Use SSE Edit to compact the FormIDs oneself... Weapon & Armor mods can be compacted on the user's end without issue. Same goes for plugins that patch conflicts from other mods to make them compatible. Avoid compacting mods with scripts though since doing so can break any quests/scripts the plugin relies on...
Its form 43. it needs to be updated or turn the mod off. this will mess with peoples games. It is the LE file you uploaded. because its only got skyrim.esm as its master. I downloaded this mod last night. and come back to my game in a really bad spot. For some reason this removed custom bodies from my mod... unlimited loading. And messed up my mod manager. you need to check stuff dude. Its lucky that i keep backups and know how to fix s#*!
Form 44 can also have Skyrim.esm as a master without other masters. I have several plugins that only have Skyrim.esm as a master & all are Form 44. I'm guessing the update fixes the Form 43 issue seeing as how there's no Changelog.
Just downloaded and had a quick check with SSEEdit before installing - the file is form 43 so needs to be resaved with the SSE Creation kit. I optimized the meshes with SSE Nif Optimizer to make them suitable for SSE. It also needs to be cleaned (7 itms found). This is just to let you know, so that you can quickly update for others.
I really like how the sword looks, and the scabbard is really well done too. Great mod, just needs a little checkover before release =)
Hi strange my one is form44, and the header is cleaned!? but I check maybe the wrong file is uploaded. CL So after re-checked, there is no need to update the file
34 comments
Thank you very much and I really hope you don't leave the Skyrim community too early!
This is a very beautiful well-done sword.
Is there a 1H version of the sword, and can it be enchanted?
Also, can you make this an ESP-FE so it doesn't use a plugin spot?
Thanks for your time.
The Sword is a 1H Version
Esp free is impossible as it is required to show up in-game.
CL
Thanks @madpaddy
It is the LE file you uploaded. because its only got skyrim.esm as its master.
I downloaded this mod last night. and come back to my game in a really bad spot. For some reason this removed custom bodies from my mod... unlimited loading. And messed up my mod manager. you need to check stuff dude. Its lucky that i keep backups and know how to fix s#*!
I really like how the sword looks, and the scabbard is really well done too. Great mod, just needs a little checkover before release =)
strange my one is form44, and the header is cleaned!? but I check maybe the wrong file is uploaded.
CL
So after re-checked, there is no need to update the file
?Spoiler: Show
[00:03] Start: Applying Filter
[00:03] Done: Applying Filter, [Pass 1] Processed Records: 26, [Pass 2] Processed Records: 23, Remaining unfiltered nodes: 23, Elapsed Time: 00:00
[Undeleting and Disabling References done] Processed Records: 22, Undeleted Records: 0, Elapsed Time: 00:00
Removing: [REFR:000C430A] (places CraftingBlackSmithForgeWR "Blacksmith Forge" [FURN:000BF9E1] in GRUP Cell Temporary Children of [CELL:0001A280] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 4,-3))
Removing: [REFR:0006C3B7] (places GenKitRmMid01 [STAT:0001305F] in GRUP Cell Temporary Children of AAADeleteWhenDoneTestJeremy "TestTony" [CELL:0006C3B6])
Removing: GRUP Cell Temporary Children of AAADeleteWhenDoneTestJeremy "TestTony" [CELL:0006C3B6]
Removing: AAADeleteWhenDoneTestJeremy "TestTony" [CELL:0006C3B6]
Removing: GRUP Interior Cell Sub-Block 1
Removing: GRUP Interior Cell Block 8
Removing: GRUP Top "CELL"
[Removing "Identical to Master" records done] Processed Records: 22, Removed Records: 7, Elapsed Time: 00:00
[00:00] Saving: CL's GreyWardenSword.esp.save.2021_07_05_21_52_34
[00:00] Queued renaming of save "D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\CL's GreyWardenSword.esp.save.2021_07_05_21_52_34" to "D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\CL's GreyWardenSword.esp" on shutdown.
[00:00] Done saving.
[00:00] Start: Applying Filter
[00:00] Done: Applying Filter, [Pass 1] Processed Records: 18, [Pass 2] Processed Records: 16, Remaining unfiltered nodes: 16, Elapsed Time: 00:00
[Undeleting and Disabling References done] Processed Records: 15, Undeleted Records: 0, Elapsed Time: 00:00
[Removing "Identical to Master" records done] Processed Records: 15, Removed Records: 0, Elapsed Time: 00:00
LOOT Masterlist Entries
- name: 'CL's GreyWardenSword.esp'
dirty:
- <<: *quickClean
crc: 0x758E9A9C
util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
itm: 7
clean:
- crc: 0xA3D3A5BC
util: 'SSEEdit v4.0.3'
[00:00] Quick Clean mode finished.
[00:03] Background Loader: finished
?
I think LOOT may take a while to find them perhaps, not sure? I didn't use LOOT, just straight cleaned it with SSEEdit.