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Bobrobbow

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bobrobbow

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11 comments

  1. Fyntastic
    Fyntastic
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    For anyone having problems with this: If you have the "Empty Bottle Patch" by jayserpa, you have to load this mod after the empty bottle patch. The reason is the empty bottle patch overwrites an added keyword from this mod. 
    1. DabMasta42
      DabMasta42
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      Thank you from 2025
  2. Penguinman7707
    Penguinman7707
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    Hi! i was playing a green pact focused playthrough and installed this mod for immersion, however since I use Hunterborn: Forbidden Prey a problem has arisen, While normal monsters and animals require empty bottles to harvest their blood, humanoids do not require bottles to harvest their blood, which has caused multiple consistency and immersion breaking problems, while I understand not everyone likes the idea of Forbidden prey, I was wondering if you could make a optional file that makes forbidden prey use bottles as well?
  3. Glanzer
    Glanzer
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    Hi bobrobbow, SOTW 1.10 was compacted by jayserpa so the formids changed, so the SOTW detection in the _DS_HB_MAIN script no longer works. I posted a patch here for Hunterborn MCM and also for your mod (since you use the script from Hunterborn MCM). I checked the latest version of Hunterborn MCM's script against yours and nothing has changed except the changes you made, so your script should still work. You might want to see my changes and post your own updated script; until then people can use my updated version. Cheers.
  4. TheDarkEmperor
    TheDarkEmperor
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    Hey, just discovered that this mod has made a bit of a bug where if this is installed, you can't harvest blood or venom. Removing this mod with Monster Hunter fully enabled has made it now possible for blood harvesting. From the looks of the bug tab, it seems that the way to officially fix it is via adding a keyword. What keyword sadly enough I do not know nor has the original poster have made any new comment confirming this. Looking forward to a possible future fix to this mod.
  5. Avokh32
    Avokh32
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    Hello, how does this interact with the CACO's patch for Hunterborn? Can I use zEdit to solve the script conflicts?
    1. bobrobbow
      bobrobbow
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      I shouldve written this in a way that didnt overwrite the hunterborn script tbh.

      If cacos patch for hunterborn also overwrites the script then there is no solving the conflict unless you can rewrite it to accomodate both.
  6. lenora22
    lenora22
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    Hiya! I see that the main ach req bottles redux is ESL flagged. Pardon the noob question, but is this one also ESL flagged? I see the .esp listed in the file contents and don't know how to check to see if it's .esl.
    1. bobrobbow
      bobrobbow
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      Sorry for the late reply, but you can check if an esp is esl flagged if you open up xedit/sseedit, and check "file header" section of the esp.

      I believe I esl flagged this , cant remember exactly and ive been inbetween installs so dont have one to hand to check easily.
  7. jayserpa
    jayserpa
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    Downloading! Thanks for the patch!
    1. bobrobbow
      bobrobbow
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      No problem, love your mods by the way