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cyh0405

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94 comments

  1. sizzleXe
    sizzleXe
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    Which folder is the low stance animation? I just want that one. Trying to make the stance switching work is a little confusing as I don't want any of my current animations to be replaced. I just want the low stance from this and add it to DAR for a katana.
    1. cyh0405
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      It would be 11300, 
      xx1xx - highstance
      xx2xx - middlestance
      xx3xx - lowstance 
      in DAR 
  2. cyh0405
    cyh0405
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    Currently, I am using the ' Attack Behavior Revamp 5.2 for CGO' version and my animations fit to this latest version in Nexusmods. But there is 5.5 version off-site and it seems to be changed a lot in features. Which means I have to renew some animation for this new one. It will take some time for that. Wait for the next update if you are using upper version from 5.2 or You can downgrade the version (still latest in Nexusmods) 
  3. Chaprix
    Chaprix
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    I've been having a few issues and although I've tried to fix them it hasn't helped much so I thought I'd ask for help.

    First of all, sometimes the animation breaks. "Like what?" When I draw a sword, the animation plays late, and a few other annoying situations. When explained here, most everything seems fine, but while playing it, it really becomes clear that this mode is problematic.

    I don't know what the problem is, but if there are any fix mods you recommend for similar problems, I would like to try them.
  4. deleted182266236
    deleted182266236
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    Guys right now am having a major bug right now. The low stance is slowed down by 90% making the low stance (which is the coolest in my opinion) very much unplayable for me.
    I also noticed that high stance is doable the speed, making it so fast. Please help
    1. nelsonjoel19
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      You have another mod affecting attack speed, most likely CGO. It's actually an issue with stances rather than this mod. Go to your MCM menu and go to stances add on. Select Player Base Attack Speed and that should solve your problem
  5. TheOldKingCole
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    Could we get a version for ADXP?
  6. Stogie80
    Stogie80
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    I love this mod so far but I have two big questions:

    Firstly, I have to know how you're getting your character to hold your scabbard while drawing the weapon and using the low stance. My character has it just floating a foot away from his thigh and it really irks me as those animations in your videos are so crisp and would really hope with my screenshots (I'm vain lol).

    Secondly, I see that the author has acknowledged that there is a 5.5 version of ABR and that they'll work on an update, but I was wondering if anyone tried using this mod with the update already and if it worked or not? ABR is about to release version 6.2 on patreon and honestly this mod and my current Nordic ninja playthrough are the only things keeping me from starting a fresh playthrough with SKYSA or upgraded ABR.

    Hopefully someone can help me out with this soon as I want to decide whether to rush my current playthrough to its end before Elden Ring launches or if I can make some adjustments to it and take it slow. 
    1. Akira1364
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      This author would need to re-annotate all of these animations for Animation Motion Revolution for compatibility with current versions of ABR.
  7. pallos8
    pallos8
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    I have all the attack animations but the walking ones aren't working, nothing is overwriting this mod in MO2.

    edit: It was "Smooth Moveset" disabling this mods animations
  8. PrinceWarriorXI
    PrinceWarriorXI
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    Is there a way to fix how whenever I or an NPC does a shield we just are in a stuck pose until I either unequip my weapon or stagger the NPC with a power attack?
  9. Akira1364
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    It'd be amazing to see this great animation pack get updated with AMR annotations for the latest versions of ABR.
  10. zerohunter98
    zerohunter98
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    Hi is there anyway to let the animation works in SkySa? Thank you
  11. NZChimeran
    NZChimeran
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    Hello, 
    Do I have to use attack behavior revamp?
  12. ChrisPBacoNnNn
    ChrisPBacoNnNn
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    I really love the sprint animation, is there a way to copy that animation to various other weapons like the dagger or other modded ones?

    Thanks in advance (if there is a way)