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WDog367

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WDog367

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  1. WDog367
    WDog367
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    New version, v4

    New FX! No partial Decay (i.e. no holes, just full skeleton), and no floating teeth. It will also remove hair, and full-face helmets.
    The old style FX can still be enabled from the MCM, if you prefer it. They'll still have the floating teeth

    Also the fix for scripts spamming warnings to the log, which I uploaded to Legendary Edition a few months ago (thanks to Myst42 for fixing that in my shitty, shitty scripts)

    Known issues:
    - With new FX cannot full-head helments while the FX is active.
    - When "Eye Texture Eye Glow" is enabled, the eye remains changed even when the FX is ended.
    - To fix this, Save the game, exit to the main menu and reload. (You MUST exit to the main menu before reloading, so the player model is unloaded)

    If you run into any severe problems, you should message me. I almost never check the comments.
  2. CourierLoveMe
    CourierLoveMe
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    since this mod is no longer (to my knowledge) in active development, has anyone solved the problem of thralls becoming invisible if they die and you ressurect them, like all their body except their teeth and clothing disappears
    1. Burzunero
      Burzunero
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      The same thing happens to me, I've been looking for the solution for a long time, you managed to find it.
    2. Rivanuis
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      Also spent hours trying to find a fix for this, I hope someone makes a fix or patch of some kind eventually. 
  3. blehmeh
    blehmeh
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    This is a very neat concept. Good work.
  4. abelyo
    abelyo
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    My stupid dumbass only noticed now that this mod overwrites SkyUI files. Why????
    Also wtf I had this installed for years and I swear I never seen partial undeads like in the images.
  5. C0rtes
    C0rtes
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    Hi, is it possible to put all undead creatures like skeletons, ghosts under the earth, dungeons, caves?
    To make Skyrim roads more safety. But more challenging in the dungeons, caves...

    Is there any mod, someone know something about this?
  6. Zelmin
    Zelmin
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    i've encountered an issue with reanimating bodies multiple times makes them look transparent without any bones or "draugr" look, is there a work around that makes dead thralls keep their first fx look?
  7. Chochy888
    Chochy888
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    I have been looking everywhere for a way to get rid of that  stupid blue glow on thralls, now i can see thir beautiful skin, thank you so much and its a little optional file seperate from the main mod <3 ! 
  8. Rougast
    Rougast
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    Only the head of NPC is changing to skeleton, anyone had this issue?
    1. aryobimo1231
      aryobimo1231
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      am having this issue too
    2. TouristMcGee
      TouristMcGee
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      I have this issue as well, but figured it's because i'm running Dark Arts and there's no patch for the two mods that i've found.
    3. I've got the same problem, in a load order without The Dark Arts. I have no idea what is causing this, can't be the facegen or anti-discoloration plugin since that's the only part that's working properly, RaceMenu is AFAIK only used for the player, perhaps a body mod? If anyone has a solution, I'd love to know. Will also share whatever I can discover on my own.
    4. Jayombie
      Jayombie
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      Same here... I thought it may be the SPID patch but looks like originates from original mod now conflicting with something...

      You guys using SPID ?

      I am in VR, last SPID update included :


      • Version 6.6.1

        • Add leveled, player teammate filter traits
        • Chance is now deterministic (persists across game sessions, NPCs will either get it or not)
        • Fix string ALL filter not checking names or editorIDs
        • Sort non-dependent keywords according to entry order (previously it was at random)
        • Fix leveled items not being resolved during distribution
        • Fix distributed items not showing up in barter menu
        • Force outfit equip (twice) to hopefully fix unreplicatable naked NPC issue
        • Lowered memory usage during form lookup
        • Fix bug where default NPC outfits would be unequipped if they had distributed items


      I am wondering if either the above is causing this issue.. 
    5. I have the newest version of SPID, so unfortunately that's not it. The strangest thing is, the player-equippable options for undead appearance all work perfectly fine. As does my plan B to get more undead-looking reanimations - using FEC's absorb kill effect to give corpses a draugr-like appearance
    6. Aanthirin
      Aanthirin
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      Also having this issue :(
    7. Aanthirin
      Aanthirin
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      Just so everyone knows: the SPID patch is to blame! At least for me.
    8. darkPrey666
      darkPrey666
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      i had this issue as well and it took me a a day or two to figure it out, my issue was the community shader mod that caused it, disabled it and it fixed it, reactived to make sure and sure enough the issue came back 
    9. JurraRake
      JurraRake
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      Can also confirm in my setup that community shaders messes this up at least ver 1.2
  9. joe1st
    joe1st
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    love this mod but after a few days im getting floating teeth and hair on raising dead(moving to a new cell or area fixes it until they are raised again.  not sure why im removed every mod that might have caused an issue and i cant figure it out.
    1. joe1st
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      im finding out now it happens eventually and theres no way to avoid it ahhh well nevertheless im keeping this mod anyway also i have zero shader mods btw 
  10. yungsofa117
    yungsofa117
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    Dont use this mod with community shaders
    1. Dreven7
      Dreven7
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      Thanks, I was about to click on "download" to try it, but don't need no trouble.  Ha, thanks.
    2. Mut025
      Mut025
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      True. Now they just become transparent instead. Any alternative Undead FX mods?
  11. TheRecusantX
    TheRecusantX
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    when reanimating corpses that have already been reanimated before, the eye glow disappears. any fix?