Make the "False Light" perk from "Ordinator - Perks of Skyrim" work correctly with certain spells from "Arcanum - A New Age of Magic", so that these spells will no longer heal enemies.
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File credits
This is a patch for "Ordinator - Perks of Skyrim" and "Arcanum - Age of Magic". It doesn't use any media assets of those mods, but the plugin is obviously based on those mods.
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Changelogs
Version 1.2
Patch now covers the Supreme Verdict spell. Thanks to Sithis454 for the tip.
Version 1.1
Mark plugin as light.
Version 1.0
First version
I noticed that certain spells from "Arcanum - A New Age of Magic" like "Anima Blast" work incorrectly when the False Light perk from "Ordinator - Perks of Skyrim" is active. This causes the damage to enemies to become healing, or the healing of enemies as intended by spells like "False Promise" to become damage.
To fix this I made a small patch that ensures the False Light perk doesn't apply to the following spells:
Anima Blast Cauterize False Promise Punishing Fire Detention Divine Pardon Resplendence Eldritch Restore Blessed Weapon Luminous Edict Radiant Helix Mind Twist Meridia's Savage Sun Worldfire
Note that not all spells have been manually tested. I did test Anima Blast, and the other spells should work on the same principle.