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CopperBoltwire

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CopperBoltwire

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10 comments

  1. sattyre
    sattyre
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    is this not covered by USSEP?  USSEP makes some changes to the twin souls perk,  I'm just checking this out as someone recommended it to me.  Do you use USSEP?
    1. CopperBoltwire
      CopperBoltwire
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      yes i use it, but not as part of this mod, also this mod does not SET the value, it changes it to ADD +2 to the summons instead.
      That way it'll be 3 summons instead of just 2.

      I don't know what USSEP actually does, i'll check tomorrow to see what it actually does.
      Might increase the max summons to a greater number... it's to easy for the summons to be killed.

      I'm playing on Master Difficulty, and dude with 2-3k HP are utterly killing my dudes with only 150hp... And these dudes are meant to be Master level summons?!? wtf... i call BS on that.
      But then again, in Skyrim, magic has always been utterly underpowered in every darn way.
    2. sattyre
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      Ussep made one change, adding a keyword condition, and it forwarded the changes from Update - Dawnguard for the EPFD - Data float as well as the Vampire lord condition from Dawnguard.  As of version 4.2.8, USSEP removed it's edit claiming that Beth fixed the issue in a recent update.  So as of the latest update, USSEP doesn't touch the record.   I never play a mage, so I've never run into the issue.  I also always use Xedit and the CK represents information differently. 

      The EPFD - Data float is the one you change to 2 from updates 1.  Skyrim.esm leaves it blank.   That info comes from Xedit, not the ck.
    3. CopperBoltwire
      CopperBoltwire
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      Yeah i just found out as i was exploring the files with xedit.
      Will release an update to this mini mod tomorrow, it's 2am.
  2. AzazelZel
    AzazelZel
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    Many Thanks! Will sure try this!

    Appreciate your time and effort. (unlike some). =)
    1. CopperBoltwire
      CopperBoltwire
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      If you load it first, or very early on, it seems a heck load of mods makes great use of it since they just do a simple "Add" function. but as stated, some weird loading nonsense can cause this +1 Add to actually happen AFTER base game load and then suddenly, in some dungeons, you can only summon 2 instead of 3. (with mod).

      But as stated with this mod, this literally overrides the base game to be a +2 instead (so that means you can summon 4 summons with what ever other mod :P )
    2. AzazelZel
      AzazelZel
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      May try that old necro amulet mod I used with earlier levels, should stack.
    3. CopperBoltwire
      CopperBoltwire
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      Well, if it "adds" instead of "sets", then yes.
  3. pmeagher
    pmeagher
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    Can someone say... MOD SPAM!

    You may want to combine like mods to be more Nexus browser friendly. When you spam it turns people off. Just friendly advice..
    1. CopperBoltwire
      CopperBoltwire
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      I was told to do this by a mod on the Nexus Discord... So i am... And all I'm doing now is just updating my descriptions, then the images later today, sorry if this annoys you... it's worse for me, because i ALREADY had it in a collection...

      But what ever, I'm done in just a few minutes... I really don't have any other mods to upload now.
      Sorry for the inconvenience you had to endure... i had to suddenly sort out all my mods and their descriptions instead of what i already had... ugh...