Are there supposed to be blocking animations for stationary and regular movement? The blocking is all wonky and weird in my game for 1 handed weapons and dual wield weapons, everything else works fine with elder souls but the blocking seems to be weird to me...
Hey, can anyone help me? I downloaded this animation, but the character keeps ice skating, i ran Nemesis and everything but it didn't fix it. I have other animation replacers and they work fine, but some of the dual wield ones look off. I downloaded this mod for general dual wield, viking dual wield 4 hit combo for dual axes and friede's moveset for her scythes. They have their conditions and everything to only apply the animations for specific weapons, but only the friede's one work properly, which is lower in my load order. Is there a way to make all of them work together? They only conflict with each other in some nemesis files, which i don't really want to mess without some guidance. Below are videos of the issue
I really love this mod. but what bugs me the most is the dual wield its not just this mod. I can only hear the right hand animation and its impact. the left animation and its impact is delayed right after the combo is done.
Hi! I've been modding Skyrim animations for the first time, using the elder souls pack, and finally got them working, but I encountered a problem and I don't know if it's intended or I did something wrong. Left clicking does the combo, alternating hands to attack, but I can still press right click to use vanilla left hand attacks (ice skating included). I use these animations along with Inpa Sekiro and I thought that right click would block/parry even while dual wielding. I would appreciate If someone could tell me if this is just a limitation or I screwed somethig up allong the way. Other than that, these are fantastic animations.
The video shows a standing power attack as a forward thrust. Does this apply for all weapons? Seems it would be weird if used on dual wielded waraxes or maces.
Yes this moveset is applied to all weapons If you want to be applied to specific weapons i suggest you to take the AMR/DAR version in Elder Souls - The Collection (dual wield is folder 20020) and in the _conditions.txt delete every weapon type you don't want?
Having a slight issue. I've changed the niital power attack delay to 0.15 but no whwne I do normal attacks it will frequently trigger a power attack. The controls seem very sensitive to how long I press the attack button for and even a tap will trigger a power attack. Any ideas?
59 comments
Elder Souls Dual Wield in my game
Elder Souls Sword animation (ok) vs Elder Souls Dual Wield animation (not ok)
Elder Souls Dual Wield Power Attack in my game (eye bleeding)
Friede's animations working as intended (as opposed to this mod)
I can only hear the right hand animation and its impact. the left animation and its impact is delayed right after the combo is done.
Its a 9/10 for me.
where in nemesis_enigne should this be dropped under meshes>actors>characters I can't seem the animations file in question
The Nemesis_Engine folder is under Elder Souls - Dual Wield next to Meshes
Your screenshot show Elder Souls 2hm replacer SE in the path and this one doesn't require Nemesis
If you want to be applied to specific weapons i suggest you to take the AMR/DAR version in Elder Souls - The Collection (dual wield is folder 20020)
and in the _conditions.txt delete every weapon type you don't want?