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gg77

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gg77

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53 comments

  1. dionysist
    dionysist
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    • 111 kudos
    FYI - This is not compatible with Dynamic Animal Variants SPID, so if it is not working for you and you use that mod, that is why.
  2. ilovesweetrolls420
    ilovesweetrolls420
    • member
    • 0 kudos
    i just wanna give kudos to the creator of this mod, my beagle named Bo can now finally be by my side always forever <3. 
  3. eletrohero
    eletrohero
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    • 1 kudos
    hey, would be possible for you to release it with just the textures and no esp?
    1. deleted175775478
      deleted175775478
      • account closed
      • 2 kudos
      it's impossible. 
    2. usaid12345
      usaid12345
      • supporter
      • 20 kudos
      agreed thats literally impossible
  4. Nabexis
    Nabexis
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    • 7 kudos
    I love this mod. I hope someday it gets a fluffworks treatment.
    1. usaid12345
      usaid12345
      • supporter
      • 20 kudos
      agreed absolutely love this mod
  5. PsychoPuffo
    PsychoPuffo
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    I've installed mods that change Vigilance and Meeko and want to keep them but I'd like to change all other dogs. As this is a .bsa packed and not just textures, I'm not sure if keeping the other 2 mods lower in the load order is enogh to do this or could cause some issues. 
  6. AveryAttack
    AveryAttack
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    • 1 kudos
    While my own dog wasn't a mastiff the common dog model looks so much like he did I may cry too much when I play.
  7. hunlucansu
    hunlucansu
    • supporter
    • 6 kudos
    my game freezes when Barbas is in the scene. what should i do?
    1. gg77
      gg77
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      • 795 kudos
      ? I have not this problem. Someone else ?
    2. hunlucansu
      hunlucansu
      • supporter
      • 6 kudos
      maybe something to do with my load order. i removed only barbas from xedit and it works now :) thank you <3
  8. Mind4387
    Mind4387
    • supporter
    • 0 kudos
    Awsome definitely keeping this mod, my one suggestion is can you make a darker texture file for enb? Some dogs are too bright
    1. Wolke7
      Wolke7
      • member
      • 1 kudos
      Vote +1
  9. WayneNexus
    WayneNexus
    • member
    • 1 kudos
    This is conceptually the dog mod I've been looking for, but I can't seem to get it to work. 

    I suspect a clash with Nether's Follower Framework has a hand in the issue, because it's supposed to make Stump a follower, but that feature doesn't seem to work with this mod active. 

    Stump starts off looking like his normal,  un-overhauled self.  If I use the enable/disable command (or recycleactor), I can get this mod's changes to implement.  If I go into the nearby Inn and come back out, however, he reverts to normal.  Sometimes, my ability to recruit him (from Nether's) is lost.

    Anyone have a possible solution to this other than deep sixing my favorite follower mod? 
    1. WayneNexus
      WayneNexus
      • member
      • 1 kudos
      Interesting...
      I started a new game and came upon Stump once again with this mod in my lineup.  Here's some possibly helpful information, I hope...

      -Clicking on Stump using the console, it shows that the mod Interesting NPCs was the last to make changes to him in my setup.

      -Using Relationship Dialogue Overhaul, in which you can change NPC values including their disposition level toward you, it doesn't display as it normally would, and the values are unchangeable.

      Maybe I'll  'Alternate Start' a quick game start in Riverwood and see if taking 3D NPCS, RDO, and NFF out of the lineup changes his follower behavior and/or visual appearance.
    2. WayneNexus
      WayneNexus
      • member
      • 1 kudos
      hmm....

      Removed all the aforementioned mods and the problem persists upon starting a new game.  I do have 400+ mods, so something is conflicting most likely.  I guess I should learn how to use the creation kit to identify such conflicts.  
  10. urann07
    urann07
    • supporter
    • 2 kudos
    German Shepherd in markarth has wierd texture for NECK