I cannot make patches without permissions. Unlike this mod, most authors do not grant the community open permissions to modify their assets. Before you ask for a patch for mod xyz, check if the author of xyz allows other authors to make patches. If not, ask them to grant permissions.
I cannot violate copyright law and Nexus rules. Thanks
Embers XD often changes its texture paths, which breaks existing compatibility patches. This mod is compatible with latest embers XD as of v2.8.6+. If you encounter issues, you might need to update your embers XD.
IF YOU DIDN'T PICK/INSTALL THE FORGES OPTION IN EMBERS XD/HD INSTALLER, THEN DON'T PICK THE EMBERS XD/HD FORGE OPTION IN THIS MOD'S INSTALLER.
If anyone is having issues with this mod make sure to place it very low in your load order. It should even be placed after PGPatcher/ParallaxGen Outputs.
wSkeever if you see this pls put in the description that this mod needs to overwrite any and all meshes so that in the future people don't need to find out the issue on their own.
One would assume that PGPatcher would not break this mods meshes but it does so it would be nice if that was listed somewhere on this mod page.
I ran (and added output from) the PGPatcher before I installed this mod, so I did not think PGPatcher would affect Animated Forge Water. But the Forge Water would not show in game until I placed it before PGPatcher.
I thought the problem would be PGPatcher modding Forge water files but it seems the conflict is over the vanilla forge itself.
Wanted to post this cuz I was running into the same issue where both the forge water and forge coals where reverting back to vanilla even though I had both Embers XD forges options picked. This issue never happened before until I updated Embers XD to the newest 3.1.3 version. But as I saw @heatnup post, the issue fixed itself after I moved THIS mod ALL the way down to made it load after everything it highlighted. The mod seemed to finally work as intended when it loaded after Particle Patch for ENB. Not sure why it suddenly had that confliction but there you go, I guess.
Not sure why it suddenly had that confliction but there you go, I guess.
when 2 mods change the same 1 file, only one of the mods can change that file. this is called a "conflict". you resolved this conflict by overriding this mod's patched files with the unpatched files this mod is patching. Since this mod's files were overridden, they didn't show up in game.
If there isn't any illumination (from a full moon or torchers etc)... how you expecting to "see" the absolute transparent water... in the darkness of the night? I mean, just drop water into a glass and go in a dark room of your home and try to see the water...!
I know it makes no sense. But the game refuse to load the meshes. Cant figure out why. Static water there. I use only Skyland and Spaghetti so no mode which would override the meshes quietly. Static water everywhere.
Simplicity of sea has zero conflicts with this mod: this mod has no plugin, so nothing in the simplicity of sea plugin can conflict with this mod; simplicity of sea has no meshes and no asset overlap with this mod, so there can be no asset conflicts either. This mod has nothing to do with water or water flow; it edits no water types, adds no water planes, edits no records at all; it's just a mesh that looks like water. It has absolutely nothing to do with simplicity of sea.
Like I've said about your screenshot: this mod is either not installed or being overwritten by something else. That's your problem to solve, and I can't help you with that.
I have unnistaled all 5 of the modes then proceed to install them one by one checking all of the instance on clean save. Since I dissabled flow maps of the "Simp. Sea" the "Animated forge water" is working perfectly again.
So whatever it is, it is in Simplicity of Sea and the flow maps.
Please provide details on which records or assets are conflicting. Or if your conclusion is entirely experimental, please provide screenshots, plugin load order and asset load order of the before and after, or the control and treatment set up, and what your sample size is.
Here is my experiment: Simplicity of Sea 0.7 installed with flow map:
embers xd 3.0.7 installed:
Animated Forge Water 0.9 installed:
No conflicts and no plugins with Simplicity of Sea what so ever:
Animated Forge Water working fine in game:
Simplicity of Sea water flow map works fine in game:
IF YOU DIDN'T PICK/INSTALL THE FORGES OPTION IN EMBERS XD/HD INSTALLER, THEN DON'T PICK THE EMBERS XD/HD FORGE OPTION IN THIS MOD'S INSTALLER.
I know it's huge and red, and for a long time I've followed this advice because I don't use Ember's Forge option, but my forge embers always looked too bright, which I thought was just my ENB's fault. Last night for fun I picked the Embers version of this mod to see how it looks (still without the Forge option from Embers) and my forge embers look amazing: a blanket of small glowing coals rather than the big blurry vanilla mess I had before. I checked a few forges in game and everything looked great, so.. why is this huge red warning a thing? I guess because of the first part you added, if Embers changes its texture paths then it won't work again. Oh well, if that happens it's an easy fix.
Have you run into any problems? I don't think I've noticed this and I didn't pick the embers XD version only using the vanilla mesh option but I'm interested if you could post some before/after photos of what you mean if it wasn't too much to ask for. Might be because Skyrim could crash perhaps
This is what mine looks like with cabbage enb, no embers xd forge option and vanilla Water mesh thing picked
I haven't run into any problems, all the forges have the EmbersXD coals: a blanket of small glowing coals rather than the vanilla one shown in your image - I also use Cabbage and it looked the same. I can't make a screenshot at the moment but if you want to see the EmbersXD coals just pick the Embers version in this mod and have a look.
318 comments
I cannot violate copyright law and Nexus rules. Thanks
IF YOU DIDN'T PICK/INSTALL THE FORGES OPTION IN EMBERS XD/HD INSTALLER, THEN DON'T PICK THE EMBERS XD/HD FORGE OPTION IN THIS MOD'S INSTALLER.
wSkeever if you see this pls put in the description that this mod needs to overwrite any and all meshes so that in the future people don't need to find out the issue on their own.
One would assume that PGPatcher would not break this mods meshes but it does so it would be nice if that was listed somewhere on this mod page.
I ran (and added output from) the PGPatcher before I installed this mod, so I did not think PGPatcher would affect Animated Forge Water. But the Forge Water would not show in game until I placed it before PGPatcher.
I thought the problem would be PGPatcher modding Forge water files but it seems the conflict is over the vanilla forge itself.
Mod is working on new saves. Stops to work after reload (working only once).
BTW last versions of Vortex manager fail to deploy modes automically after installation for me. Clean installation of Win 10. I am annoyed already.
https://ctrlv.cz/EUhc
Do not know what they f..k up in the Vortex manager but I am happy all modes are finally installed.
Like I've said about your screenshot: this mod is either not installed or being overwritten by something else. That's your problem to solve, and I can't help you with that.
So whatever it is, it is in Simplicity of Sea and the flow maps.
Here is my experiment:
Simplicity of Sea 0.7 installed with flow map:
embers xd 3.0.7 installed:
Animated Forge Water 0.9 installed:
No conflicts and no plugins with Simplicity of Sea what so ever:
Animated Forge Water working fine in game:
Simplicity of Sea water flow map works fine in game:
I know it's huge and red, and for a long time I've followed this advice because I don't use Ember's Forge option, but my forge embers always looked too bright, which I thought was just my ENB's fault. Last night for fun I picked the Embers version of this mod to see how it looks (still without the Forge option from Embers) and my forge embers look amazing: a blanket of small glowing coals rather than the big blurry vanilla mess I had before. I checked a few forges in game and everything looked great, so.. why is this huge red warning a thing?
I guess because of the first part you added, if Embers changes its texture paths then it won't work again. Oh well, if that happens it's an easy fix.
This is what mine looks like with cabbage enb, no embers xd forge option and vanilla Water mesh thing picked