Does anyone has a tip in how to get this to work with OAR?
Tried to change the folder name, tried disabling different mods, like Bash Behavior Overhaul or For Honor Power Attack, but it's just vanilla animation for me.
What sword is that in the first gif on this page? It's really cool to see one with with historically accurate components, and realistic proportions. Many models have one but not the other. Me want.
It works although in the wonky way. If you have Precision installed you might want to extended the collision lifetime in the mod menu to make it more effective in first person view.
Deep apologies for only responding now. You have full permission to port this mod if you are still interested! Just please remember to give 0ska full credit when you do
Hi there! I believe the armour was from one of the dark souls armour packs floating around on the net. I haven't used them in forever and can't provide any links or other guidance, but goodluck and happy modding!
I'll go one step further. How about keeping both vanilla bashes and these new kicks? Maybe using them randomly? Your foes eating the leather of your boots is nice and well, but making teeth fly with a few kilos of wood or metal will always be a persuasive argument.
When I get back into modding I'll have a look at both a DAR version and what it would take to get the dual-wielding files to use these animations. Unfortunately, I don't know when I'll revisit Skyrim again for now. Anyone else is highly encouraged to have a go at implementing these features and I would be happy to host it here.
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Tried to change the folder name, tried disabling different mods, like Bash Behavior Overhaul or For Honor Power Attack, but it's just vanilla animation for me.
~D
However, it only works with a single weapon or shield equipped. It does not work when dual wielding.
Is their any way of fixing this??
Happy modding!