I've installed mods that change Vigilance and Meeko and want to keep them but I'd like to change all other dogs. As this is a .bsa packed and not just textures, I'm not sure if keeping the other 2 mods lower in the load order is enogh to do this or could cause some issues.
This is conceptually the dog mod I've been looking for, but I can't seem to get it to work.
I suspect a clash with Nether's Follower Framework has a hand in the issue, because it's supposed to make Stump a follower, but that feature doesn't seem to work with this mod active.
Stump starts off looking like his normal, un-overhauled self. If I use the enable/disable command (or recycleactor), I can get this mod's changes to implement. If I go into the nearby Inn and come back out, however, he reverts to normal. Sometimes, my ability to recruit him (from Nether's) is lost.
Anyone have a possible solution to this other than deep sixing my favorite follower mod?
Interesting... I started a new game and came upon Stump once again with this mod in my lineup. Here's some possibly helpful information, I hope...
-Clicking on Stump using the console, it shows that the mod Interesting NPCs was the last to make changes to him in my setup.
-Using Relationship Dialogue Overhaul, in which you can change NPC values including their disposition level toward you, it doesn't display as it normally would, and the values are unchangeable.
Maybe I'll 'Alternate Start' a quick game start in Riverwood and see if taking 3D NPCS, RDO, and NFF out of the lineup changes his follower behavior and/or visual appearance.
Removed all the aforementioned mods and the problem persists upon starting a new game. I do have 400+ mods, so something is conflicting most likely. I guess I should learn how to use the creation kit to identify such conflicts.
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I suspect a clash with Nether's Follower Framework has a hand in the issue, because it's supposed to make Stump a follower, but that feature doesn't seem to work with this mod active.
Stump starts off looking like his normal, un-overhauled self. If I use the enable/disable command (or recycleactor), I can get this mod's changes to implement. If I go into the nearby Inn and come back out, however, he reverts to normal. Sometimes, my ability to recruit him (from Nether's) is lost.
Anyone have a possible solution to this other than deep sixing my favorite follower mod?
I started a new game and came upon Stump once again with this mod in my lineup. Here's some possibly helpful information, I hope...
-Clicking on Stump using the console, it shows that the mod Interesting NPCs was the last to make changes to him in my setup.
-Using Relationship Dialogue Overhaul, in which you can change NPC values including their disposition level toward you, it doesn't display as it normally would, and the values are unchangeable.
Maybe I'll 'Alternate Start' a quick game start in Riverwood and see if taking 3D NPCS, RDO, and NFF out of the lineup changes his follower behavior and/or visual appearance.
Removed all the aforementioned mods and the problem persists upon starting a new game. I do have 400+ mods, so something is conflicting most likely. I guess I should learn how to use the creation kit to identify such conflicts.