Skyrim Special Edition

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MagpieScholar

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thegildedmagpie

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About this mod

Turns the Vilemyr Inn into a more unique space (with safe storage!) while keeping it functional as an inn. Optionally, adds a "disused pilgrims' hostel" where the player can move in a spouse and up to 6 children. Subtly decorated and commoner-class, it's a low-key but unique starter home.

Permissions and credits
Wilhelm is a little cowardly, but he's a sweet, good man.  He uses his inn as a place to take care of people, to keep his community running, to make people safe from abuse.  And he's single!

Of course, the very things that might make a player choose him as a spouse also make it feel vaguely unethical to take him away from Ivarstead.  But who wants to live in the default "village inn" interior?  The player has to choose between keeping a struggling community intact and, y'know, having a double bed to share with their new husband.

No more, I say!

This mod turns the Vilemyr Inn into a functional working-class starter home for the player and Wilhelm ... with the option to make it more fit for the Dragonborn's young family, too.

Changes in the Vilemyr Inn
  • Rearranges the interior to reflect the nature of its community (a long central table, a conversation area where Wilhelm can reasonably participate in chat from behind the bar), but keeps its basic "commoner" look.
  • Moves Lynly Star-Sung's bed from the inn room to a curtained corner alcove, to preserve everyone's privacy.
  • Adds player bookshelves with space to hold 24 books.
  • Adds a cooking pot, Hearthfire oven, and alchemy lab to the interior.
  • Adds a small lean-to outside with an anvil and workbench.  (The mill and farm already have a sharpening wheel and tanning rack, respectively.)
  • Provides dedicated display space for all the dragon claws and your Bee in a Jar.
  • Remains fully functional as an ordinary inn ... but allows the player to settle in, decorate, and use storage containers once Wilhelm is befriended, which means safe storage at the foot of the Throat of the World as soon as he likes you enough.

The original single inn bed remains in place (inn beds can't be moved), but a double bed has also been added to the room, along with more storage and a simple dragon claw display wall.  For realism's sake, Gwilin now shares his room with a second inn bed ... for all those people who aren't you that come to the inn, you know.  (I figured he wouldn't mind a roommate on occasion.)

Be warned -- when you put books on a bookshelf, you're technically placing them in an invisible container, so the inn's denizens will be rather miffed (to the tune of a one-septim fine) if you start making yourself at home before you're on good enough terms with IvarsteadVilemyrInnFaction.  Once you're at the relationship level where they let you help yourself to the food on the tables, you'll also be welcome to leave some of your stuff there.  This usually occurs before you propose to Wilhelm, so you'll be able to move your possessions into your new marital home.

As a bonus, the new version of the inn includes an original children's book.


Optional New Cell: Vilemyr Pilgrim's Hall
"But wait!" you cry.  "I can't ask Sofie, Alesan, and Runa to live in a public inn, let alone one with Temba Wide-Arm in it!  That's not a nurturing environment for a traumatized orphan!"

In that case, choose the "with kids" version of the mod, because it has a solution for your growing family.

Take the key from the strongbox in the inn room and head out back, toward the river.  There, you'll find the door to the basement level: a humble pilgrim's hostel meant to house visitors to the Seven Thousand Steps, once a cheap option for devotees of Kyne, now unused as Skyrim's civil war tends to discourage travelers.  Its contents:
  • A bunkroom with six beds and footlockers.
  • A private bedroom for you and your spouse, with simple but unique bedding.
  • A small enchanting corner.
  • Assorted safe storage, including some themed-storage containers.
  • A storeroom with a follower bedroll.
  • Fillable bookshelves with space for up to 126 books.
  • A shrine to Kynareth (with activators to display your remaining bug jars as "offerings").
  • Touches of ancient Nordic decor amidst familiar common furniture.
  • Appropriate markers to let your family live, work, and play in their new home.
The look is still rustic and minimal, a realistically lower-class space ... but that means that you and your preferred decorating mod have lots of room to customize.  There are no downstairs cooking facilities, but presumably everyone just bops upstairs for supper, right?

The Vilemyr Pilgrim's Hall obviously works best with Hearthfire Multiple Adoption, but it should still work fine without (you'll just have to stop at two kids).  Children can play outside, do chores, adopt pets, and all that fun stuff.  (The markers are also set up so they'll occasionally go aggravate the Ivarstead Guards by [silently] beating drums at them.)

If you move him downstairs with you, Wilhelm will still work at the inn on occasion, going upstairs for a drink with Lynly, renting rooms, giving out bounties and rumors, and accepting certain secret mead deliveries from certain persons in Riften.

You can also move in some other spouse and just figure that Wilhelm is nice enough to rent you the basement, I suppose.  If you wanted.

Known Bugs
  • For reasons, Wilhelm will no longer escort you to the inn room when you rent it.  He forgets what he's doing once he comes out from behind the bar.
  • Because the encounter zone had to be changed to ensure that your stuff will still be there, Wilhelm's sale inventory no longer regenerates.  (I didn't figure this would be a huge issue, as I doubt anyone is heavily reliant on innkeeper trading ... and the crafting stations in the inn let you cook for yourself if you're using survival/needs mods.)
  • The kids have trouble navigating to the hide-and-seek markers.  (Is this where I complain about what a nightmarish mess the riverbank's vanilla navmesh was?)  All the markers are there, and the kids play outside without any trouble, but they tend not to actually go and hide.
  • Occasionally, dialogue from your spouse and children will refer to a homestead location instead of a town location.


Compatibility
  • No other mods are required, though some resources are credited below.
  • My Immersion Books sets will still be neatly organized in the new interior.
  • Keep it Clean: The trapdoor has a wardrobe sitting partially on top of it, but still works fine.

Resources Used