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powerofthree

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192 comments

  1. Simurghthepersian2
    Simurghthepersian2
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    • 1 kudos
    dude how do you keep coming up with these kind of stuff are you on elon musk's DOGE team??? like i dont know any mod in this game doesnt directly or indirectly relies on a mod you made great job XD. 
    1. GELUXRUM
      GELUXRUM
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      • 422 kudos
      Thanks bro
    2. wxMichael
      wxMichael
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      • 101 kudos
      You're welcome bro
    3. NoahBoddie
      NoahBoddie
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      • 120 kudos
      Appreciate it bro
    4. Shekhinaga
      Shekhinaga
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      • 509 kudos
      It's been a pleasure bro
  2. vTemporalZEROv
    vTemporalZEROv
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    • 45 kudos
    Any chance we could get something similar for Fallout New Vegas? Or a framework I could complete for it? I don't know SKSE or NVSE but with the right foundation I could learn it/complete it and credit you. Would love something like this for TTW.
  3. InvictaL99
    InvictaL99
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    I can't seem to add a tempering recipe for Wuuthrad. Here's the contents of my _CRD.ini

    [TEMPER]
    ;Add tempering recipe for Wuuthrad that requires 1 ebony ingot
    Recipe = 0x956b5 ~ Skyrim.esm | 0x5ad9d | 1 

    Can anyone tell me if I am doing something incorrectly?
  4. mizunakun
    mizunakun
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    Thank you for the great mod.I have a question.Can I enable multiple recipes using the same materials?I'm asking because only [FormID 2] is enabled with the following settings.[SMELT]Recipe = [FormID 1] | 0x5AD9ERecipe = [FormID 2] | 0x5AD9EIs this due to the requirement (sorry, I'm not good at English)Tempering* Tempering recipes are generated for armor and weapons that don't have existing tempering recipes (based on material keywords).I wanted to know if my settings are wrong or if it's not supported, so I asked the question.I would appreciate it if you could tell me if there is a workaround.
  5. Andarus2
    Andarus2
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    What do I have to do to blacklist smelting down uniques+enchanted items?
    1. cethien
      cethien
      • supporter
      • 9 kudos
      you need to create a file "SomeName_CRD.ini" and have this:

      [SMELT_BlackList]
      ; Tools
      dunHaltedStreamPoachersAxe
      dunVolunruudPickaxe
      DLC2dunKolbjornRalisPickaxe

      ; (some other editor IDs)

      recently made a list myself for most unique items i could find through internet (it was pretty painful): https://pastebin.com/s7vdWC68
  6. AndroidBeat
    AndroidBeat
    • supporter
    • 0 kudos
    Are this mod and https://www.nexusmods.com/skyrimspecialedition/mods/40965?tab=posts  and this one interchangeable?
    1. Firebirdie713
      Firebirdie713
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      No, the mod you linked is specifically only for vanilla and DLC items.  This mod dynamically adds recipes for modded items.
  7. SneakyThief
    SneakyThief
    • supporter
    • 4 kudos
    Just wanted to say that I appreciate in extreme delight your GitHub page for this, the fact you got it all setup easy to compile this with CommonLibVR and everything is just awesome. Thank you!

    :)
  8. jon2023
    jon2023
    • member
    • 6 kudos
    Very cool feature, but it feels like too much to automatically generate recipes for all items, I only want to generate for specific items, and I feel that the configuration is not as convenient as KID It would be even cooler.
    if we could use Recipe = MyMod.esp|filter|WeapMaterialIron to use WeapMaterialIron to generate multiple recipes for all items that match the filter in MyMod.esp. I think this can replace AddItemMenu to a certain extent, or simply create recipe patches for some mods, but the premise is that the mod needs to be clean and not automatically generate a lot of recipes by default. Otherwise, I feel that players/Modders who only want to generate recipes for a mod item will not choose this mod.
    1. vrushankd
      vrushankd
      • supporter
      • 13 kudos
      +1

      Having a master switch in the configuration to disable automatic recipe creation and allow only user defined recipes would be a great option.
  9. Alexiel26
    Alexiel26
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    • 61 kudos
    I understand that it will not conflict with kryptopyr mods and add "recipes" for everything that does not have a patch. Right? Or is it a bit different and I misunderstood?
  10. Drullo321
    Drullo321
    • supporter
    • 17 kudos
    Just curious, are there engine limitation as of why it was only added for smelting and tempering?