It seems like there was an update for The White City Redux adding some patches to cover textures missed by the mod and fixing an issue with another texture. Do you need to update this mod Kulharin or is everything a-okay?
Me I put only the original redux plus the 2 patches in same mod page and this mod, and it works very very well. I didn't like with the expansion colored textures (CleverCharff's ?). I love the ALL WHITE! And seems working perfectly! Also i had already the underground mod for the ruins, maybe that helped
Hello Can I use Simplicity of snow instead of BDS2? If yse, is the load order correct?
Frankly HD Markarth - The White City Redux Frankly HD Markarth - The White City Redux - Missing Texture Patch Frankly HD Markarth - The White City Redux - Wood Beam Patch Frankly HD Markarth City Expansion Frankly HD Markarth and Dwemer Ruin Expansion Dwemer Pipework Reworked Frankly HD Markarth and Dwemer Ruin Expansion - Green Texture Dwemer Pipework Reworked - optional ENB Lights Frankly HD Markarth Expansion Parallax Frankly HD Dwemer Ruin Expansion and Pipework Parallax Dwemer Pipework ENB Light Parallax Patch
@Kulharin Maybe you should update your description that we can use other mod like SoS instead of BDS ? I think it is important information that users should know
I notice in your pictures you have the green stone carving insets like CleverCharff's Markarth and Dwemer Ruins, and I see on the page for Clevercaharff's that they thank Frankfamily for use of some of their textures - will this work with Clevercharff's? How did you get the green slabs in your screenshots? Using SEVERAL of your mods - you do amazing work, thank you so much!
EDIT: Just noticed that this includes textures, I'll install it over clevercharff's and check it out, sorry, should have read closer, most of these you are doing are meshes only :)
EDIT #2: To get the full green effect I set \textures\dungeons\dwemerruins\dwerockdesigns01.dds to mohidden in Frankly HD Markarth - The White City Redux in MO2 to let Clevercharff's file win (I guess I could have just copied the file out and removed clevercharff's but even with the Dwemer Ruins Expansion it's not a complete overwrite so I think I'll keep it, both of these solutions seemed to work for me when I tested it). Thank you again!
Hi, I noticed the mod is missing "MrKWood_p.dds", I'm getting white meshes without this texture otherwise. It's not listed in the file preview here, so I'm not sure where I'm supposed to get it? EDIT: Apparently ALL of the MrKWood textures are missing, not just the parallax texture. This might be a load order issue for me, so this can be ignored.
I am only doing parallax for the mods I use specifically; you'll get all the cities of my personal favorites though.. Plus I don't know if the noble author is even around to grant permissions.
Project Parallax Revised on oldrim has a dl for Noble parallax meshes and heightmaps. Use CAO to convert, or use meshes from newrim if you can find them. Not all of the textures are given heightmaps, but there are some good ones in there.
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The manmade markarth stone or the mountainous stone?
edit:
The parallax mod doesn't need to be updated, but I will release a small update to the Frankly HD Markarth and Dwemer Ruin Expansion mod.
Frankly HD Markarth - The White City Redux
Frankly HD Markarth - The White City Redux - Missing Texture Patch
Frankly HD Markarth - The White City Redux - Wood Beam Patch
Frankly HD Markarth City Expansion
Frankly HD Markarth and Dwemer Ruin Expansion
Dwemer Pipework Reworked
Frankly HD Markarth and Dwemer Ruin Expansion - Green Texture
Dwemer Pipework Reworked - optional ENB Lights
Frankly HD Markarth Expansion Parallax
Frankly HD Dwemer Ruin Expansion and Pipework Parallax
Dwemer Pipework ENB Light Parallax Patch
Endorsed and THANKS!!!
You don't need the white city messing texture patch though. I included one in the expansion
This mod is now featured on my True Graphics and Immersion List
EDIT: Just noticed that this includes textures, I'll install it over clevercharff's and check it out, sorry, should have read closer, most of these you are doing are meshes only :)
EDIT #2: To get the full green effect I set \textures\dungeons\dwemerruins\dwerockdesigns01.dds to mohidden in Frankly HD Markarth - The White City Redux in MO2 to let Clevercharff's file win (I guess I could have just copied the file out and removed clevercharff's but even with the Dwemer Ruins Expansion it's not a complete overwrite so I think I'll keep it, both of these solutions seemed to work for me when I tested it). Thank you again!
EDIT: Apparently ALL of the MrKWood textures are missing, not just the parallax texture. This might be a load order issue for me, so this can be ignored.