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  1. grazman
    grazman
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    UPDATE Version 2.2

    1) 2 changes were made to the FoodGoatMeat and FoodDogMeat from the latest Unofficial Skyrim Special Edtion Patch 4.1.1 changes.

    2) Added Flora Respawn Fix versions of Better Harvesting to the main and optional files. Load Better Harvesting after Flora Respawn Fix in your load order.
  2. ronnixx
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    I keep getting 3 giant's toes, 3 falmer ears etc...
    1. grazman
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      Can't be coming from this mod, as Giant's Toes and Falmer's Ears are a maximum of 2. You must have some other mod conflicting and overwriting records, so best thing to do is have a look using SSEedit to see what mods you have that are changing the death items on falmers and giants.
    2. baluson
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      I recently discovered that by making the bashed patch something breaks and causes things like this to happen. I recommend leaving it out and loading it at the end of the list.
  3. kingjnl1
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    Is it possible to add plants from another mod to be affected by better harvesting?
    The mod should only add vanilla plants with new textures and new names to skyrim.

    I use "Technicolor Alchemy Overhaul - Unique Alchemy Plants for Skyrim SE" https://www.nexusmods.com/skyrimspecialedition/mods/22118

    I just want more different plants because I think its not immersive that they are all looking the exact same way.
  4. daspankster71
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    1
  5. Walks In Dreams
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    Well Brynjolf it's like this .... while you've been wasting your days trying to con the honest folk of Riften into buying your worthless "cure" I've been picking flowers and making tons of septims from the potions I've created and sold to people all across Skyrim and Beyond. In fact, I've made more than 1 million septims in alchemical sales alone ... all legit. So the next time you insinuate that I've never earned a septim honestly I'll .....
  6. Oblitus
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    Bash is trying to merge Flora Respawn Fix into the patch. Is it okay? Not sure, because you say FRF should be loaded before BH, but the bashed patch is supposed not to break anything.
    1. darkdiashi@yahoo.com
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      I have the same question
    2. KrabbyBenny
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      From my experience Flora Respawn Fix doesn't work in put into a Bash. It won't case CTD or anything but the fix won't work.
  7. EdmondNoir
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    May I patch your and my mod together? I made a immersive needs mod and love your death item settings. only bear, sabre cat, mammoth, and wolf would need to be patched and your mod would be a master and required for my mod.
    1. grazman
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      Yeah, that's no problem.
  8. Mereinid
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    Hey fellas, how does this work with Hunterborn? Will this affect the items you get from skinning and butchering an animal of its parts?
    1. grazman
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      Put hunterborn after this mod in your load order, hunterborn will overwrite this mod for the animal harvesting.
    2. Mereinid
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      Copy that. Thank you.
  9. skyesfury
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    I don't know why, but I'm only getting one ingredient from all the plants I harvest. I have checked my load order more times than I count and I can't find anything that would touch alchemy or harvesting that loads after this. The biggest frustration about the issue is that it worked fine before I dumped all my mods and reinstalled all of them and I haven't installed anything new that has anything to do with harvesting or alchemy.

    Any idea why this might be happening?

    I prefer your mod over Harvesting Overhaul because yours is much simpler for the player to install and set up.

    -- EDIT --
    I found the culprit. For some reason Flora Respawn Fix was loading after this. I don't know why since it didn't do that previously.

    Love the mod, thank you for the awesome work.
  10. phpones
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    Great mod! Just a suggestion: I jthink the reward is a little too much, could be tunned down a litte, specially because this is alchemy ingredients (the main source for gold). I got 3 toes from 1 giant, I usually get 7 flowers from a bush (mountain flowers), I got I think 3 tusks from a mammoth...
    1. grazman
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      Thanks, glad u like the mod. You're probably finding it too much because you're running around picking everything you come across, its kindof a habit you get into from playing vanilla. My advice, play it more immersively, harvest stuff only when you need to harvest and the mod makes more sense.

      This mod is really aimed at players who want a more immersive, realistic playthrough. The aim of the mod is to make numbers more random and more realistic rather than balance the game. Any harvesting mod will unbalance the game as there is way too many ingredients now available, so its up to the player to change how you're playing if you want a balance. Harvest when you need to harvest rather than pick everything you see. You also enjoy the game more as you're not rushing about everywhere picking flowers.

      For the amounts you mentioned, you can only get either 1 or 2 giants toes, so you may have a mod conflict there or made a mistake. 3 mammoth tusks is fine, as the mammoths have 4 tusks (you can get between 1-4). 7 flowers on a bush, its realistic but yes if you harvest like crazy its going to feel too much, but like i said pick em when you need to pick em and it feels balanced. Also, SSEedit is great tool if you want to tweak numbers yourself.
    2. phpones
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      Lol, indeed I do walk like a chicken, picking everything on the floor. I do like the immersion of your mod but it could be immersive and also more balanced. I like the idea of random and that explanation you gave in another comment: the alchemist will want only the best of a harvested node, discarding the rest. You could push this a bit further and reduce the max cap of flower bushes and, if possible (since I don't know how you implemented this, I'm a game programmer but I don't know anything about gamebryo modding), apply weight to your randoms, something like this: In case of the giant, for example, you'd have 70% of getting 1, 30% of getting 2. You could even rewrite the Green Thumb perk to modify the weight on those random for an even more immersive (and balanced approach). Just a suggestion, of course!

      About the toes, now I don't quite remember, maybe I made a confusion at the time... My memory is saying 3 (I don't have any other mod that would interfere with that) but I don't trust my memory much nowadays...
    3. grazman
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      Thanks. Yeah it does apply something like that on everything you loot or harvest, not only is it random but you are more likely to get a certain amount and less likely to get other amounts. For example harvesting a snowberry bush, i think it ranges from 1-6 snowberries per bush, you are more likely to get 3 or 4 berries, less likely to get 2 or 5 and even less likely to get 1 or 6. Same sort of thing with giants toes, 33% chance you get 1, 66% chance of 2.

      The green thumb perk is the same as it works in vanilla, but in my opinion changing it to work differently is not needed, the perk is pretty much made redundant if you are using any harvesting mod. The mod is essentially doing the job that the perk does (ie) giving you the ability to harvest more goodies.
  11. CreepyFriki
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    Does this work with the Green Thumb perk?
    1. grazman
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      Yes.
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