This page was last updated on 04 April 2022, 6:20PM
Changelogs
Version 2.2
Updated bsa file
Updated guardfaction to be friendlier. Hopefully 'pacified' dragons will actually be pacified.
Version 2.1
Hopefully fixed bug where dragons continue fighting with other entities.
Miscellaneous tweaks to post-Alduin dragon AI.
Version 2.0
Fixed bug where dragons keep fighting you until you put away your weapons.
Redid the entire mod structure (see description)
Fixed having to kill Tsun last bug (by all means slaughter him brutally in front of his friends. I will applaud)
Streamlined scripts to eliminate chaff and lag
Version 1.5
Added blank voice files for Tsun's added two lines of dialogue, which should fix the Alduin Scene glitch as well as some unintended consequences earlier on.
Implemented a slight change where dragons surrender when they are put in bleedout mode as opposed to having to check for being under 30% health. You will now have to truly humble them to earn your power.
Version 1.4
- Fixed Durnehviir becoming essential and Dawnguard being undoable.
- Fixed script issue where scripts were not being unpacked properly; scripts are no longer in a BSA, they are now in a script subfolder in the rar. Should work better for people using the old NMM.
- Made the Civil War restart after you complete Dovahsil. This is a holdover until I finish learning how the hell the Civil War actually works, but for now it will allow playthroughs to go on without a second thought.
- Stamped out the resurgence of a bug I thought was done - the multisoul bug.
- Fixed Paarthurnax's dialogue being backwards.
Version 1.3
Made the mod inaccessible if Paarthurnax has already been killed, made surrendering dragons not killable permanently, made Alduin's dialogue a little less weird and glitchy, tried to make soul absorb effect animations happen with surrendering dragons again (did not bring back the 10x soul glitch).
Version 1.2
Fixed dialogue with Alduin, as well as improving the Blades scene and fixing the multisoul bug. Hoping this is the last version before I start poking through the guts of the civil war code to make this a proper faction mod.
Version 1.1
Added dialogue with Paarthurnax earlier in the story to imply your plan to talk to Alduin. Also, dialogue with Alduin himself, as well as improving scenes with the Blades significantly.
Version 1.0
Added dialogue with Tsun, etc. Please see main page for details.