The newly uploaded files are purely reorganising to make the mod files easier to digest for new and existing users. No updates have been made aside from the new "VanillaPlus" version and plugin renaming. If you are already mid-game, there is no reason for you to update. Thank you for everyone's support and happy modding! :)
Curious what setting you recommend to not have murderous hobo aimbots for enemies though keeping them dangerous ? Thanks for rthat mod, the game with ussep badly needs it !
Hi there! I bet my reply is too late to really matter, but I added the "10 Percent VanillaPlus Difficult Archery" version to my loadorder. I haven't really tested the seperate files enough for my opinion to have too much validity though, so I encourage you to scroll through the other posts and see what users have been saying if you haven't already!
Yeah, sorry about that! I wanted to keep it as close to the original files as possible so that anyone coming over would have a familiar time. When I get around to it I'll change the naming a bit. For now, I added a tiny description to hopefully clarify some confusion without a user needing to review the comments!
You have probably moved on from the game by now, but I thought I'd add a response if anyone else was curious,
The "fCombatAimProjectileRandomOffset" record is what reduces the actual accuracy. The "fCombatDodgeChanceMax" record is what disables the enemy arrow side-stepping/dodging. And the "fAutoAimMaxDegrees3rdPerson", "fAutoAimScreenPercentage" and "fAutoAimMaxDegrees" all serve to disable player auto-aiming (if you use that version of the file).
Still modding :) Thanks for the explanation. Now all we need is a mod (SPID) that distributes a perk that makes enemies archers do around 50% less damage :)
Thank you very much, I was tired too being killed by only one arrow and surrouned by so many so good archers while I do enjoy close combat, I really needed your mod! Thank you so much!
43 comments
Thanks for rthat mod, the game with ussep badly needs it !
Thanks for the update!
The "fCombatAimProjectileRandomOffset" record is what reduces the actual accuracy.
The "fCombatDodgeChanceMax" record is what disables the enemy arrow side-stepping/dodging.
And the "fAutoAimMaxDegrees3rdPerson", "fAutoAimScreenPercentage" and "fAutoAimMaxDegrees" all serve to disable player auto-aiming (if you use that version of the file).
Hope that clears things up, happy modding! :)
Enjoy the modding! :)