I wanted to thank everyone for the interest and support in these. A few have asked me to write a tutorial on this, at this time I don't feel qualified to do that. Once I have dialed it in a bit better and tackled some of the issues I may be in a better place to do that.
Consider these mods as work in progress currently. I've been churning em out fairly quickly without much time testing. A few highly skilled texture and mesh authors have been passing on their advice to correct issues and improve these add ons.
Some issues that have arisen so far is some parallax flagged meshes causing CTD. If you encounter this please report it and this will be fixed promptly...
In some cases parallax may not be viewable on the texture, or the effect may be too strong leading to jagged edges or melting textures... In some meshes, parallax simply doesn't look good.... So if you encounter stuff of this sort, please just let me know and I'll do what I can!
Mate, do me a favor and go have a look at minewood01_n.dds from the parallax pack (this mod). Compare it to the file it replaces in your non-parallax version. Does that look right to you? Looks like an extremely corrupted image to me.
Also the diffuse you include for minewood01.dds in the parallax pack is not only a totally different diffuse texture (and better looking, I think) but unfortunately only 1k instead of 4k. I'm gonna run that boi thru gigapixel to get it 4k, but the normal... don't know what to tell you there. It's just colored confetti (corruption noise).
So... Nothing wrong with your normal file, per se, my image viewer is old and only supports up to DXT5 encoding, hence the fruity pebble snow, it didn't have the right codec. That 1k normal renders fine in any program which properly supports BC7 (DXT10) encoded .DDS files. So that's sorted. Your parallax map, also 1k, though, looks like some generic gray blobs... nothing too "woody" or specific to the texture. So....
- I AI-upscaled the 1k diff to 4k in (art & cg setting looked best) - Imported the 4k diff into crazy bump - Played around with it until it looked right - Generated normal, depth, and spec maps - Combined the normal and spec maps in photoshop per this guide - Exported my 4k versions in the recommended formats (BC7 for the normal with spec alpha, DXT1 for the diff and parallax) - Here is the file if anyone wants it - Now that I know how I can generate my own maps I'm going to PARALLAX THE PLANET!
Don't mean to be rude. But I have a same problem as with your version of parallax caves. Both havesome requirements from other mods. But there is no installation instructions in your description of this or caves mod. Some people don't know whic one must be installed first and overwritten whith which. So could you add some instruction how to install all this? Including caves in parallax cave mod page.
Good point, I'll write up some better instructions.
Essentially Shader fix for SE doesn't matter when; it just needs to be installed. then it would be say Modest Mines or Skyrim Cave's Remastered (meshes and or textures) then CC Caves or CC Mines, then the parallax version. If you using ELFX that patch can go last.
I'll try if it will work. Thanx for instructions. And hope you will add them into description. Becouse you know not everyone is expert in modding Skyrim. So every tip is wellcome.
don't mean to be rude either, but since the original mod doesn't have parallax you don't need to be modding master to figure out that this has to overwrite the original mod
I think it's also important to KEEP MENTIONING for novices:
SSE Shader Fix /DLL is ***NOT*** a hard requirement! Tons of people are tripped up by this. It is ONLY required if you are NOT using ENB. ENB natively supports parallax.
So if you're an ENB user, you don't need and shouldn't use the Shader DLL injector hack. All you need to do, when you're already using ENB, is install parallax meshes, textures and/or depth maps for existing textures (*_p.dds) .
Some people are putting themselves through headaches over something they don't even need. ENB is just as easy to install as the Shader fix DLL, but the benefits are many more.
I think this one is fine. Basically if the meshes and textures are ever used in an exterior environment with the vanilla snow shader applied to them it needs simplicity of snow or bds 2.11.
32 comments
Consider these mods as work in progress currently. I've been churning em out fairly quickly without much time testing. A few highly skilled texture and mesh authors have been passing on their advice to correct issues and improve these add ons.
Some issues that have arisen so far is some parallax flagged meshes causing CTD. If you encounter this please report it and this will be fixed promptly...
In some cases parallax may not be viewable on the texture, or the effect may be too strong leading to jagged edges or melting textures... In some meshes, parallax simply doesn't look good.... So if you encounter stuff of this sort, please just let me know and I'll do what I can!
The mod includes SMIM meshes, which likely have exclusively pathed textures for the rope
Also the diffuse you include for minewood01.dds in the parallax pack is not only a totally different diffuse texture (and better looking, I think) but unfortunately only 1k instead of 4k. I'm gonna run that boi thru gigapixel to get it 4k, but the normal... don't know what to tell you there. It's just colored confetti (corruption noise).
So... Nothing wrong with your normal file, per se, my image viewer is old and only supports up to DXT5 encoding, hence the fruity pebble snow, it didn't have the right codec. That 1k normal renders fine in any program which properly supports BC7 (DXT10) encoded .DDS files. So that's sorted.
Your parallax map, also 1k, though, looks like some generic gray blobs... nothing too "woody" or specific to the texture. So....
- I AI-upscaled the 1k diff to 4k in (art & cg setting looked best)
- Imported the 4k diff into crazy bump
- Played around with it until it looked right
- Generated normal, depth, and spec maps
- Combined the normal and spec maps in photoshop per this guide
- Exported my 4k versions in the recommended formats (BC7 for the normal with spec alpha, DXT1 for the diff and parallax)
- Here is the file if anyone wants it
- Now that I know how I can generate my own maps I'm going to PARALLAX THE PLANET!
Essentially Shader fix for SE doesn't matter when; it just needs to be installed. then it would be say Modest Mines or Skyrim Cave's Remastered (meshes and or textures) then CC Caves or CC Mines, then the parallax version. If you using ELFX that patch can go last.
SSE Shader Fix /DLL is ***NOT*** a hard requirement! Tons of people are tripped up by this. It is ONLY required if you are NOT using ENB.
ENB natively supports parallax.
So if you're an ENB user, you don't need and shouldn't use the Shader DLL injector hack. All you need to do, when you're already using ENB, is install parallax meshes, textures and/or depth maps for existing textures (*_p.dds) .
Some people are putting themselves through headaches over something they don't even need. ENB is just as easy to install as the Shader fix DLL, but the benefits are many more.
This will not work with Better dynamic snow version 3, correct?
I think you mentioned this on your other parallax mods, except this one.