if you are getting the "Brown face" bug with the Follower you may have a mod that is changing his default weight. In the original his weight was set to 40. I used the "setnpcweight" command on him to change him back to 40 and the brown face went away. I'm not using the follower file currently and only added it back per request.
Maybe, if possible, an updated version could be made, where during the installation, a dialog opens that lets the user tick check boxes that lets them choose to add the follower or leave empty for no follower, and a check box for dog or leave empty for no dog. Perhaps add a fourth mannequin, where the three are standing, and let the user pick if they want all male or all female, or a combination of male and female mannequins.
Is the mod author still around? Any chance to whip up a patch that sets this as an actual player home rather than just setting ownership of the cell. Lots of mods do different things when in a cell that is an actual home (different dialogs, different armor, etc etc) would love to see this functionality included in this very nice house.
This looks quite good. The warning is clear, although one might *forget* on a new play-through.
Suggestion : could the refurbishing be triggered upon the completion of the related quest, some time after leaving town for example ? Or to be bought from the Jarl, either furnished or to be upgraded.
I keep a list of the mods I need to deactivate to start a new playthrough - currently have 6 - I did this after running into a gamebreaker after about a week of play once....
Suggestion to avoid load order issues when installing a mod once into your playthrough
For a new game - (This works for most "install later" mods) - Install the mod, run LOOT - then using SSEEdit make a "dummy" esp (or espfe, esm, esl depending on the file you have just installed) - easy way to make one - just grab something from Skyrim.esm like an iron helm, and copy it as new record into a new file, and choose the file type to match. Name it (in this case) "Markath house refurbish placeholder". Now using whatever mod manager you have, drag this dummy mod adjacent to the actual mod. Lock its load order (MO2 right click the file, select lock load order). Now uncheck or even remove the actual mod. When you reach the point you wish to install, you can place it next to the placeholder, deactivate the placeholder. You have now installed a mod mid playthrough without affecting your load order.
Note - What are the advantages of actually removing some mods and not leaving them just deactivated? Some mods even when deactivated can still affect the game - either through meshes and textures, or some, like Hammet's Dungeon pack the dungeons still appear in the radiant quest lists (the only reason I was delaying installation) Note 2 - this can mean you will need to check LOD generation and bash patch for some mods - which you would had to have done anyway for mods like that.
Another possibility is to publish a placeholder mod on this page to save everyone the hassle....
i didn't really care for the companion as there are so many companions out there and with some of the other mods i have from that site that shall not be named here, it made this place too crowded.
I will however see about adding a version with him added back.
14 comments
The warning is clear, although one might *forget* on a new play-through.
Suggestion : could the refurbishing be triggered upon the completion of the related quest, some time after leaving town for example ?
Or to be bought from the Jarl, either furnished or to be upgraded.
For a new game - (This works for most "install later" mods) - Install the mod, run LOOT - then using SSEEdit make a "dummy" esp (or espfe, esm, esl depending on the file you have just installed) - easy way to make one - just grab something from Skyrim.esm like an iron helm, and copy it as new record into a new file, and choose the file type to match. Name it (in this case) "Markath house refurbish placeholder". Now using whatever mod manager you have, drag this dummy mod adjacent to the actual mod. Lock its load order (MO2 right click the file, select lock load order). Now uncheck or even remove the actual mod. When you reach the point you wish to install, you can place it next to the placeholder, deactivate the placeholder.
You have now installed a mod mid playthrough without affecting your load order.
Note - What are the advantages of actually removing some mods and not leaving them just deactivated? Some mods even when deactivated can still affect the game - either through meshes and textures, or some, like Hammet's Dungeon pack the dungeons still appear in the radiant quest lists (the only reason I was delaying installation)
Note 2 - this can mean you will need to check LOD generation and bash patch for some mods - which you would had to have done anyway for mods like that.
Another possibility is to publish a placeholder mod on this page to save everyone the hassle....
I will however see about adding a version with him added back.