Thanks Czasior for the patch. Note if you are using this patch you do not need to use the JK's Ragged Flagon - USSEP Patch. The USSEP patch simply adds the bedroom navmesh which is already included in this patch.
After using The Distinct JK's Ragged Flag - Lux patch 1.1, the water surface of indoor RAGGED varies with the player's position and angle, and the color of the water blocks is unstable, turning blue, yellow, or green.Water for ENB.
I tested the combination out. The only things I noticed were some missing poles near the entrance which caused the rope with the lanterns to float midair. Another thing were some overlapping objects on tables. Should be pretty easy fixes.
As I've stated in mods description: "JK's Ragged Flagon - Opulent Thieves Guild patch isn't necessary - modified version is available here as optional file."
Hi. Thanks for the patch. To clarify one thing with the Opulent thieves guild and Lux version, is it intentional that there is no light coming from the opening in the ceiling when you're first joining the guild, and it will be "leveled up" later in the questline?
Just checked again and the hole were the beam of light should come down is dim (turned off enb just in case) while the object underneath have the white lighting.
Hey I appreciate you checking. It looks like that's just how Lux works after I tore down my mod list to just Lux and added the mods one at a time. Sorry for the confusion.
I run into some collision issues lately but I can't tell where does this come from since this area is now patched from the ground to the top. NPCs get stuck into the small stairs, looks like it would need some collision plane treatement and perhaps navmesh adjustments (stairs are such a pain -_-).
lol, if those mini dark elf lanterns are just a scaled version of regular elf lanterns, and use the same mesh as them, goodbye to FPS for those who are using those with dark elf lanterns with ENBL enabled xD
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