Skyrim Special Edition

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Czasior

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Czasior

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22 comments

  1. Teabag86
    Teabag86
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    Thanks Czasior for the patch. Note if you are using this patch you do not need to use the JK's Ragged Flagon - USSEP Patch. The USSEP patch simply adds the bedroom navmesh which is already included in this patch.
  2. cfzlbj
    cfzlbj
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    After using The Distinct JK's Ragged Flag - Lux patch 1.1, the water surface of indoor RAGGED varies with the player's position and angle, and the color of the water blocks is unstable, turning blue, yellow, or green.Water for ENB.
    1. Czasior
      Czasior
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      Yes, you're right. I need to update the patch.
  3. AndurilWielder
    AndurilWielder
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    Is there a version for Lux users who don't use Opulent Thieves Guild?
    1. Czasior
      Czasior
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      Please, take a closer look at the optional files section.
    2. robertgk2017
      robertgk2017
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      He didn't even make an attempt at checking what this page has to offer.  
  4. LiLaTLuv
    LiLaTLuv
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    Hey! So I also have a patch for Opulent Thieves Guild to work with this and was wondering if Distinct Interiors will have problems with that too?
    1. Czasior
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      I must run some tests but probably such combination will need additional patching. Give me few days.
    2. Khatali
      Khatali
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      I tested the combination out. The only things I noticed were some missing poles near the entrance which caused the rope with the lanterns to float midair. Another thing were some overlapping objects on tables. Should be pretty easy fixes. 
    3. jessicashley78
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      any update on that? I'm having the same problem 
    4. Czasior
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      As I've stated in mods description: "JK's Ragged Flagon - Opulent Thieves Guild patch isn't necessary - modified version is available here as optional file."
  5. Kushranada
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    Hi. Thanks for the patch. To clarify one thing with the Opulent thieves guild and Lux version, is it intentional that there is no light coming from the opening in the ceiling when you're first joining the guild, and it will be "leveled up" later in the questline?
    1. Czasior
      Czasior
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      That was not intentional. I've uploaded corrected versions (1.1) of both Lux patches.
    2. Kushranada
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      Just checked again and the hole were the beam of light should come down is dim (turned off enb just in case) while the object underneath have the white lighting.
    3. Czasior
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      Can you provide some screenshot? Maybe some conflict with another mod. I've checked it on my side and can't replicate the issue.

    4. Kushranada
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      Hey I appreciate you checking. It looks like that's just how Lux works after I tore down my mod list to just Lux and added the mods one at a time. Sorry for the confusion.
  6. GGUNIT
    GGUNIT
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    I run into some collision issues lately but I can't tell where does this come from since this area is now patched from the ground to the top. NPCs get stuck into the small stairs, looks like it would need some collision plane treatement and perhaps navmesh adjustments (stairs are such a pain -_-).
  7. April89
    April89
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    Amazing! Thanks for the patch!
  8. darksynth0
    darksynth0
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    lol, if those mini dark elf lanterns are just a scaled version of regular elf lanterns, and use the same mesh as them, goodbye to FPS for those who are using those with dark elf lanterns with ENBL enabled xD
    1. Czasior
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      Yes, they are...
  9. Pfuscher
    Pfuscher
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    very cool, thank you Czasior
    1. WeldingManDE
      WeldingManDE
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      Thank you <3