[Sorry for bad English] Amazing mod. Yes, tiny but also a game changer. Especially with the dodge mods for the player and enemies. There are interesting implications of increased and fair damage at higher difficulties:
Fast fights. Speed and positioning matter. Perks, abilities and reaction matter. In the beginning, with the fur armor, you will die after one power hit of a draugr with a two-handed weapon (legendary difficulty). The true and converse of the statement for ordinary draugrs. Even the dragons are fast to die, but your end will be much quicker. Sounds hard (damn sabre cats), but it's so exploitable against slow melee enemies. And the fight with Mirmulnir was too fast... It's a little bit frustrating, do they really need a Dovahkiin? Do I need the "Deadly Dragons" mod? The changes could be much cooler if the combat AI were more adequate, but that’s not the problem of the mod =\
Deadly magicians and archers. They hit weaker than warriors, but that doesn't matter. The damage is high and they kill at a distance. It's easier with archers because arrows are easier to avoid if you have a dodge.
Anyway, I like it now. It's interesting what happens to the balance in the later stages.
And one stupid question: is this mod safe to (un)install midgame?
Hello! In case you're still wondering it should be safe to uninstall midgame, it will just revert to the normal difficulty values. Your english is great btw :)
Hi PotatoSallad, do you know if this still works with Anniversary Edition? This is exactly what I need before starting a new playthrough but I don't know if it's compatible at all.
It's nice to have rebalances. I think that the alternate versions below are the best for play. Expert | 1.0x | 2.0x Master | 1.0x | 2.5x Legendary | 1.0x | 3.0x
The real primary issue is that no matter the ratios and multipliers the difficulty level is so very poor in Skyrim/SE. It would take a combination of AI tweeks, level scaling, and a system of explotion of player weaknesses to really effect the feeling of difficulty. I have adhjsutmenst to all of the above and at a certain point - around level 45-50 the dragonborn is always overpowered, expect for vanilla Legendary-settings where high level enemies one hit kill you dispite ridiculous health and armor ratings. There's no way to win I guess but it is nice to haev options.
14 comments
Amazing mod. Yes, tiny but also a game changer. Especially with the dodge mods for the player and enemies. There are interesting implications of increased and fair damage at higher difficulties:
- Fast fights.
- Deadly magicians and archers.
Anyway, I like it now. It's interesting what happens to the balance in the later stages.Speed and positioning matter. Perks, abilities and reaction matter. In the beginning, with the fur armor, you will die after one power hit of a draugr with a two-handed weapon (legendary difficulty). The true and converse of the statement for ordinary draugrs. Even the dragons are fast to die, but your end will be much quicker. Sounds hard (damn sabre cats), but it's so exploitable against slow melee enemies. And the fight with Mirmulnir was too fast... It's a little bit frustrating, do they really need a Dovahkiin? Do I need the "Deadly Dragons" mod? The changes could be much cooler if the combat AI were more adequate, but that’s not the problem of the mod =\
They hit weaker than warriors, but that doesn't matter. The damage is high and they kill at a distance. It's easier with archers because arrows are easier to avoid if you have a dodge.
And one stupid question: is this mod safe to (un)install midgame?
2.0 | 0.5
1.5 | 0.75
1.0 | 1.0
1.0 | 1.5
1.0 | 2.0
1.2 | 3.0
I wanted to give myself a reason to play Legendary, so I also lowered the XP mult for Legendary to 1.2.
Anyways, great mod, I love mods I can mod.
Expert | 1.0x | 2.0x
Master | 1.0x | 2.5x
Legendary | 1.0x | 3.0x
The real primary issue is that no matter the ratios and multipliers the difficulty level is so very poor in Skyrim/SE. It would take a combination of AI tweeks, level scaling, and a system of explotion of player weaknesses to really effect the feeling of difficulty. I have adhjsutmenst to all of the above and at a certain point - around level 45-50 the dragonborn is always overpowered, expect for vanilla Legendary-settings where high level enemies one hit kill you dispite ridiculous health and armor ratings. There's no way to win I guess but it is nice to haev options.