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Adventfather

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  1. Bloodstarr98
    Bloodstarr98
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    Love your mod for enemy variety and jump scares, but would it be possible to get a patch that makes them harder to kill, with absurd HP? My dragonborn at level 33 Soljunds Sinkhole took many strikes to take out the dragon priest and it's immersive partner, but the Hive guys, although they look intimidating, their low health and weaker weapons make them an easier target to takedown (not always but I wanna be truly terrified)

    Maybe I can get the right xedits to make everything have at least 4 times the health and damage? I saw the 50 health hive soldier and dealing 177, it was just overkill.

    Edit: Found out how to do it myself, but I need some advice, should I edit all of them with 4x the health to get my desired effect? Which ones do you recommend I not edit? I think the one's highlighted are vanilla records, that may be overwritten by one of my draugr enhancing mods?
  2. Petyr11
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    Mod is adding lv 34 warpriest in Bleak falls Barrow. Considering removing it. Not cool.
    1. Adventfather
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      Get priested noob
    2. NexusDex
      NexusDex
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      TURN THAT MINDSET INTO A GRINDSET!
    3. ValentineHellsing
      ValentineHellsing
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      It doesn't even add it to the big room at the end or anything that would makes sense, it adds it in that tiny room after you cut Arvel down. It's also gigantic. Garbage mod
    4. Adventfather
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      That's because the priest is added to the boss leveled lists. If you're encountering it, it's because you're at the appropriate level. And of course the priest is gigantic. He's gigantic in Destiny too in case you forgot, but I'd never accuse you of having intelligence.
    5. hoangdai94
      hoangdai94
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      @Adventfather I appreciate your hard work mah friend but still agree with it, the balance of the mod needs to be tweaked to be better at early-mid level gameplay...
    6. hoangdai94
      hoangdai94
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      @
      Adventfather Plz consider this a constructive comment. I suspect 2 main problems with your mod:
      1. Some NPCs do not have the right level requirement to appear in the game, example the priest has base level 34 but is added to the boss leveled list at level 1.
      2.Because of the big size of some enemies, when adding to the leveled list to spawn randomly in the game they will be spawned in some weird situations, like in a tiny room that is supposed to spawn something with a size of a draug. This will cause problems like being stuck in the environment. 
      If these problems could be solved soon update your mod(if it ever happens), it would be very much appreciated and make your mod worth it for a challenge and interesting playthrough !!!
    7. keithapple
      keithapple
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      Well, at the beginning, both Ralof and Hadvar remarks at how scary Bleak Falls Barrows are... So it makes more sense lol.
    8. Craola
      Craola
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      Be the change you wanna see and fix it yourself. 
  3. AlienFoxDude
    AlienFoxDude
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    Man, I gotta say this has to be one of the most frightening mods I've downloaded. level 7 going into Bleak falls for the first time, and literally the first draugr spawn I have run into in the game is a level 34 Alak-Hul. I cheesed him with the wall trap before that area, but the next room has not only a level 34 Hive knight but also ANOTHER level 34 Alak-Hul. 
  4. darkshun999
    darkshun999
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    Could there be a backport of this? I started running into problems in SE so I gotta go back in time
    1. Adventfather
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      I have no plans to go back to LE at this time. If there’s a way to downgrade my mods though? Anyone who’s capable of it can do so with this and any mod I’ve made of the past and future. 
    2. darkshun999
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      its possible in the normal creation kit but the weird thing is, its much harder to backport, but not to port up, why this is I cannot answer as the specifics are beyond me, but thats what I've read
      Also meant to ask is there any way to tame or get the hive knight armor?  sadly with tame the beasts of skyrim you can't tame the thralls or knights
    3. Adventfather
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      Tame the Beasts likely requires a custom patch if that’s the case of it not cooperating for you. Someone’s already working on making the Knight wearable armor as it is, so keep an eye out for that when it drops. As for backwards porting, the best bet is to re-rig and do the CK work itself all over again; which is a lengthy process. It’s one of the reasons I don’t back port at all due to it essentially being double the workload. 
    4. darkshun999
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      entirely fair and yeah I think for tame the beasts they have to if they're draugr or giants basically they don't work with tame the beasts without a specific tag, weirdly, Skeletons, work just fine, idk why you would want a skyrim skeleton since they're papermade but you entirely can have one
    5. Schendzie
      Schendzie
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      Any information about the wearable armor ? A wearable warpriest armor set would be huge..
  5. Petyr11
    Petyr11
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    I found a destiny 2 spaceship in the game. Was it you?
    1. Adventfather
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      Was it a Hive tombship above Ustengrav? If so yes
  6. SmartMaya
    SmartMaya
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    How should I use xedit if I wanted to use this mod to replacer skyrim immersive creature draugrs. I've noticed some of them still retain original looks 
  7. bloodritual1974
    bloodritual1974
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    there are like 15 mars thralls that  seem to spawn in odd places so far its happened in proudspire manor and dbm hall of  heroes, is this supposed to happen?
    1. Adventfather
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      Uhhh that’s way out of the ordinary. Definitely not supposed to happen. Are you using any mods that might affect Falmer spawn rates?
    2. bloodritual1974
      bloodritual1974
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      probably, im not really sure, its ok though, just a bit chaotic, it really surprised me, like an invasion or something,  i just wondered if it was supposed to happen , im not complaining, thanks for the mod , seems interesting, cant wait to run into some of the other enemies
    3. ForRedwall
      ForRedwall
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      so this is the mod that's been spawning random enemies all over my game xD 
    4. TetLord
      TetLord
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      SSEEdit shows the Dawnguard AI package "DLC1_BF_TravelToPlayerPackage" in the Mars Thrall NPC entry. Might be the reason for the sudden appearance of Mars Thralls near the player, even in taverns and player homes. Maybe try deleting that Ai package reference on the Mars Thralls.
    5. TetLord
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      I deleted the Dawnguard AI package "DLC1_BF_TravelToPlayerPackage" in the two Mars Thrall NPC entries.
      Now I have been free of sudden Mars Thrall attacks in tavern etc. for several days. Seems like that was indeed the culprit.
  8. ClockworkCookies
    ClockworkCookies
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    So I suppose this mod doesnt replace all draugr models? I have been running through some draugr dungeons now but only have met like 2 Hive enemies.
    I would love to have this replace all undeads, the models look so cool even though I dont play Destiny.
    And thank you very much for this mod! 
    1. Adventfather
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      It doesn’t replace them no. Just adds into the leveled lists for variety. It’s possible to make a full replacer mind you, but a bit time consuming. I may make a replacer/overhaul at some point, but I’ve lost my motivation and interest in modding so no clue when that’ll be. 

      Glad you’re enjoying the mod. 
    2. ClockworkCookies
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      I see, I wish you the best then.
      Looking forward to the time when your motivation come back :) 
  9. veribatum
    veribatum
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    Just installed this mod.  absolutly love it especially with this darkblade mod https://www.nexusmods.com/skyrimspecialedition/mods/51387,  I havent gotten too far yet but I was wondering if crota is a random spawn or is it in a designated place.
    1. Adventfather
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      It should be randomized, but you never know with Gamebryo. Glad to hear you're enjoying the mod!
  10. JUDER21
    JUDER21
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    I'm Surprised by how well this fits into the game. Still isnt lore friendly but if someone makes a dungeon too go with it, Daedric themed or whatever. It would be a must download for me