+1 Actually, not sure this patch is needed anymore? I disabled it and while the docks look different from the vision in this patch, everything seems to work fine for me.
Mod seems to break navigation meshes or something. Notice how some of the dock workers just stand around staring dead eyed into space when they should be engaging in animations.
I'm getting a floating lantern & odd visual glitch. Tested with both a full load order as well as just using Riften Docks, JK's Prawned Pawn, and this patch as the only mods loaded up. When selected with More Informative Console, the lantern says it was last modified by Riften Docks Overhaul and not touched by this patch. It's easy enough to disable in console, but not sure about the odd "texture hole" on the dock.
FYI, I dont know why no one else has mentioned but this isnt entirely fixed unfortunately, the lantern is still there floating just without the post now. I only downloaded a couple weeks ago and just noticed it.
Thanks for making this. While I ensured the original mod is compatible with Jk's, I understand that it might not look as good.
Also, you already moved the collision right? The original bridge+dock mesh doesn't have any collision so I manually added them in CK (its collision is attached to another mesh for some reason).
Yes i noticed in my testing that i went through it. Just had to enable the collision markers in the CK and moved them. It should all be fixed.
I tried to stay as true to your design of RDO with clutter and leaves, I couldnt however put a staircase to the Pawned Prawn balcony without it looking ultra off
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Actually, not sure this patch is needed anymore? I disabled it and while the docks look different from the vision in this patch, everything seems to work fine for me.
Edit:
Nevermind. This mod isn't the cause.
https://imgur.com/gallery/yUEEfpk
Will be fixed ASAP
Edit: Download the update.
Also, you already moved the collision right? The original bridge+dock mesh doesn't have any collision so I manually added them in CK (its collision is attached to another mesh for some reason).
Just had to enable the collision markers in the CK and moved them.
It should all be fixed.
I tried to stay as true to your design of RDO with clutter and leaves, I couldnt however put a staircase to the Pawned Prawn balcony without it looking ultra off