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Rico

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attaricoaf

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87 comments

  1. vinniethekid
    vinniethekid
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    Has anyone been able to get this working with precision? I converted the skysa animations to MCO, but the hitboxes for this moveset specifically are really wonky with precision turned on. Most of the light attacks don't have collision until your sword is already finished swinging.
    1. Eisenbolt1216
      Eisenbolt1216
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      I fixed the wonky hitframes by editing the hkx annotations. I don't know if I'm allowed to re-upload author's work though.
    2. hoangdai94
      hoangdai94
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      @Eisenbolt1216 Could you plz share it in PM ?
    3. BigM00d
      BigM00d
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      @Eisenbolt1216 Mod has open perms as long as you credit the creator.
  2. ostiq
    ostiq
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    Can you tell me what kind of armor is on the video?
  3. solidnorth
    solidnorth
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    i have nemesis, SKYSA, and DAR. i still cant get the mod to work. i already updated the nemesis engine and still nothing. 
  4. AsaKKuAoi
    AsaKKuAoi
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    i cant get the last combo attack and charged attack im pretty new to moding and just cant figure it out. im using the smooth combo one 
    and i just cant get it to work and suggetions? nvm just read it.. idk how to get the sky thing to work thats why im using it
    1. tem2lykoi
      tem2lykoi
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      I cant get anything from the mod to work lol. Any updates on your end?
  5. OrionDragonstar
    OrionDragonstar
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    anyone know how to get this to work with Nemesis PCEA?
    1. attaricoaf
      attaricoaf
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      I advice that you don't use pcea. 

      Dynamic Animation Replacer is way more superior
    2. OrionDragonstar
      OrionDragonstar
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      Thanks for the advice but i got it too work
    3. AsaKKuAoi
      AsaKKuAoi
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      how if you dont mind sharing 
  6. brostopcrying
    brostopcrying
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    I was able to get the sword animation working, but the left hand isn't holding the scabbard like your video. How can I fix it?
    1. Khyuzue
      Khyuzue
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      I think that's a stance not an attack animation, try searching for 1h stances
    2. ZoanChrome
      ZoanChrome
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      100% sure it's a weapon mod, much like yamato scabbard script, this one is called Sulundo (Korean made)
      Had it in Oldrim though the model is totally different

      How does that even work? Well the weapon actually doesnt have mesh and textures, the "sword" you're holding is actually an Enchantment Visual effect. Also the "sword" actually doesn't have scabbard, the scabbard (and the sheathed weapon) in your left hand is in fact an accessory/armor piece that uses script to switch between "scabbard" and "sheathed weapon" accessory equipped to your left hand whenever you draw or sheathe your weapon

      And no, this weapon mod never released in Nexus, you had to google it
      I was lucky to stumble upon the mod's name back in Oldrim times
  7. mintheinkyaw95
    mintheinkyaw95
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    please make god of war animations for skysa
    leviathan axe is badass
    1. mintheinkyaw95
      mintheinkyaw95
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      your animations looks great and works perfect
  8. syedfadzil234
    syedfadzil234
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    cant get the same as yours at all....:(
    1. Jgzzaw
      Jgzzaw
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      Same here, another mod made by him, the dual animations work. But not this single sword animation
    2. TeeDjY
      TeeDjY
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      Which version do you use ? 
    3. Jgzzaw
      Jgzzaw
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      Managed to get it to work, I made sure to uninstall conflicting mods, reinstalled the requirements (and their requirements), and made sure it overwrited SkySA (in vortex, make sure Sekiro is loaded after in conflict rules)
    4. death66602313
      death66602313
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      What do you mean by "overwrite SkySa"?
    5. shauryag
      shauryag
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      Overwrite basically means that this mod is loaded after SkySA (so essentially overwriting any file loaded in SkySA). If you are using Vortex, just make sure that the deploy order number for this mod is larger than SkySA
  9. death66602313
    death66602313
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    What do you mean by "overwrite SkySa"?
  10. botanicus666
    botanicus666
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    I am very new to the whole skysa DAR animation thingy, what do I need to do if i wanna make these animations exclusevly for Katana Crafting?
    1. TeeDjY
      TeeDjY
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      Inside the _conditions put : 
      IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon)

      FormID can be found by opening the plugin in xEdit
      If you have multiple weapon put OR after the )
      i.e
      IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon) OR
      IsEquippedRight("KatanaCrafting.esp"|FormID of the weapon)
    2. Fokus99
      Fokus99
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      It doesn't work for me either. Here is a quick summary of what I tried:

      Located the "_conditions.txt" file on \Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\51005 as instructed on the downloads page.

      Edited the file and pasted this code to have the 1 handed katanas use the animation:

      IsEquippedRight("KatanaCrafting.esp" | 04000D70 ) OR
      IsEquippedRight("KatanaCrafting.esp" | 04000D74 ) OR
      IsEquippedRight("KatanaCrafting.esp" | 04000D7C ) OR
      IsEquippedRight("KatanaCrafting.esp" | 04008B8C ) OR
      IsEquippedRight("KatanaCrafting.esp" | 04012BCF ) OR
      IsEquippedRight("KatanaCrafting.esp" | 040311E5 ) OR
      IsEquippedRight("KatanaCrafting.esp" | 040404F7 ) OR
      IsEquippedRight("KatanaCrafting.esp" | 0404F815 ) OR
      IsEquippedRight("KatanaCrafting.esp" | 0404F81A ) OR
      IsEquippedRight("KatanaCrafting.esp" | 0405491E )



      Is there any step I missed? Hoping anyone can help us.
    3. bucky699
      bucky699
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      If you are using DAR and Skysa you want to download this mod which adds new keywords for Katanas:  https://www.nexusmods.com/skyrimspecialedition/mods/33985?tab=posts 

      Then you want to use TeeDjYs conditions in the Katana slot 61 for New Weapon Types and Animations, should work then. 
    4. TeeDjY
      TeeDjY
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      Replace the two first digit with 0x
      i.e : IsEquippedRight("KatanaCrafting.esp" | 0x000D70 )