Has anyone been able to get this working with precision? I converted the skysa animations to MCO, but the hitboxes for this moveset specifically are really wonky with precision turned on. Most of the light attacks don't have collision until your sword is already finished swinging.
i cant get the last combo attack and charged attack im pretty new to moding and just cant figure it out. im using the smooth combo one and i just cant get it to work and suggetions? nvm just read it.. idk how to get the sky thing to work thats why im using it
100% sure it's a weapon mod, much like yamato scabbard script, this one is called Sulundo (Korean made) Had it in Oldrim though the model is totally different
How does that even work? Well the weapon actually doesnt have mesh and textures, the "sword" you're holding is actually an Enchantment Visual effect. Also the "sword" actually doesn't have scabbard, the scabbard (and the sheathed weapon) in your left hand is in fact an accessory/armor piece that uses script to switch between "scabbard" and "sheathed weapon" accessory equipped to your left hand whenever you draw or sheathe your weapon
And no, this weapon mod never released in Nexus, you had to google it I was lucky to stumble upon the mod's name back in Oldrim times
Managed to get it to work, I made sure to uninstall conflicting mods, reinstalled the requirements (and their requirements), and made sure it overwrited SkySA (in vortex, make sure Sekiro is loaded after in conflict rules)
Overwrite basically means that this mod is loaded after SkySA (so essentially overwriting any file loaded in SkySA). If you are using Vortex, just make sure that the deploy order number for this mod is larger than SkySA
Inside the _conditions put : IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon)
FormID can be found by opening the plugin in xEdit If you have multiple weapon put OR after the ) i.e IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon) OR IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon)
It doesn't work for me either. Here is a quick summary of what I tried:
Located the "_conditions.txt" file on \Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\51005 as instructed on the downloads page.
Edited the file and pasted this code to have the 1 handed katanas use the animation:
IsEquippedRight("KatanaCrafting.esp" | 04000D70 ) OR IsEquippedRight("KatanaCrafting.esp" | 04000D74 ) OR IsEquippedRight("KatanaCrafting.esp" | 04000D7C ) OR IsEquippedRight("KatanaCrafting.esp" | 04008B8C ) OR IsEquippedRight("KatanaCrafting.esp" | 04012BCF ) OR IsEquippedRight("KatanaCrafting.esp" | 040311E5 ) OR IsEquippedRight("KatanaCrafting.esp" | 040404F7 ) OR IsEquippedRight("KatanaCrafting.esp" | 0404F815 ) OR IsEquippedRight("KatanaCrafting.esp" | 0404F81A ) OR IsEquippedRight("KatanaCrafting.esp" | 0405491E )
Is there any step I missed? Hoping anyone can help us.
If you are using DAR and Skysa you want to download this mod which adds new keywords for Katanas: https://www.nexusmods.com/skyrimspecialedition/mods/33985?tab=posts
Then you want to use TeeDjYs conditions in the Katana slot 61 for New Weapon Types and Animations, should work then.
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and i just cant get it to work and suggetions? nvm just read it.. idk how to get the sky thing to work thats why im using it
Dynamic Animation Replacer is way more superior
Had it in Oldrim though the model is totally different
How does that even work? Well the weapon actually doesnt have mesh and textures, the "sword" you're holding is actually an Enchantment Visual effect. Also the "sword" actually doesn't have scabbard, the scabbard (and the sheathed weapon) in your left hand is in fact an accessory/armor piece that uses script to switch between "scabbard" and "sheathed weapon" accessory equipped to your left hand whenever you draw or sheathe your weapon
And no, this weapon mod never released in Nexus, you had to google it
I was lucky to stumble upon the mod's name back in Oldrim times
leviathan axe is badass
IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon)
FormID can be found by opening the plugin in xEdit
If you have multiple weapon put OR after the )
i.e
IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon) OR
IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon)
Located the "_conditions.txt" file on \Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\51005 as instructed on the downloads page.
Edited the file and pasted this code to have the 1 handed katanas use the animation:
IsEquippedRight("KatanaCrafting.esp" | 04000D70 ) OR
IsEquippedRight("KatanaCrafting.esp" | 04000D74 ) OR
IsEquippedRight("KatanaCrafting.esp" | 04000D7C ) OR
IsEquippedRight("KatanaCrafting.esp" | 04008B8C ) OR
IsEquippedRight("KatanaCrafting.esp" | 04012BCF ) OR
IsEquippedRight("KatanaCrafting.esp" | 040311E5 ) OR
IsEquippedRight("KatanaCrafting.esp" | 040404F7 ) OR
IsEquippedRight("KatanaCrafting.esp" | 0404F815 ) OR
IsEquippedRight("KatanaCrafting.esp" | 0404F81A ) OR
IsEquippedRight("KatanaCrafting.esp" | 0405491E )
Is there any step I missed? Hoping anyone can help us.
Then you want to use TeeDjYs conditions in the Katana slot 61 for New Weapon Types and Animations, should work then.
i.e : IsEquippedRight("KatanaCrafting.esp" | 0x000D70 )