About this mod
Heights of Skyrim modifies the scale of every named NPC in Skyrim to implement height diversity, while also making specific characters live up to their descriptions. With HOS, exactly 860 unique characters from across Skyrim and Solstheim have been tweaked for a more immersive open-world experience.
- Requirements
- Permissions and credits
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Translations
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Understanding the problem
To explain how Heights of Skyrim modifies these values we first need to understand how Skyrim scales its NPCs. It's common knowledge that each race and gender uses a scale of 0.95-1.08, what isn't common knowledge is what these scales amount to in real-world digits. Based on the information provided by creationkit.com (Unit - Creation Kit) we can conclude that 128 units (1.00) are equivalent to 1.828m or 6' in height. The exact height of every race can then be calculated by multiplying 182.88cm with every race scale, which gives us the figures shown below (see: Base Scale).
Base Scale (Vanilla) Average HOS Heights
Race Gender Scale Metric Imperial Race Gender Avg (cm) Avg (ft+in)
ArgonianMale1.01184.70886' 0.72" ArgonianMale 181.6679654 5' 11.52"
Breton Male1.00182.88 6' 0.00" Breton Male 177.87321185' 10.03"
DarkElf Male1.00182.88 6' 0.00" DarkElf Male 180.65231465' 11.12"
HighElf Male1.08197.51046' 5.76" HighElf Male 194.66222416' 4.64"
ImperialMale1.00182.88 6' 0.00" ImperialMale 180.70161785' 11.14"
Khajiit Male1.00182.88 6' 0.00" Khajiit Male 180.67812485' 11.13"
Nord Male1.03188.36646' 2.16" Nord Male 187.28235146' 1.73"
Orc Male1.045 191.10966' 3.24" Orc Male 191.92243236' 3.56"
RedguardMale1.005 183.79446' 0.36" RedguardMale 182.91218696' 0.01"
WoodElf Male0.98179.22245' 10.56" WoodElf Male 176.30727875' 9.41"
ArgonianFemale 1.00182.88 6' 0.00" ArgonianFemale 172.7210160 5' 8.00"
Breton Female 0.95173.736 5' 8.40" Breton Female 173.17143175' 7.16"
DarkElf Female 1.00 182.88 6' 0.00" DarkElf Female 173.17143175' 8.18"
HighElf Female 1.08197.51046' 5.76" HighElf Female 187.51874396' 1.83"
ImperialFemale 1.00182.88 6' 0.00" ImperialFemale 173.23612805' 8.20"
Khajiit Female 0.95173.736 5' 8.40" Khajiit Female 170.54640015' 7.14"
Nord Female 1.03188.36646' 2.16" Nord Female 181.35321515' 11.40"
Orc Female 1.045 191.10966' 3.24" Orc Female 186.26266246' 1.33"
RedguardFemale 1.00 182.88 6' 0.00" RedguardFemale 174.65475435' 8.76"
WoodElf Female 1.00182.88 6' 0.00" WoodElf Female 175.40020805' 9.06"
View the database here (Includes every NPC height)
Borkul the Beast (was 6'3", now 7'0")
"Madanach's guard. Big, even for an Orc. Heard he ripped a man's arm off and beat him to death with it. He's old-fashioned like that."
Vipir the Fleet (was 6'2", now 5'10.5").
"I might not be as big as some of my fellow Nords, but in a fight they can barely lay a hand on me."
Kjeld the Younger (was 6'2", now 5'10")
"Mama, when can we go play in the river again?"
"Not with all those soldiers all over the hold. Their horses can't see you, you know."
Why wasn't this done in vanilla?
It was, but for only a few characters. Cicero for example stands at a height of 0.9 (5' 4.80") for most of the game. Erik, or Erik the Slayer, also stands at 0.98 (6' 0.67"), making him decidedly smaller than other Nords, though the best example is the Ebony Warrior, who stands at roughly 1.2 of Redguard height (7' 2.83").
Q: Is it safe to install mid-playthrough?
A: Yes
Q: ENB used in screenshots?
A: Picturesque
Q: Can I edit the values of any NPCs?
A: If you're unhappy with any of the character heights, such as your spouse, feel free to edit those values in SSEdit. Use this cheat sheet here.
Animation scaling: NPCs will automatically shrink or grow to 1.00 when they interact with chairs, enchanting tables, etc. This is present in the vanilla game and shouldn't be too noticeable here. Alternatively, you can use one of several mods that removes this effect.
Compatible with mods that diversify randomly generated NPCs (Bandits, Guards, etc)
Technically compatible with mods that change race scale, but this mod will accentuate those changes.
Compatible with USSEP (With provided patch).
Compatible with NPC overhauls (Requires Synthethis patch)
Installation
1. Download and install with a mod manager of your choice.
2. Install provided USSEP patch if necessary.
Load Order (Full Install)
(ESP Priority on the right side if you use MO2)
Heights_of_Skyrim.esp
HOS - USLEEP.esp
HOS - RSChildren.esp
Synthesis.esp (If using)
Synthesis Patch
If you use mods that alter NPC records, namely NPC overhauls such as Bijin or WICO, then you need to create a synthesis patch.
3: Install Synthesis and all its requirements.
4: Run Synthesis and use TheSkyS's Heights of Skyrim compatibility patch. (Github Repository)
5. Under 'Versioning', check Mutagen and Synthesis to 'Match'.
6. Run the compiler and place Synthesis.esp at the bottom of your load order.
(Note: you should load Heights_of_Skyrim.esp as high as possible to avoid conflicts when using the patcher. It must be placed above NPC overhauls)