So, after 2 and a half years of no updates, why have I decided to update it. Well, after playing Skyrim over the past few months and falling in love with the game all over again, I've been doing a playthrough and tweaking a few things that I think needed a little tweaking, and also adding a few things that weren't in the previous release.
*NEW* Hearthfires Gardens and Apiary added The first big change is that Hearthfire garden plants and the Hearthfire bee apiary have been included. These now give you the same randomised harvest amounts as all the others flora/fauna in the world. Overall you'll get around the same total number for your garden plants as you would in vanilla, but the plants or mushrooms are now random amounts to give it a bit more realism. Plants will regrow every 3 days giving you different yields. For the bee apiarys I've added a few more bees and honeycomb you could harvest, and those are random amounts too.
*NEW* Levelled system added The second big change was when playing the game again I felt a leveled system would be better when starting from level 1. So basically when you start the game you can only pick 1 to 2 items, and then as you level up and increase in level you start to pick more and more, between 1 to 3, then at higher levels it becomes 1 to 4, then 1 to 5 etc. When your character has reached around level 15-20 you will be picking the same amounts as you were in the previous Better Harvesting version. The idea is your character is becoming better and more experienced in picking good quality flora/fauna for your alchemy needs, so makes sense to become a better harvester as you level up and go through the game. Also, it makes it a little more balanced early on in the game.
*note - if your character is above level 20 you won't notice any difference when updating this mod, it's mainly for starting a new game at level 1 where you'll notice the difference.
*NEW* Wiseman's Flora Fixes version added I've also included a version for people who use Wiseman's Flora Fixes, and have added it to the main files and optional files. Load Better Harvesting after Wiseman's in your load order.
Other changes Other changes are minor things to some ingredients and leveled lists. * Reduced the amounts you get from the larger mountain flower bushes (red, blue, purple and yellow) and juniper trees - it was a little too much. * Reduced the % chance of getting nothing for some animal/creature harvestables, from 10% to 5%. * Increased coin purse amounts very slightly. * Chaurus Hunter Antennae was previously just 1, but that should be between 1-2 (cos it's got 2 antennae!!) * Added dead skeletons and dead draugrs you find in dungeons that didn't have the leveled lists for bone meal. This may be a little too much bone meal as the dungeons are full of dead skeletons, dead draugrs and wrapped-up dead draugrs, but like I always say, harvest items when you need to harvest, don't harvest cos it's there. * A couple of changes to object bounds, missing keywords and added text to mushrooms. Very minor but I've got Skyrim OCD!
Fully up to date with the unofficial patch changes, but like before you don't need to have the unofficial patch installed to use this mod - but I do recommend it.
Anyway, thanks for the support, hope you enjoy the update and have fun playing. Although I think the amounts you get from harvesting work for me, if you feel any amount needs changing in the mod leave a comment and I'll have a look, or just open the mod up in SSEedit and make the changes you'd like to the leveled lists. And remember, any harvesting mod will unbalance the game in terms of harvesting and alchemy, so its up to you to change how you harvest. Only pick em when you need to pick em. If you want to spam 100's of potions/poisons feel free... but you're the one choosing to do that. Have fun!
People updating from old version, just replace with new version.
Skyrim Legendary Edition version also available on Nexus
1) 2 changes were made to the FoodGoatMeat and FoodDogMeat from the latest Unofficial Skyrim Special Edtion Patch 4.1.1 changes.
2) Added Flora Respawn Fix versions of Better Harvesting to the main and optional files. Load Better Harvesting after Flora Respawn Fix in your load order.
I couldn't get this working in AE - I always get the vanilla default number of ingredients. Harvest Overhaul Redone is working for me as an alternative.
Don't think it needs a version, Scrambled Eggs should work just fine with the main version of Better Harvesting (ie) NOT the Wiseman's or Flora Respawn Fix versions.
Using the Wiseman's version, which is the version I am supposed to be using, causes my game to fail to load even the main menu. I attempted to change versions because blue mountain flowers, for some reason, stopped giving me more than one flower per pick-up. I will attempt to use the regular version to fix this instead.
EDIT: Upon further reading, perhaps I am wrong? I am using Scrambled Bugs, so maybe I was on the wrong version this entire time. Heh. Whoops. :P
I was interested in trying this mod out, but your/the WM Flora Fixes version is only setup to work with the Non-Scrambled Bugs versions of WM Flora Fixes.
Is the play to use the Base version of this mod then? thats my thinking
254 comments
So, after 2 and a half years of no updates, why have I decided to update it. Well, after playing Skyrim over the past few months and falling in love with the game all over again, I've been doing a playthrough and tweaking a few things that I think needed a little tweaking, and also adding a few things that weren't in the previous release.
*NEW* Hearthfires Gardens and Apiary added
The first big change is that Hearthfire garden plants and the Hearthfire bee apiary have been included. These now give you the same randomised harvest amounts as all the others flora/fauna in the world. Overall you'll get around the same total number for your garden plants as you would in vanilla, but the plants or mushrooms are now random amounts to give it a bit more realism. Plants will regrow every 3 days giving you different yields. For the bee apiarys I've added a few more bees and honeycomb you could harvest, and those are random amounts too.
*NEW* Levelled system added
The second big change was when playing the game again I felt a leveled system would be better when starting from level 1. So basically when you start the game you can only pick 1 to 2 items, and then as you level up and increase in level you start to pick more and more, between 1 to 3, then at higher levels it becomes 1 to 4, then 1 to 5 etc. When your character has reached around level 15-20 you will be picking the same amounts as you were in the previous Better Harvesting version. The idea is your character is becoming better and more experienced in picking good quality flora/fauna for your alchemy needs, so makes sense to become a better harvester as you level up and go through the game. Also, it makes it a little more balanced early on in the game.
*note - if your character is above level 20 you won't notice any difference when updating this mod, it's mainly for starting a new game at level 1 where you'll notice the difference.
*NEW* Wiseman's Flora Fixes version added
I've also included a version for people who use Wiseman's Flora Fixes, and have added it to the main files and optional files. Load Better Harvesting after Wiseman's in your load order.
Other changes
Other changes are minor things to some ingredients and leveled lists.
* Reduced the amounts you get from the larger mountain flower bushes (red, blue, purple and yellow) and juniper trees - it was a little too much.
* Reduced the % chance of getting nothing for some animal/creature harvestables, from 10% to 5%.
* Increased coin purse amounts very slightly.
* Chaurus Hunter Antennae was previously just 1, but that should be between 1-2 (cos it's got 2 antennae!!)
* Added dead skeletons and dead draugrs you find in dungeons that didn't have the leveled lists for bone meal. This may be a little too much bone meal as the dungeons are full of dead skeletons, dead draugrs and wrapped-up dead draugrs, but like I always say, harvest items when you need to harvest, don't harvest cos it's there.
* A couple of changes to object bounds, missing keywords and added text to mushrooms. Very minor but I've got Skyrim OCD!
Fully up to date with the unofficial patch changes, but like before you don't need to have the unofficial patch installed to use this mod - but I do recommend it.
Anyway, thanks for the support, hope you enjoy the update and have fun playing. Although I think the amounts you get from harvesting work for me, if you feel any amount needs changing in the mod leave a comment and I'll have a look, or just open the mod up in SSEedit and make the changes you'd like to the leveled lists. And remember, any harvesting mod will unbalance the game in terms of harvesting and alchemy, so its up to you to change how you harvest. Only pick em when you need to pick em. If you want to spam 100's of potions/poisons feel free... but you're the one choosing to do that. Have fun!
People updating from old version, just replace with new version.
Skyrim Legendary Edition version also available on Nexus
1) 2 changes were made to the FoodGoatMeat and FoodDogMeat from the latest Unofficial Skyrim Special Edtion Patch 4.1.1 changes.
2) Added Flora Respawn Fix versions of Better Harvesting to the main and optional files. Load Better Harvesting after Flora Respawn Fix in your load order.
Use Scrambled Eggs with the main Better Harvesting version, use Wiseman's Flora Fixes with the Better Harvesting (Wiseman's version).
EDIT: Upon further reading, perhaps I am wrong? I am using Scrambled Bugs, so maybe I was on the wrong version this entire time. Heh. Whoops. :P
Is the play to use the Base version of this mod then? thats my thinking
Leveled Item /
Ingestible
AE's CC - Survival Mode. I don't use survival mod, so I am not sure if the Better Harvesting need update.
Flora
2 esp had problem.
(ESL) Rats for Skeevers Replacement SE
https://www.nexusmods.com/skyrimspecialedition/mods/3109?tab=description
GreyRatReplacer.esp. 'PFIG - Ingrediant' have problem. I haven't try re-order [.esp] .
AE's CC - Fishing
'PFIG - Ingrediant' have problem. I haven't try it, so I am not sure.
Leveled Item
Mostly,
Open World Loot
https://www.nexusmods.com/skyrimspecialedition/mods/49681?tab=description
and Bash Patch.
Bash Patch add Better Harvest and Open World Loot.
I think, even if I change the order of BH and OWL, nothing will change.
Do you have any solution ?
or should I move the Better Harvesting to the end of esp line since I don't really use Survival and Fishing ?
Edit: alright, by editing load order, letting better harvesting overwrite i get multiples from the flowers. Now, it's time to do some patches.