It seems that the Curse of the DragonBorn Redux [104477] mod is requiring a patch in order for the two mods to work together, it's only a mild inconvenience where your head won't update when a vampire, and so you need to open MCM and cure vampirism then transform THEN open the mcm and rebecome a vampire. I kinda think this might happen to all vampires not just hybrid mod ones, but since my save is preexisting I can't remove CurseOftheDB to test it, however based on this mods description it looks like vampirism has already been taken into account so, it's probably CurseOftheDB's fault.
Either way, this would be an easy fix for anyone who knows how to papyrus script, just add a function that checks the player race and if they're a vampire then if they are just do setrace nordrace (or breton/imperial/etc, just have it check which one automatically) then run the current transformation sequence and run another function to re-add the vampirisim (setrace nordracevampire). Currently we can have both mods, just this mod is nearly pointless as you can only change forms by MCM (if you want the right head) instead of the intended automation based on day/night cycle, so at this point when playing a werewolf vampire hybrid save, TFC is pretty much a manual character preset loader without having to open racemenu.
Has anyone else encountered missing textures when activating curse forms? When I switch forms my character’s skin get the missing texture default purple effect. With a minimal load order (just basic fixes), there is a workaround that if I go into racemenu I can adjust the skin and it will be okay again (e.g. not purple). This is annoying since it needs to be done every time I change but I could deal with it. But trying to integrate this mod into my normal load order the purple persists even after racemenu adjustments. I’m trying to determine what mod could be causing the workaround to fail but I’m hoping someone has seen this texture issue before and can help me fix it at the source. Any help appreciated.
Mod is great once I figured out why i wasn't changing forms correctly (needed to rename a preset to cursedpreset1, etc XD). I just would love expanded times to transform instead of just dawn/dusk, like everyday there's a chance you wake up as a cursed form or something like that. Cheers.
Just going to point out the added comment to the "Head doesn't change at all?" bug report as it includes a potential fix in case the mod author or others didn't notice it.
Man this is a CRAZY cool mod but I just cannot for the life of me get it working.
I tried downgrading console utils to both version 1.5.97 and even 1.6.whatever instead of .40 and it just doesnt function. No debugs work.
I know I have the racemenu presets named in there correctly. At the very least on the most recent version of utils it will change the race correctly but it just doesnt load the racemenu preset at all.
Edit: I ended up getting the mod to output some console messages/ it just says "Failed to load preset at SKSE\Plugins\CharGen\Exported\Succubus.jslot"
Is there any possibility that having any third party mods that change your character ends up breaking the mod? I dunno. I ended up implementing the custom code written in the bugs section by MAKISAMA000 . And it seems to want to work, but just cant for some reason.
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I kinda think this might happen to all vampires not just hybrid mod ones, but since my save is preexisting I can't remove CurseOftheDB to test it, however based on this mods description it looks like vampirism has already been taken into account so, it's probably CurseOftheDB's fault.
Either way, this would be an easy fix for anyone who knows how to papyrus script, just add a function that checks the player race and if they're a vampire then if they are just do setrace nordrace (or breton/imperial/etc, just have it check which one automatically) then run the current transformation sequence and run another function to re-add the vampirisim (setrace nordracevampire).
Currently we can have both mods, just this mod is nearly pointless as you can only change forms by MCM (if you want the right head) instead of the intended automation based on day/night cycle, so at this point when playing a werewolf vampire hybrid save, TFC is pretty much a manual character preset loader without having to open racemenu.
Edit: Draoth's patch did not help.
Edit: I just added the presets manually in the data directory. But new issue! My characters head is purple when it loads a preset.
Double edit: Didn't read the big fat warning in the description...
I just would love expanded times to transform instead of just dawn/dusk, like everyday there's a chance you wake up as a cursed form or something like that. Cheers.
I tried downgrading console utils to both version 1.5.97 and even 1.6.whatever instead of .40 and it just doesnt function. No debugs work.
I know I have the racemenu presets named in there correctly. At the very least on the most recent version of utils it will change the race correctly but it just doesnt load the racemenu preset at all.
Edit: I ended up getting the mod to output some console messages/ it just says "Failed to load preset at SKSE\Plugins\CharGen\Exported\Succubus.jslot"
Is there any possibility that having any third party mods that change your character ends up breaking the mod? I dunno. I ended up implementing the custom code written in the bugs section by MAKISAMA000 . And it seems to want to work, but just cant for some reason.