Skyrim Special Edition

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Exalderan

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Exalderan

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158 comments

  1. Exalderan
    Exalderan
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    Locked
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    FAQ
    But isn't this in vanilla already?
    - no
    But wasn't this in oldrim already?
    - no
    But wasn't this on Xbox360/PS3/Switch already?
    - no

    Doesn't some other mod already do this?
    - no
    But *insert question that is already answered here* ?
    -no
  2. DEEJMASTER333
    DEEJMASTER333
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    This is consistently causing my game to crash and also causes footsteps to randomly stop making sound. When it's active, it always shows up in ReSaver too under undefined elements.

    Edit: it is definitely related to XAudio2_7.dll because renaming that file in system32 allows me to play the game without crashing and this mod enabled, obviously not a solution though.
    1. Exalderan
      Exalderan
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      That is a problem related to your PC specs and not this mod in particular.
      Try this: https://www.nexusmods.com/skyrimspecialedition/mods/71567
    2. DEEJMASTER333
      DEEJMASTER333
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      I already use that. I also tried setting the game's max sound cache size in the INI to the highest amount, still crashes. I used this for a good while and it's randomly started causing issues, I'm out of ideas for what to do.
    3. DEEJMASTER333
      DEEJMASTER333
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      Fixed the crashing, footstep sounds still disappear sometimes though.
  3. beyborod
    beyborod
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    1. Exalderan
      Exalderan
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      no you pls...
  4. deleted2105568
    deleted2105568
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    Just a heads up but this overwrites a few USSEP fixes. It's an easy override in xEdit for a few boots.
  5. Motenator
    Motenator
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    some conflicts with Immersive Sounds Compendium. anyone has a patch to gett he best of both worlds, or this already the best?
  6. deleted136622868
    deleted136622868
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    does this fix some light armor footsteps sounding like from clothing 
    im struggling on how to fix the issue on some of my modded armors
    1. WILDxOFFiCIAL
      WILDxOFFiCIAL
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      Only works with Vanilla armours, not even the AE add-ons work with it sadly. I was wondering too, but I can't find a fix to this.
    2. deleted136622868
      deleted136622868
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      me neither been scrolling and using sseedit to find a script that could cause the issue
  7. Paula62
    Paula62
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    "All work and no play makes Jack a dull boy" I love this so much...
  8. FNVPlayer85
    FNVPlayer85
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    But why I can't hear sound of steps on the sprint?

    UPD Mod "Elder Souls - The Collection v0.4 SE - AMR and DAR" don't have footstep sound while sprinting
    1. Exalderan
      Exalderan
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      It says its a bug with elder souls on their modpage. https://www.nexusmods.com/skyrimspecialedition/mods/53174?tab=bugs
    2. FNVPlayer85
      FNVPlayer85
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      Yes, that's why I had to remove it. And what is remarkable, after I removed all mods to replace walking, running and sprinting, I found another funny bug. Now my character doesn't make footstep sounds when walking slowly without a weapon, or if his fists are not clenched for a fight. But I found a "solution", I can walk completely naked in boots and the steps will be heard again ;D
    3. urbon
      urbon
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      That version is outdated. Try the version from patreon. It's public
    4. Nymphamie
      Nymphamie
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      The updated version on Patreon is no longer available?
    5. RubyR47
      RubyR47
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      either check in his patreon or in his website ( uhh friends website? ) 

      https://www.skyrim-guild.com/elder-souls-homepage
    6. RubyR47
      RubyR47
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      edit : wtf , i send double post
  9. StickyNarwhal
    StickyNarwhal
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    I love finding little treasure mods like this.
  10. steveoman
    steveoman
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    Dude thank you for your work. Footstep sounds have got to be the most tedious thing to mod. 
  11. Sezarious
    Sezarious
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    Does this add footsteps to ghosts too?  If you don't answer within a certain period I'll find out and reply myself.  I ask because you made that ghost mod too.  Personally would prefer if it didn't apply to ghosts.
    1. Exalderan
      Exalderan
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      It doesnt add them, but since ghosts are just ghostly painted npcs of the normal races they should have them by default.