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lordkenyonkmp

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10 comments

  1. DEEJMASTER333
    DEEJMASTER333
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    https://www.nexusmods.com/skyrimspecialedition/mods/10679?tab=description

    This solves the issue of Thalmor using steel in a lore friendly way and negates the need for setting their encounter zone level to 19.
    1. lordkenyonkmp
      lordkenyonkmp
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      Encounter Zone changes are an optional file, and are not included in the base mod.
  2. MlemandPurrs
    MlemandPurrs
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    nice effort, yet how many thalmor themed dungeons are in the game to begin with ? there is northwatch you go to break out a whiterun npc, the embassy which you have to get into for the mainquest is one, others i cant remember.
    1. lordkenyonkmp
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      Not very many. Embassy, Northwatch, and the Headquarters in Solitude, but you need other mods to really populate it. There is also the Thalmor group in Dragonborn, with the Stahlrim quest. This also effects Thalmor themselves, so their patrols on the road and such are included.

      Compared to the WIP dwemer or draugr modules of Faction Specific Loot, Eagles of Alinor does extend to less places in the game. But that's why they're WIP and this one is released.
    2. clioshand
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      Fixing what the Thalmor carry is the best part of this mod, contents in locations is bonus. Great idea!
    3. shocefire
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      Solution create a mod called the thalmor grasp, adding several thalmor bases around skyrim made to monitor and adjudicate nearby cities and hunt the talos worshippers 😋
  3. alanovichromanov
    alanovichromanov
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    Good mod, you'd think Bethesda would take the time to edit the leveled lists to distribute equipment and loot more sensibly. Well done

    Just a heads up - my mod, Thalmor Armory, adds new models for the Thalmor soldiers' weapons and armor, and edits the leveled lists that control what equipment spawns on them. It's very likely that the mod is compatible with this one right out of the box as long as it is loaded after yours. If not, only very minor patching would be required.
    1. lordkenyonkmp
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      Compatibility is both kind of a yes and a no.

      Loading your mod after would probably work to carry forward its functionality with part of FSL's, but the loot bit would require more of a substantial patch.

      The main sticking point for unique Thalmor Armor mods like yours or aMidianborn Variants is loot in chests and such, specifically enchanted loot pools. Assuming you didn't create a full suite of enchanted versions of the armor and weapons, the patch would need to make those and create leveled lists for them to replace the standard elven and glass lists that are in Thalmor containers. Otherwise the Thalmor would be carrying their unique Thalmor gear, but the enchanted loot would be generic elven.
    2. alanovichromanov
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      Ah, no, I didn't make enchanted variants of Thalmor weapons and armor. Guess a patch would require a bit more work than I thought then.
  4. ObsydianShade
    ObsydianShade
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    Currently, I'm using Arma Thalmoris, and The Second Great War, which cover this, though it's not a bad idea, if you aren't using those mods.