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Activity logs
This page was last updated on 07 September 2024, 12:49AM
- Changelogs
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Version 2.2.6
- Fixed rare issue where the player would walk in the wrong direction while AI controlled
- Added BFCO attack events to the attack phase recognition logic
- Added melee magnetism while blocking
- Added compatibility with the upcoming Dodge Framework
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Version 2.2.5
- Fixed being able to sprint without stamina while mounted
- Fixed the Auto Target Next setting not working in most cases
- Fixed incorrect delta time with Slow Time effects that have a separate multiplier for the player (e.g. Slow Time shout)
- Added a Papyrus function: GetDirectionalMovementState
- Added a Papyrus function: GetTargetLockState
- Added a Papyrus function: GetCurrentTarget
- Added a Papyrus function: ToggleDisableDirectionalMovement
- Added a Papyrus function: ToggleDisableHeadtracking
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Version 2.2.4
- Fixed headtracking body modifier remaining in first person with Improved Camera
- Fixed missing camera yaw hook (camera snapping when using furniture)
- Fixed the TDM_TargetLock graph variable not being set to the correct value
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Version 2.2.3
- Added support for the newest Skyrim version
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Version 2.2.2
- Ported to CommonLibSSE-NG - now a single dll supports both SE and AE
- Added a separate setting for acrobatics (air control) while gliding with the Paraglider mod
- Added a workaround for a SKSE bug that could result in plugins not receiving each other's APIs
- Fixed an ugly movement handler hook
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Version 2.2.1
- Added a jump commitment setting, which severely limits air control while jumping. As always, it can be disabled or changed in the MCM
- Made the player character rotate instantly to the desired rotation on jump start to improve responsiveness
- Added a separate air rotation multiplier while gliding, for use with the Paraglider mod
- Fixed a rare issue with SKSE plugins not being able to receive the API. This is a breaking change, mods using the API will need a small update. Thanks to TannedHide for the help with testing!
- Fixed an issue when the target lock was toggled on while aiming a bow/spell
- Fixed a target lock issue by adding a check so the toggle target lock function doesn't run twice when the target lock key is set to the POV toggle key ALONG with the POV toggle setting enabled
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Version 2.2.0
- Added a Nemesis patch by Distar for procedural leaning
- Added new settings for controller deadzones
- Reorganized the MCM (some of your settings might be reset)
- Fixed the recent incompatibility with TK Dodge RE
- Fixed the recent bug causing projectiles to be misaligned with the crosshair
- Fixed the arrow tilt up angle being applied incorrectly while mounted
- Fixed the arrow raycast potentially colliding with actors behind the player character
- Fixed the 'Face Camera During Auto-Move' setting not working while sprinting
- Fixed various issues caused by the new vanilla-style movement mode
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Version 2.1.1
- Removed the face crosshair while moving option, and reworked main directional movement settings (effectively split the face crosshair while moving option into sheathed & unsheathed)
- Fixed the face crosshair instantly option
- Fixed not being able to sprint during auto move
- Hopefully fixed the reticle widget staying on a dead target
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Version 2.1.0
- Completely reworked the target lock logic
- Added support for multiple target points on a single actor
- Added setting to face crosshair while moving, also improved the face crosshair while attacking setting. Toggling both on should result in an experience similar to vanilla, but with more flexibility (e.g. better target lock, strafing while sprinting)
- Added an (optional) 360 horse archery feature (a collaboration with NickNak) with new animations for turning in the saddle. Requires Nemesis
- Arrows shot while on a horse will now be much more accurate and fly towards the crosshair
- Fixed the jarring animation snap when starting to sprint
- Fixed the target lock POV toggle zooming the camera
- Fixed the API not working at all
- Added API functionality to temporarily control the player character's yaw
- Added setting to change the controller buffer override (it was being forced to a 0.02 value in previous versions)
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Version 2.0.2
- Added setting to reset camera pitch when resetting camera
- Tweaked POV Target Lock button hook, now disables target lock on button down instead of up
- Worked around the MCM Helper AE issue that caused crashes when TrueHUD was not installed
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Version 2.0.1
- Removed the tutorial hint as it possibly caused more issues than it was worth
- Fixed the flipped logic on the 'Stop on Direction Change' setting, working only during slow time instead of the opposite
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Version 2.0.0
- Split off the HUD features into a separate mod
- Added a new target lock reticle style and animation
- Added an option to auto adjust camera during movement
- Added an option for player rotation to ignore slow time effects
- Added a simple, hopefully unobtrusive vanilla-like hint about target lock
- Split the 'Use POV Switch Button For Target Lock' into keyboard and gamepad - enabled gamepad by default
- Bound target lock by default to middle mouse button
- Directional movement is now correctly disabled while casting a ward with the 'Face Camera while Blocking' option enabled
- The reset camera feature is now smooth instead of instant
- Attempted to improve target lock logic - let me know if it's worse. It probably needs a complete rethinking.
- Fixed first person horse issue with Improved Camera
- Fixed chain lightning not chaining during target lock
- Fixed target lock camera speed being affected by slow time
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Version 1.4.3
- Fixed the tween menu freezing while using gamepad if the mod's widgets opened while the menu was already open
- Fixed boss detection not working for actors using templates
- The widgets will now be hidden during kill cam
- Added a safeguard against a potential crash during dialogue
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Version 1.4.2
- Casting spells with the delivery method of 'target location' during target lock now enters free aim mode
- Added a setting to reset camera when pressing the target lock button with no valid target
- Added a setting to stop camera headtracking after a set duration when there's no camera movement
- Added a setting to filter movement input to fix character turning to the opposite direction after letting go of the analog stick ('stick bounce')
- Fixed projectile prediction mode accounting for gravity incorrectly
- Fixed player rotating to camera direction when entering first person mode while sitting
- Fixed Toggle Target Lock with Toggle POV button resetting the third person zoom value to minimum
- Fixed Toggle Target Lock with Toggle POV button not working on a horse or while transformed
- Fixed first person tween camera state being treated as third person in some cases
- Added Alduin from the intro to the NPC blacklist
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Version 1.4.1
- Added setting for player rotation multipliers while swimming and while wading in water
- Added setting for swimming pitch speed
- Fixed face camera headtracking logic
- Fixed not being able to sprint backwards while locked on
- Fixed not being able to aim master level spells with 'face crosshair instantly' disabled
- Rolled back a change that forced the free cam rotation to be reset while AI driven
- Fixed the face crosshair rotation multiplier setting being disabled in the MCM when it should be enabled
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Version 1.4.0
- Refactored everything related to settings: the MCM REQUIRES MCM Helper now. The settings are retained through savegames and are saved in an .ini file
- Added melee magnetism - this feature works with directional movement without target lock, and will correct your angle to your desired enemy
- Updated swimming; the player character's pitch is now visibly changed when swimming up and down (Thanks Loki!)
- Added a setting to face crosshair instantly - the previously removed setting is back, and the behavior with it disabled is improved! Now has a configurable rotation speed multiplier
- Added a setting to face crosshar while shouting
- Added a setting to tap the POV switching button to toggle target lock; the original function is retained when you hold the button longer than a defined duration
- Added a setting to change the target switch mouse sensitivity
- Added a setting for target lock distance multipliers based on target sizes
- Added a setting for headtracking to not affect the player character's spine
- Added a setting for camera headtracking to look at the camera when the camera's direction points behind the player
- Added settings for target reticle and target bar anchors, and target bar Z axis offset
- The target auto-targeted by the 'Auto Target Next on Death' setting will now be the closest to the character
- Increased the FOV threshold when switching targets left and right to allow you to switch to targets that are slightly out of screen
- Disabled the 'Stop on direction change' setting while the player is under the effects of Slow Time, to avoid the weird stuttery movement while turning
- Fixed crosshair appearing if it's been hidden already
- Fixed switching weapons with directional movement disabled with weapons drawn causing a second of unlocked movement (Thanks Maxsu!)
- Fixed headtracking disabling the ability to turn the character's head in the race menu during the beginning of the game with the Nemesis patch not installed
- Fixed other potential headtracking issues
- Fixed a possible misalignment issue with Go to bed
- Fixed the GetLinearVelocity projectile hooks not calling the original functions
- Fixed werewolf sprint attack being cancelled during target lock
- Fixed incompatibility with Alternate Conversation Camera (disabled turning the player to the speaker when ACC is installed)
- Fixed more minor inconsistencies
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Version 1.3.0
- Added target lock while mounted (the character still can't face what's behind the horse while aiming, this will require a behavior edit)
- Adjusted the target lock camera pitch to feel less awkward when fighting large targets
- Fixed beam type spell (e.g. Lightning Bolt) aim issues both inside and outside target lock
- Fixed vanilla health bar appearing after entering a menu when it should be disabled
- Fixed many headtracking issues and incompatibilities
- Fixed reported crashes
- Fixed some minor inconsistencies
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Version 1.2.1
- Fixed free aim while locked on
- Fixed motiondata issues
- Fixed free camera issues
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Version 1.2.0
- Fixed camera headtracking while mounted
- Fixed headtracking issues with the Nemesis patch installed and headtracking disabled in the plugin
- Worked around Improved Camera overriding player pitch during target lock, causing shouts and spells to be aimed too low
- Added a slight delay before returning to directional movement after an action that causes the player to face crosshair (casting a spell, aiming a bow)
- Changed the player pitch to only be updated while moving/with weapon drawn (vanilla logic), which fixes inability to move the camera down in certain situations (Campfire bedroll)
- Fixed AI driven/Go to Bed issues
- Disabled camera headtracking while sleeping and during scenes
- Fixed aim pitch issues with free aim during directional movement
- Fixed Immersive First Person View compatibility. Now requires the optional detector plugin available on IFPV's mod page.
- Fixed Improved Camera compatibility during transformations.
- Split the setting that enables directional movement into two that handle it when the player character's weapon is sheathed/drawn
- Added setting to face crosshair when attacking
- Added setting to face crosshair during auto-move
- Added setting to hide crosshair during target lock
- Added setting to disable target switching with the right thumbstick
- Added setting to hide vanilla target bar while the boss bar is shown
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Version 1.1.3
- Fixed the input latency after loading game with directional movement disabled
- Fixed the crashes reported with crash logs
- Fixed the camera rotation controls being enabled in some cases while the game was paused
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Version 1.1.2
- Fixed Improved Camera compatibility
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Version 1.1.1
- Fixed crash related to dialogue headtracking some targets
- Sprinting is now stopped when a dodge is detected for compatibility purposes
- Added Skyrim.esm as a master to the .esp
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Version 1.1.0
- Added a Nemesis patch to fix various bugs caused by headtracking
- Added a global variable that's set during directional movement that other mods can read for compatibility purposes
- Fixed headtracking not getting fully disabled through MCM
- Fixed target reticle settings not being applied with target bar disabled
- Fixed an issue with the optional switch target controls causing the target lock to get stuck
- Fixed camera zoom when getting on a horse
- Hopefully fixed Go to Bed and FPP cutscene issues
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Version 1.0.1
- Fixed the headtracking related issues in first person
- Fixed some minor horse camera zoom/rotation issues with first person
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- Author's activity
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September 2024
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07 Sep 2024, 12:49AM | Action by: Ershin
File added
'True Directional Movement [version 2.2.6]'
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07 Sep 2024, 12:46AM | Action by: Ershin
Changelog added
'Change log added for version 2.2.6'
October 2023
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27 Oct 2023, 1:17AM | Action by: Ershin
File added
'True Directional Movement [version 2.2.5]'
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27 Oct 2023, 1:15AM | Action by: Ershin
Changelog added
'Change log added for version 2.2.5'
September 2023
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13 Sep 2023, 9:03PM | Action by: Ershin
File added
'True Directional Movement [version 2.2.4]'
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13 Sep 2023, 9:01PM | Action by: Ershin
Changelog added
'Change log added for version 2.2.4'
October 2022
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17 Oct 2022, 7:05PM | Action by: Ershin
Attribute change
'Description changed.'
September 2022
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29 Sep 2022, 1:21AM | Action by: Ershin
Attribute change
'Mod version changed to 2.2.3.'
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29 Sep 2022, 12:41AM | Action by: Ershin
Changelog added
'Change log added for version 2.2.3'
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29 Sep 2022, 12:38AM | Action by: Ershin
File added
'True Directional Movement [version 2.2.3]'
August 2022
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01 Aug 2022, 5:47PM | Action by: Ershin
Changelog added
'Change log added for version 2.2.2'
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01 Aug 2022, 5:46PM | Action by: Ershin
Attribute change
'Description changed.'
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01 Aug 2022, 5:45PM | Action by: Ershin
Attribute change
'File \'True Directional Movement (SE)\' category changed to Old versions.'
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01 Aug 2022, 5:45PM | Action by: Ershin
Attribute change
'File \'True Directional Movement (AE)\' category changed to Old versions.'
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01 Aug 2022, 5:45PM | Action by: Ershin
File added
'True Directional Movement [version 2.2.2]'
March 2022
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23 Mar 2022, 11:41PM | Action by: Ershin
File added
'True Directional Movement (AE) [version 2.2.1]'
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23 Mar 2022, 11:41PM | Action by: Ershin
File added
'True Directional Movement (SE) [version 2.2.1]'
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23 Mar 2022, 11:40PM | Action by: Ershin
Changelog added
'Change log added for version 2.2.1'
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12 Mar 2022, 10:11PM | Action by: Ershin
File added
'True Directional Movement (AE) [version 2.2.0]'
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12 Mar 2022, 10:11PM | Action by: Ershin
File added
'True Directional Movement (SE) [version 2.2.0]'
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- Mod page activity
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May 2025
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19 May 2025, 5:39PM | Action by: SirFreezeLich
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 5:14PM | Action by: karelijj1
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 4:51PM | Action by: LordHovis
Untracked
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19 May 2025, 4:39PM | Action by: Jax66
Untracked
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 3:27PM | Action by: 3r4g0n
Tracked
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19 May 2025, 3:27PM | Action by: LazerPotatoe
Tracked
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 3:05PM | Action by: proxima33
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 2:14PM | Action by: Sekiro899
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19 May 2025, 12:44PM | Action by: PesoScor16
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'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 12:35PM | Action by: TroublemakerN1
Tracked
True Directional Movement - Modernized Third Person Gameplay
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19 May 2025, 11:56AM | Action by: Muin13227625829
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 11:24AM | Action by: smirig
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 10:38AM | Action by: rpersonality
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 9:33AM | Action by: itspsycholight
Tracked
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 9:33AM | Action by: itspsycholight
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 8:43AM | Action by: 272708956
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 7:07AM | Action by: Batigaming456
Tracked
True Directional Movement - Modernized Third Person Gameplay
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19 May 2025, 6:52AM | Action by: WannaStabYa
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'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 4:49AM | Action by: HaziTru
Tracked
'True Directional Movement - Modernized Third Person Gameplay'
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19 May 2025, 4:08AM | Action by: Frauenlob
Endorsed
'True Directional Movement - Modernized Third Person Gameplay'
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