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  1. grazman
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    UPDATE Version 2.2

    1) 2 changes were made to the FoodGoatMeat and FoodDogMeat from the latest Unofficial Skyrim Special Edtion Patch 4.1.1 changes.

    2) Added Flora Respawn Fix versions of Better Harvesting to the main and optional files. Load Better Harvesting after Flora Respawn Fix in your load order.
  2. Telessia
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    Really a great realistic mod , didn't work at start but i sent it lower in my load order (under "SkyTest" and "simply bigger trees") and all works fine now! Thanks !
    1. grazman
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      Thanks, glad you like it. If you ever find mods aren't working as they should, a great tool to use (in fact every person that heavily mods there Skyrim game should use it) is SSEedit. You get a good view of what mods in your load order are overwriting others and which mods are preventing other mods from working as they should.
  3. Jambo11
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    Getting varying quantities of flowers makes sense, because not all plants are exactly the same.

    However, NOT getting both giant toes 100% of the time doesn't make sense, especially since they would have trouble walking if they didn't have both of them.

    Otherwise, this is an excellent mod that I only wish I had downloaded sooner.
    1. grazman
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      Thanks, glad u like the mod. Well it kind of makes sense if you imagine your character is harvesting for only top-quality ingredients, anything that isn't good enough quality to make potions or to eat, your character doesn't bother collecting it, hence there is a chance you only get one giants toe instead of two--maybe the giant had a big wart on his right toe ;o). Same logic applies to sabre cat eyes or mudcrab claws or goat legs etc.
  4. Jambo11
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    How much does this mod conflict with "Hunterborn?"


    never mind.

    Just saw that this question was already answered...heh heh
  5. fiskin1
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    Hello grazman,
    Just a quick question for you. I recently ported over Freshly Picked from Oldrim to SSE:
    https://www.nexusmods.com/skyrimspecialedition/mods/17259

    I had a user ask me if your mod would be compatible with mine. I told him technically it should but I wanted to get your opinion on it first. Thanks for any help in advance. I might send a PM in case your busy and can't check the comment section as often as you would like.

    Update: I went into SSEEdit and I didnt see any conflicts with this and mine and another user confirmed all was ok as well. Thanks.
    1. grazman
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      Thanks. Yes, all looks ok to me and I don't see any conflicts.
  6. BlueTek
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    Any chance you can include a file for animals/creatures only?
    1. grazman
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      No, but like I tell everyone who wants to change something in the mod, you're free to alter it yourself with SSEedit or CK. There are plenty of tutorials on the web on how to use these modding tools. If you're not wanting the plants and flora for example, just open up this mod in SSEedit and delete the records that I've altered for the plants and flora and keep the animals and creatures.

      I highly recommend learning about SSEedit, its an invaluable tool for anybody that mods their game, and is not only a great tool to create mods and make adjustments to mods to suit your game, but also a great tool to check for conflicts between mods.
  7. Drevan80
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    How does this mod work with hunterborn?
    1. grazman
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      Fine. Just load hunterborn after this mod in your load order.
  8. Tiger319
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    Would it be possible for this mod to be patched so it applies to Beyond Skyrim: Bruma? A lot of other mods have added compatibility with Bruma, and there are many other third party patches for it. If it's not possible, does anyone know of a mod that would apply this mod to the new stuff added by Bruma? It's weird picking a patch of several mushrooms and only being given one.
    1. grazman
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      I haven't played Bruma yet so don't know what sort of numbers to give each ingredient. If you or anyone who uses this mod wants to make an add-on patch for Bruma then please feel free. I can either upload it in the file section or you can upload it as your own mod. It should be fairly easy to do in SSEedit.
  9. BeowulfFA
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    I encountered something weird, when picking mountain flowers (any) I yield only one.
    All other flowers and plants seems fine. I tried uninstalling an reinstalling but it did not fix it....

    Any ideas??
    1. grazman
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      Can't be this mod so I would look at the rest of your mod list. Something you've got in your load order must be overwriting this mod and changing the mountain flowers back to vanilla state -- open up all your mods in SSEedit and look for the mountain flower records and see whats overwriting it.
    2. BeowulfFA
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      Thank you for your reply. I then think it might be one of the other tree/plants overhaul mods I am using like 3dtrees and plants.
      If I find it I will let you know.... first I need to find the time because of work.

      Edit: Found the cullprit, Skyrim 3D Plants 3.01 Flora Sway Reduction-16143-1-0. I removed it and the yield of the mountain flowers is back to normal.
  10. vrizer
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    Is it working fine with latest SKSE and patch? I am asking because I can't pick up meat.
    1. grazman
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      Everything should be working fine. All this mod does with the meat is change the name, for example 'Venison' is now renamed 'Raw Venison', and it also carries over changes to the meat from the unofficial patch which I've just checked in SEEedit and are fine. I think you've got a problem elsewhere in your mod list by the sounds of it.
    2. vrizer
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      I have a problem but couldn't figure it out yet.
  11. Gota115
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    Hey there, just wondering if you could add a patch for Beyond Skyrim: Bruma? It adds a ton of new ingredients that aren't affected by your mod.
    1. grazman
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      I haven't played Bruma yet so don't know what sort of numbers to give each ingredient. If you or anyone who uses this mod wants to make an add-on patch for Bruma then please feel free. I can either upload it in the file section or you can upload it as your own mod. Unfortunately I won't be playing Bruma until after the new year due to work commitments.
    2. Gota115
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      Any progress here?
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