1. HeartBreaker67
      HeartBreaker67
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      same the animations come out but im stuck in place. But my TK works fine otherwise 
    2. ShaunIronside
      ShaunIronside
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      did you find a fix??
      I absolutely cant play without this mod!!!
    3. Princenoctis47
      Princenoctis47
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      You can use hkanno64 to make it work. Just tried it myself and it worked.
      Guide here (translate the page): 潘多拉 tk dodge 原地翻滚修复教程 - 哔哩哔哩
      Link to hkanno: https://mega.nz/file/ySIjwCaQ#cC0VVhzTYwm784zRVCKWpEBfraRGDEyWEz7ISEc2HxU

      The hkanno link gave me a false positive, ran it through virustotal, malware bytes, windows defender, and used it myself, no issues.

      Lastly, if you are on the step where you are trying to dump stepdodge and it's not outputting properly or at all. Download Havok x64 and put it somewhere on your C drive (I heard sometimes it doesn't work if you install it to the default C:Programfiles location. Everything should work after that.
      Havok Content Tools 2012.1.0 - Download
  5. BuzzParsec
    BuzzParsec
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    This is masterful. Works like a champ.

    Using the set made for the vanilla TK Dodge install.

    The highest-number options for each dodge direction (back 2, left 3, right 3, forward 3) are hands-down the best because not only do they look cool, but each comes with excellent sound effects.
  6. sephallus
    sephallus
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    A very beautiful mod, the acrobatics are wonderful.
    I was able to pair it with TK Dodge, Movement Behavior Overhaul, and Combat Gameplay Overhaul SE.
    I can now sprint and perform this beautiful acrobatic sequence.

    Skyrim v 1.6.117
    1. TheEndCobra
      TheEndCobra
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      I can't use the dodge on my keyboard nor the controller. How did you get yours to work? I'm on the latest AE build too. This is what I did:

      I have downloaded all the requirements like AMR, TK Dodge SE (only meshes), TK dodge RE (tweaked the .ini file to 'step dodge: true'),
      tried to install with and without TK Dodge NG, TK dodge Pandora patch
      and installed Acrobatic Dodge Replacer as last. My load order is;

      1. Pandora
      2. TK Dodge SE 1.5.x special edition file (only meshes),
      3. TK dodge RE (tweaked .ini file) (when I installed NG I placed the patch below TK dodge SE, 3rd place)
      4. TK dodge pandora patch
      5. Acrobatic Dodge replacer

      I'm using Pandora and Open Animation Replacer, the funny thing is, when I
      open OAR in game (type 14 in ID) I can see the .hkx animation files
      under Legacy, I can even preview these animations, when I press preview
      these animations start playing, but I can only preview them. So my
      problem is, how do I activate them? I assigned hotkeys through patch in
      mcm menu, left shift, left alt or on controller the sprint button (LB)
      and several other buttons, but it doesn't do anything when I press the
      assigned dodge button. Even enabled the sprint button as the dodge
      hotkey, still nothing.

      So the animations are there, but I can't use them with hotkey, so what is going on here? I am missing a step, but
      what?

    2. sephallus
      sephallus
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      I spent hours trying to make it work. I’ll try to be clear, but I don’t have Pandora. I watched a video explaining how to install TK on this version.

      • Install TK Dodge SE
      • Install TK Dodge RE
      • Install TK Dodge NG
      • Delete all the files in TK Dodge SE except the "Meshes" folder
      • Edit the TkdodgeRE.ini files in BOTH MODS: TK Dodge RE and TK Dodge NG
        TK Dodge RE\SKSE\Plugins
        TK Dodge NG\SKSE\Plugins
      • Assign the key and set EnableSprintKeyDodge = false


      At first, it didn’t work because I hadn’t edited both files.
    3. TheEndCobra
      TheEndCobra
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      Thanks for the reply. Well the funny thing is, I did tweak the .ini files for both RE and NG separately, both set to 'step dodge = true', assigned the hotkey and didn't even touch the 'EnableSprintKeyDodge = false', cause this one is set to '=false' by default (again for both RE and NG .ini files). I didn't forget to delete every file except for meshes in the SE, I even used Nemesis before even installing Pandora, still nothing. I'm missing something and the problem lies within that hotkey issue. I can't assign any hotkey that responds, tried so many options, I got the whole hotkey list of numbers.
    4. sephallus
      sephallus
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      Mmmm...Did you assign it to a key already used by the game?In my memories, I had assigned it to the crouch key. But it didn’t work, so I used an unassigned key (V) instead.Did you make sure to activate TK Dodge Standalone on Nemesis and not TK Dodge RE/Ultimate?
    5. TheEndCobra
      TheEndCobra
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      Yep, even did assign the v key and only ticked the standalone patch, maybe I should press the sprint and the x key (ps5 controller with xbox 360 mapping) at the same time, dunno. I did manage to get the "Freerun in Skyrim" animations working with acrobatic jump replacers, maybe I should try the same controller layout for TK dodge, x and sprint and directional button at the same time. Will try experimenting again. The animations are visible in OAR, but I'm either pressing the wrong buttons or the controls are not mapped correctly.
  7. TheEndCobra
    TheEndCobra
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    At this point I've given up on TK dodge mods and I'm about to give up on the game. I have downloaded all the requirements like AMR, TK Dodge SE (only meshes), TK dodge RE (tweaked the .ini file to 'step dodge: true'), tried to install with and without TK Dodge NG, TK dodge Pandora patch and installed Acrobatic Dodge Replacer as last. My load order is;

    1. Pandora
    2. TK Dodge SE 1.5.x special edition file (only meshes),
    3. TK dodge RE (tweaked .ini file) (when I installed NG I placed the patch below TK dodge SE, 3rd place)
    4. TK dodge pandora patch
    5. Acrobatic Dodge replacer

    I'm using Pandora and Open Animation Replacer, the funny thing is, when I open OAR in game (type 14 in ID) I can see the .hkx animation files under Legacy, I can even preview these animations, when I press preview these animations start playing, but I can only preview them. So my problem is, how do I activate them? I assigned hotkeys through patch in mcm menu, left shift, left alt or on controller the sprint button (LB) and several other buttons, but it doesn't do anything when I press the assigned dodge button. Even enabled the sprint button as the dodge hotkey, still nothing.

    So the animations are there, but I can't use them with hotkey, so what is going on here? I am missing a step, but what? Am using the latest AE build.
  8. ShaunIronside
    ShaunIronside
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    could you please make a pandora patch???? 
  9. ToxicTortugo
    ToxicTortugo
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    It seems that this mod breaks vanilla sneak rolling. Sneak roll is replaced with the acrobatic dodge then the directional keys get locked up.
    1. smarchet
      smarchet
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      I'm getting the same thing (roll and dodge use different keys). Plus, it "rolls" once and then won't roll or flip unless I stop sneaking. This is without weapons in hand. Sneak 1st person is not affected unless I roll in 3rd person then change to 1st.  Has anyone found a fix or is it just me and #ToxicTortugo?
    2. ToxicTortugo
      ToxicTortugo
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      It's been a while but I indeed did find a way around this issue @smarchet so bare with me .You'll have to download this mod https://www.nexusmods.com/skyrimspecialedition/mods/90370 and install OAR if you haven't already. In the in game OAR menu, go to the legacy settings at the bottom and look for the file 91000 (new sneak mod) open it and set conditions "IsWeaponDrawn" and "NOT IsEquippedType" (you can do this by ticking the negate box when you open the condition and set type to unarmed).Then look for file 991110 (this mod) and set condition "NOT IsSneaking" Don't forget save your changes! That should be it. Let me know if this works. Good luck!

  10. Sigfritdonovan
    Sigfritdonovan
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    is it possible you can make a side step of step dodge for the cgo one ?