There is a conflict with The Great Cities - Minor Cities and Towns SSE Edition (or the individual Falkreath version) as it modify Falkreath Jarl house > impossible to find the key ingame °° (or the vampire letter)
And adding the key with AddItem didn't work to unlock the door :p (still visited with trashy disable-spam, it was a random New Game, but when you add the lightning problem ... It's not usable currently on my side :s)
Anyone know how to fix skulls not registering? The first kill I got (movarth) put his skull on the thing automatically without me doing anything, but I've killed red eagle and the guy guarding the rueful axe and neither has shown up or registered, even with me clicking on their little skull place. Its still just empty
I made a small patch for The Great City of Falkreath which moves the black skull key back to its proper location. It's yours to use as you see fit. https://mega.nz/file/zhdxGLwS#dodRNM8u7N9QO7yyClEv9WxNTuUMxWncaGpOUua6hzA
This is a really cool home but your skull rank system has completely ruined it for me. If you're playing any sort of non traditional playthrough then you're screwed. I'm currently level 17 and can't even get crafting in my own home. It might not be so bad if it was clear exactly which things you could do and you could pick one and do it but you're really in the dark about most things. Such a shame.
There is a button in cellar you can push to activate all , if you wanted to , I do it each time , because I generally need some of the stations to craft things then and there, push the button and have all crafting n such done then all you need to build your ranks with amount of kills n named kills for skulls .. But yes is it a little on dark side, but its the atmosphere right ? , I try to lighten it a bit with jacksons mod n grab some lighting balls n bring back anytime I use this mod
For some reason every time I change the lighting it affects lighting outside of the Sepulchre, is there a fix for this? I really don't like using the default green lighting and want to use the brighter version, but if I keep it on the bright option it'll f*#@ up the lighting everywhere else.
Could you make a patch for Redbag's Falkreath? The entry is mostly in the ground, and for some reason the door to the hall of the dead is just floating where it normally is.
Is there any way to close the lid when you're inside/when you leave home? The keyhole on top doesn't seem to exist after entering the home (just the one underneath), and the one in the actual sarcophagus only works to open the lid, not to close it again. Anyone else having this problem? Intentional? Bug?
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And adding the key with AddItem didn't work to unlock the door :p (still visited with trashy disable-spam, it was a random New Game, but when you add the lightning problem ... It's not usable currently on my side :s)
And a patch for Wintersrun...
Cheers!
But yes is it a little on dark side, but its the atmosphere right ? , I try to lighten it a bit with jacksons mod n grab some lighting balls n bring back anytime I use this mod
If I select the display the item goes back into my inventory and if I re-select it. It just shows on the floor again.
Does anyone have any fixes for this?
I'm using VR if that helps
The entry is mostly in the ground, and for some reason the door to the hall of the dead is just floating where it normally is.