Skyrim Special Edition
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miken1ke

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miken1ke

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59 comments

  1. zicoman
    zicoman
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    Are there supposed to be blocking animations for stationary and regular movement? The blocking is all wonky and weird in my game for 1 handed weapons and dual wield weapons, everything else works fine with elder souls but the blocking seems to be weird to me...
  2. Giovanni1285
    Giovanni1285
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    Hey, can anyone help me? I downloaded this animation, but the character keeps ice skating, i ran Nemesis and everything but it didn't fix it. I have other animation replacers and they work fine, but some of the dual wield ones look off. I downloaded this mod for general dual wield, viking dual wield 4 hit combo for dual axes and friede's moveset for her scythes. They have their conditions and everything to only apply the animations for specific weapons, but only the friede's one work properly, which is lower in my load order. Is there a way to make all of them work together? They only conflict with each other in some nemesis files, which i don't really want to mess without some guidance. Below are videos of the issue

    Elder Souls Dual Wield in my game

    Elder Souls Sword animation (ok) vs Elder Souls Dual Wield animation (not ok)

    Elder Souls Dual Wield Power Attack in my game (eye bleeding)

    Friede's animations working as intended (as opposed to this mod)
    1. Giovanni1285
      Giovanni1285
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      bump
  3. Djtb1995
    Djtb1995
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    I really love this mod. but what bugs me the most is the dual wield its not just this mod.
    I can only hear the right hand animation and its impact. the left animation and its impact is delayed right after the combo is done.

    Its a 9/10 for me.
    1. BEASTJAMES
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      Same problem here, and if you do several light attack combo, only the last left hand wielding take effect. Is there any solution?
  4. basicjustin
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    Anyone done testing as far as if the dual attack swings count as two hits?
  5. Balamb56
    Balamb56
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    Hi! I've been modding Skyrim animations for the first time, using the elder souls pack, and finally got them working, but I encountered a problem and I don't know if it's intended or I did something wrong. Left clicking does the combo, alternating hands to attack, but I can still press right click to use vanilla left hand attacks (ice skating included). I use these animations along with Inpa Sekiro and I thought that right click would block/parry even while dual wielding. I would appreciate If someone could tell me if this is just a limitation or I screwed somethig up allong the way. Other than that, these are fantastic animations.
    1. TeeDjY
      TeeDjY
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      Try to put your Skysa.esp at the bottom of your load order
  6. SentinelaDoCafe300
    SentinelaDoCafe300
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    Hey, is there an idle animation for the dual wield because i get the vanilla one always?
    1. TeeDjY
      TeeDjY
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  7. ianne7d
    ianne7d
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    having been built with SkySA if i manually add animations to say...FNIS would it work?
  8. DWH133
    DWH133
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    where in nemesis_enigne should this be dropped under meshes>actors>characters I can't seem the animations file in question
    1. TeeDjY
      TeeDjY
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      The Nemesis_Engine folder is under Elder Souls - Dual Wield next to Meshes

      Your screenshot show Elder Souls 2hm replacer SE in the path and this one doesn't require Nemesis
  9. nanashi50
    nanashi50
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    The video shows a standing power attack as a forward thrust. Does this apply for all weapons? Seems it would be weird if used on dual wielded waraxes or maces.
    1. TeeDjY
      TeeDjY
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      Yes this moveset is applied to all weapons
      If you want to be applied to specific weapons i suggest you to take the AMR/DAR version in Elder Souls - The Collection (dual wield is folder 20020)
      and in the _conditions.txt delete every weapon type you don't want?
    2. nanashi50
      nanashi50
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      I think The Collection mod is player only unlike the individual ones.
    3. TeeDjY
      TeeDjY
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      Even the individual ones are for player only
  10. didi112
    didi112
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    Having a slight issue. I've changed the niital power attack delay to 0.15 but no whwne I do normal attacks it will frequently trigger a power attack. The controls seem very sensitive to how long I press the attack button for and even a tap will trigger a power attack. Any ideas?