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Zincwing

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Zincwing

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43 comments

  1. Crossgene970
    Crossgene970
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    Hi there!
    idk if you still bother updating this patch but does this patch work with the new [Fixed] version of Arcanum?
    Arcanum - A New Age of Magic (Fixed) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

    the one time i decided to play a false light priest build....only to find out false light dont even work with arcanum :'D
    1. Zincwing
      Zincwing
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      I will check tomorrow.
    2. Zincwing
      Zincwing
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      It seems this patch should work with all versions. It makes sense, because the formids are the same for the magic effects.
    3. Crossgene970
      Crossgene970
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      yea i tested it
      it works~
  2. chickentastesgood
    chickentastesgood
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    Hello don't know if you still pay attention to this mod but I think the keyword needs to be applied to the spell "atonement" too.
    1. Zincwing
      Zincwing
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      I will check it out later.
    2. Zincwing
      Zincwing
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      I checked, atonement, assuming we are talking about the same spell, does not need that keyword, as it is self-only.
    3. Tathorn
      Tathorn
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      Atonement's thorns damage ends up healing enemies with this patch.
    4. Zincwing
      Zincwing
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      Hmm, I will look into that, but it will take some time.
  3. DYINGLIGHT2296
    DYINGLIGHT2296
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    the detention sphere spell doesnt do the right damage it only does 20. i even boosted the magnitude to 1000 and it still did 20 damage and the master version heals for about 315 so shouldnt it do 315 damage with this patch?
    1. Zincwing
      Zincwing
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      I will check, but that is probably not part of my patch. My patch only stops False Light to be applied, it doesn't do anything else.
    2. DYINGLIGHT2296
      DYINGLIGHT2296
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      wait it stops false light from being applied
    3. Zincwing
      Zincwing
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      In the sense that it no longer applies to spells that are already meant to damage enemies. That was what caused the original heal instead of damage effect.
    4. Sakatsuky
      Sakatsuky
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      it keeps applying false light to vanilla/odin/apoc spells ? or it stops applying on them too ?
      Also it would not need a patch for Apocalypse - Ordinator Compatibility Patch ?
    5. Zincwing
      Zincwing
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      Clarification: it stops false light from being applied to restoration spells that already damage enemies. Anima blast, when cast on an enemy, hurts them. However, False light recognizes this spell as a restoration spell, and multiplies its strength by -0.75, to reverse the effect on enemies.

      My patch adds a condition that checks for a new keyword in the spell, "DontApplyFalseLight" and adds that key to certain spells that damage enemies.
    6. Esper1969
      Esper1969
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      for clarification is the detention you mention in the describtion is the decree of detention? because if it's one of the spell which were patched by this mod into "not applying false light" then it's probably the problem, because the decree of detention is a healing spell not damage one (it traps people then after certain amount of time heal them, no damage at all).

      edit: i've tried to use it without this fix and the spell still only have 20 damage so it seems that it's compability issues.
  4. ItsHazard
    ItsHazard
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    I've noticed that Luminous Edict is causing allies (guards, etc.) to become hostile when used in combat. Is there a way to prevent this from happening?
    1. Zincwing
      Zincwing
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      I am checking it out this week.
  5. Riosodu
    Riosodu
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    Is there any chance that you can backport this mod? 
    1. Riosodu
      Riosodu
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      Well, I made it myself with some researching in just a few hours through xEdit. It should be even quicker for you. Or maybe I could post it, if you allow.
    2. Zincwing
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      Allowed. Please mention this version in the description though.
    3. LeKoda
      LeKoda
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      Can you point me to where the link to the backport is?
  6. MasterAskarus
    MasterAskarus
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    Hey, do you know if your patch is compatible with Vokriinator Black.
    I asked in their comment section  already and a user reported it had no impact.
    Maybe it's a load order thing?
    Would be great if we could get this to work with Vokriinator Black :)
    1. Zincwing
      Zincwing
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      I wikk check, but I don't know the mod. If the other user uses the ESL version it should not be a problem with the load order, unless another ESL interferes.

      The first ESL version is 1.1. It is safe to update in my opinion, as I do not use scripts or other things that depend on the save.
  7. Sithis454
    Sithis454
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    works good finally can use anima blast, but i think you forgot the spell "supreme verdict" that one still heals enemies and just throws them away.

    Edit: Tried adding your keyword to every supreme verdict effect in sse edit and it seems to work. so yeah this one should be included aswell
    1. Zincwing
      Zincwing
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      Thanks for the tip, will hopefully be able to add this one soon.
    2. Zincwing
      Zincwing
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      Sorry for the wait, I implemented your update.
  8. xcal68
    xcal68
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    Hey, thanks for the patch.  Quick question... which might be a dumb question.  Not sure...

    I was noticing that the perk condition this mod adds conflicts with the perk condition from the Ordinator patch for Apocalypse.  Just wondering if I should make myself a patch that includes both conditions?

    If you've not seen it, that's cool.  Just though I'd ask in case you're familiar. :)
    1. Zincwing
      Zincwing
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      I understand, feel free to do so. I might use it myself :-)

      Please post a link to this one though, for those who do not use Apocalypse.

      EDIT, or did you mean to ask if you should make a patch? I checked, and the only spell that gets checked in Apocalypse is "Leech Seed".

      I haven't tested that one yet, but if leech seed heals enemies somehow, it means that check gets overwritten by my mod. That would require extra patching, but that depends on the test results.
    2. Zincwing
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      I checked, the check from the Apocalypse patch is indeed being overwritten, making the spell "Leech Seed" fail.

      I will post a separate version for that one. Expect it within a few days, at most.

      EDIT: Posted. Thanks for your help.
  9. Chloelowe1
    Chloelowe1
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    Thanks for this!
    Just an FWI: this plugin is safe to compact and ESLify. It will only change one form ID.
    1. Zincwing
      Zincwing
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      Thanks for the tip, I will try it out soon.
    2. Zincwing
      Zincwing
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      Implemented, thanks for the tip!
    3. ZelieSovn
      ZelieSovn
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      you say it's safe to update, but if you compacted it, it isn't and is gonna break save.
      The one formid change should be problematic
    4. Chloelowe1
      Chloelowe1
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      @SovnSkyrim
      Correct. I meant it would be safe to compact while maintaining the functionality of this mod.
      If you already started a playthrough with the non-compacted plugin, don't update to the newest version.
    5. Zincwing
      Zincwing
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      The only changed formid is of an keyword, and the references to that keyword in the spells and the perk itself.

      The savefile doesn't need to keep that constant. (The savefile doesn't need to track anything for this fix, it only needs to edit the base forms).

      So it should be safe, I updated myself and noticed nothing.
  10. crazycrissy
    crazycrissy
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    this one is updated https://www.nexusmods.com/skyrimspecialedition/mods/46322
    1. alabastorr
      alabastorr
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      Replied by accident
    2. Zincwing
      Zincwing
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      I don't exactly understand what you mean, if you mean that file contains this patch, you are wrong, as the false light perk needed to be modified too.

      If you mean I should base my file on that one, I think this version works with both files, but I haven't tested that.