New FX! No partial Decay (i.e. no holes, just full skeleton), and no floating teeth. It will also remove hair, and full-face helmets. The old style FX can still be enabled from the MCM, if you prefer it. They'll still have the floating teeth
Also the fix for scripts spamming warnings to the log, which I uploaded to Legendary Edition a few months ago (thanks to Myst42 for fixing that in my shitty, shitty scripts)
Known issues: - With new FX cannot full-head helments while the FX is active. - When "Eye Texture Eye Glow" is enabled, the eye remains changed even when the FX is ended. - To fix this, Save the game, exit to the main menu and reload. (You MUST exit to the main menu before reloading, so the player model is unloaded)
If you run into any severe problems, you should message me. I almost never check the comments.
since this mod is no longer (to my knowledge) in active development, has anyone solved the problem of thralls becoming invisible if they die and you ressurect them, like all their body except their teeth and clothing disappears
My stupid dumbass only noticed now that this mod overwrites SkyUI files. Why???? Also wtf I had this installed for years and I swear I never seen partial undeads like in the images.
Hi, is it possible to put all undead creatures like skeletons, ghosts under the earth, dungeons, caves? To make Skyrim roads more safety. But more challenging in the dungeons, caves...
Is there any mod, someone know something about this?
i've encountered an issue with reanimating bodies multiple times makes them look transparent without any bones or "draugr" look, is there a work around that makes dead thralls keep their first fx look?
I have been looking everywhere for a way to get rid of that stupid blue glow on thralls, now i can see thir beautiful skin, thank you so much and its a little optional file seperate from the main mod <3 !
I've got the same problem, in a load order without The Dark Arts. I have no idea what is causing this, can't be the facegen or anti-discoloration plugin since that's the only part that's working properly, RaceMenu is AFAIK only used for the player, perhaps a body mod? If anyone has a solution, I'd love to know. Will also share whatever I can discover on my own.
I have the newest version of SPID, so unfortunately that's not it. The strangest thing is, the player-equippable options for undead appearance all work perfectly fine. As does my plan B to get more undead-looking reanimations - using FEC's absorb kill effect to give corpses a draugr-like appearance
i had this issue as well and it took me a a day or two to figure it out, my issue was the community shader mod that caused it, disabled it and it fixed it, reactived to make sure and sure enough the issue came back
love this mod but after a few days im getting floating teeth and hair on raising dead(moving to a new cell or area fixes it until they are raised again. not sure why im removed every mod that might have caused an issue and i cant figure it out.
im finding out now it happens eventually and theres no way to avoid it ahhh well nevertheless im keeping this mod anyway also i have zero shader mods btw
297 comments
New FX! No partial Decay (i.e. no holes, just full skeleton), and no floating teeth. It will also remove hair, and full-face helmets.
The old style FX can still be enabled from the MCM, if you prefer it. They'll still have the floating teeth
Also the fix for scripts spamming warnings to the log, which I uploaded to Legendary Edition a few months ago (thanks to Myst42 for fixing that in my shitty, shitty scripts)
Known issues:
- With new FX cannot full-head helments while the FX is active.
- When "Eye Texture Eye Glow" is enabled, the eye remains changed even when the FX is ended.
- To fix this, Save the game, exit to the main menu and reload. (You MUST exit to the main menu before reloading, so the player model is unloaded)
If you run into any severe problems, you should message me. I almost never check the comments.
Also wtf I had this installed for years and I swear I never seen partial undeads like in the images.
To make Skyrim roads more safety. But more challenging in the dungeons, caves...
Is there any mod, someone know something about this?
You guys using SPID ?
I am in VR, last SPID update included :
I am wondering if either the above is causing this issue..