enb light mods aren't the same thing as enb itself or an enb preset. community shaders is designed to work with existing enb light mods (aka mods that add light sources that use enb functionality instead of the vanilla lighting system, to avoid limitations that exist in that system)
Very nice!! Really adds an extra layer of atmosphere even with vanilla lighting. Now who went into the barrows and lit the candles? Someone with impeccable taste, that's who.
The mod Dynamic Immersive Seriously Dark Dungeons initially extinguishes most (configurable) candle lights in a dungeon. Then you are allowed to manually relight them.
Is this mod compatible? Because I see in MO2 overwrite, this mod overwrites some of Dynamic Immersive Seriously Dark Dungeon's meshes.
Yeah, I’m afraid it’s not compatible at all… If you overwrite that mod with this one, then the candles in these meshes are going to be always lit… probably :/
The parallax addon gives the walls an eerie translucent look, like they're made of molten glass. I guess it looks cool, but is this the way it's supposed to look?
That's Realistic Needs and Diseases. I can move the widgets to different areas of the screen and normally they're in the lower left but I didn't take time to do that yet because I'm just testing.
Hi Remmy and thank you for the continued enb lights supply :) Quick noob question : if we have Rudy's candles installed, can we simply overwrite them with this mod so we benefit from both mod's meshes or it will overwrite all of the Rudy's models everywhere ? EDIT : after inspection of both mods, it appears you mod doesn't touch the same models as Rudy's, so I take it both are "compatible". Correct me if I'm wrong.
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Will it work with community shaders?
Found in https://www.reddit.com/r/skyrimmods/s/qjEQTjnrT7
Hope this helps someone!
And I don't know... maybe the Draugr lit them... maybe they even play poker when no one is watching xD
Is this mod compatible? Because I see in MO2 overwrite, this mod overwrites some of Dynamic Immersive Seriously Dark Dungeon's meshes.
If you overwrite that mod with this one, then the candles in these meshes are going to be always lit… probably :/
Quick noob question : if we have Rudy's candles installed, can we simply overwrite them with this mod so we benefit from both mod's meshes or it will overwrite all of the Rudy's models everywhere ?
EDIT : after inspection of both mods, it appears you mod doesn't touch the same models as Rudy's, so I take it both are "compatible".
Correct me if I'm wrong.
Well, yeah… if this one doesn’t touch the same meshes then it is perfectly compatible ^^