Skyrim Special Edition

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Ramonfg95

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ramonfg95

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63 comments

  1. coolster
    coolster
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    One hundred percent compatible with Growl However make sure to delete the PlayerWerewolfChangeScript file from your data first and that growl loads last. Youl get both the perks and stuff from growl and the beast satiety at the same time!

    Mod owner making a growl compatible vers would be as simple as removing that file.
    1. sporaeternum
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      Just to be clear what add this mod to growl when coupled? Just the satiety mechanic?
    2. Alphie9
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      Wait, wouldn't this prevent the werewolf transformations from being counted and effectively the ranks from being calculated? You'd lose the rank system and any other functions that are tied to that script.
  2. Alphie9
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    Hi everyone! I uploaded a patch that provides the same functionality as the Werewolf Original and Classic Werewolf Transformation mods but fixed so that it can work with Feed the Beast.

    Just wanted to know if anyone or ramonfg95 could assist me in disabling the loot function of the mod? I personally find it more realistic to be unable to loot while going on a frenzy with giant fingers and I'm willing to sacrifice the quality of life feature for that balance x3
    Edit: So I'm using the Real Feeding mod and it seems to overwrite the activation prompt. In SSEEdit the "PlayerWerewolfFeed" record seems to be affected and I'm okay with that. I just want to know, was this the only record that would trigger when feeding? I don't want to keep Real Feeding but then it ends up breaking more than just the loot functionality... Advice would be hugely appreciated!

    Take care and thanks for the mod! :D
  3. TheSpunkyBreton
    TheSpunkyBreton
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    As a vampire, when I fast travel for long distances is that supposed to kill me? Because it does XD 
  4. PureVanilla21
    PureVanilla21
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    Great mod! I've been playing as a werewolf and intend to be a vampire later. You had me at revert form. xD

    One potential bug I encountered (which took me forever to figure out the cause) when playing the quest In My Time of Need. Using the Smell Prey power at any point within Swindler Den will cause the Alik'r warriors and Kematu to become aggressive and prevent you from entering dialogue (I'm assuming it occurs when those npcs specifically are highlighted). If you're remain undetected Kematu will still say his line 'halt warriors, you've proven your skill' but as soon as you exit the waterfall and are noticed or if you're noticed before that voice line they will immediately attack. If you complete Kematu's dialogue and accept his proposal and then use the Smell Prey the warriors will also attack.

    It's not game breaking once you know about it since you can just not use the skill there. Although I'm not sure if there's other cases where npcs will agro because of this skill
  5. Tacman215
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    Hi, I've really enjoyed your mod ever since finding it, but was wondering about the Load Order placement. In the description it says it has to be last, but up until this point I've played with it near the top, (seemingly with no issue). It seems like it might fit better as a foundational file, so I was curious why you said to put it last.

    (also, side note, it'd be really cool if their was some sort of compatibility patch/addon for ineed)
    1. pressure68
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      Load order is all about conflicts and masters. Of course masters have to load before the plugins that need them, so that one is easy.

      As far as conflicts, if a plugin has none, it makes no difference where it loads as long as it's not a master. Apparently in your load order nothing conflicts (or at least nothing you've actually noticed in game), so it's placement doesn't matter. Anything else that does touch vampires or werewolves could definitely conflict with this and affect functionality, ergo the author's recommendation to put it very low.

      Ideally, you check for conflicts in your load order with SSEEdit, then arrange and/or patch as needed. LOOT is an easier option, but will not always sort things optimally and you may still need patches.
  6. Stoyvey
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    I love this mod but for some reason it still says famished beast even though I massacred an entire stormcloak fortress
  7. Trollface6969
    Trollface6969
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    nice mod, but revert form isnt working
  8. Stoyvey
    Stoyvey
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    Does this work with moonlight tales?
  9. hyper171
    hyper171
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    is it compatible with Growl?
    1. ramonfg95
      ramonfg95
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      i think it is, but when i made this mod i made it with the idea to use it alone
    2. Xivioul
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      Did you ever find out if it was compatible with growl?
    3. coolster
      coolster
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      One hundred percent compatible with Growl However make sure to delete the PlayerWerewolfChangeScript file from your data first and that growl loads last. Youl get both the
      perks and stuff from growl and the beast satiety at the same time!
  10. jimmym
    jimmym
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    I'm getting this mod and your  simply vampire mod I hope they are compatible because I like the ideas of keeping some of the powers not just passives from vampire lord. also hope to figure out how to be both a vampire and a werewolf at the same time to make the ultimate supernatural monster of death.( I have other mods that allow you to become both but I have no idea how to do it yet lol.