Hello! Awesome animation, what was that tk step dodge forward did you do? the one where it looked like the character was moving right then left? Thanks!
hi, may I ask why it's not work for me while I have replaced "skysa_powersword1" into the file? but vanilla power animation is shown in the game after placed. thanks for the effort anyway.
eg: I want to use the mod "Sekiro Sword Combo Animation" as my normal attack animation, but I hope to use yours as power attack animation, so is there any solution for that? thank you :)
The sound for hitting something is played 3 times. So do I deal damage 3 times with this?
A too simple question, I know, but to get the healthbars back for me to see is ...well, I thought I should better ask in here first. Thanks in advance!
Ok, or two times. I was sure I heard the hit sound 3 times. Just wondered if that means I acutally do hit that many times. That I deal more damage than I would normally do is what mattered to me. Thank you for your reply :)
I kinda felt the character could move a little more forward when compared with whats in Sekiro(mostly on the second swing), so was thinking of altering the motion data using Hkanno and AMR myself, but then i realised HKanno could not edit SSE animations, only LE...
could you perhaps consider sharing the LE version? for those who still play LE these days, and those who whish to use AMR?
or maybe am i missing something? like is there a way to backport SSE animation into LE?
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Thanks!
//NVM, I figured it out.(Silly VPN)//
Thanks a lot for this beautiful animation.
The sound for hitting something is played 3 times. So do I deal damage 3 times with this?
A too simple question, I know, but to get the healthbars back for me to see is ...well, I thought I should better ask in here first.
Thanks in advance!
You can use Floating Damage to make sure if you're really "deal damage 3 times" with this attack or not.
Thank you for your reply :)
could you perhaps consider sharing the LE version? for those who still play LE these days, and those who whish to use AMR?
or maybe am i missing something? like is there a way to backport SSE animation into LE?
thanks for making the animation regardless tho