Yes, there is an option to toggle the feature in the MCM.
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Yes. Inventory Interface Information Injector is a mod that allows for easy manipulation of information displayed in the SkyUI interface. C.O.I.N. utilizes the patchless support that mod offers in order to give the coin types proper icons.
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If there is a good reason and good available assets I will consider it. I recently added the Ayleid Mala due to the new Ayleid tileset resource available in Skyrim 1.6, so expansions of the offered coinage is possible.
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No. I recommend checking C.O.I.N. against your load order using xEdit. It is highly likely you're experiencing a leveled list conflict.
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Base Object Swapper is required in order to make C.O.I.N. 2.1.0 work properly. Unfortunately, due to this dependancy, it is impossible to push further updates to Xbox One.
I enjoy the mod very much. I am wondering whether the added coins can show their values directly rather than be "0"?
I know that we can adjust their values in MCM, but I hope such change can be reflected on UI so we can see directly how much they are worth in gold there. I wanna keep these unique coins and read their values directly on UI.
Any progress on acquiring the other coin models from "Immersive Currency"? I've seen that you managed to acquire some, like the Dwemer one, but the new models for cooper, silver and gold coins are awesome!
If you're here to replace COIN UI icon, download "KID" and "Inventory interface information injector", go to your skyrim location folder, open data, create a new .txtChange the name to COINIcon_KID.ini (Yes you need to change the extension)Paste this inside: Keyword = Gold|Misc Item|C.O.I.N.esp
Hello ! I have a problem it seems that when I install this mod, the golds and purses seem to disappear from the world, in my inventory (in a container) the septims icon appears but the image is invisible.. I installed this mod via the brotherhood site in French, I will see if installing the English version corrects the problem
edit : it worked, it seems that the French translation removes the meshes from the purses and septims
Due to what is almost certainly a typo, VMM recognises the current version as an OMOD installer and refuses to truck with it. (It happily gobbles up 2.1.2 with no issues, though.)
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Frequently Asked Questions (FAQ)
fused in the worst way possible, but you get what I mean
I know that we can adjust their values in MCM, but I hope such change can be reflected on UI so we can see directly how much they are worth in gold there. I wanna keep these unique coins and read their values directly on UI.
edit : it worked, it seems that the French translation removes the meshes from the purses and septims