Huge update on all conversions with some much-needed improvements as well as an optional vanilla replacer. Xtudo's vanilla replacer meshes are not required and have options for Hide and/or Leather to replace. No meshes are included in these to reduce file size, so please do not forget to build beforehand. I completely redid these bodyslide conversions from the ground up, but there is always a good chance I might have missed something. If I did please let me know :)
Thoughts and suggestions on how to improve are always welcomed.
when using the chest pieces, the outfit itself works fine, but the body underneath seems to try and use physics, when i don't even have that. this makes the breasts clip trough the outfit when moving or jumping or (using directional movement) look to the right or left. not massively, but enough to bother me.... is there a way to fix this?
i managed to fix it in outfit studio eventually. it takes some learning on how to use it, but i managed it without following any tutorials myself.
you have to delete certain bones from the armor. specifically every non-essential one (arms, legs, spine, and any potential physics parts of the armor itself like the loincloth of steel plate armor). don't press the delete button though, that deletes part of the armor model instead of the bone you have highlighted.
this can be applied to just about every armor that has this issue
Hi Dym0niter, The no physics option shouldn't have any breast physics attached to the armor or the body underneath. I'll take a look at the meshes to be sure I placed them accordingly in the groups.
HI Potter1502, I think I didn't include it for both Leather Outfit 1 and 2 because I felt I was removing too much from the armor. I'll include a zap slider for the stockings in a future update.
Oh man I am glad to see these back. I came to download them mid august and I saw it was temporarily down for an update. So glad you brought this and the Nibenean ones back, thank you for the work!
I've always been fond of the outfit (all of Xtudo's works really!) but I've never been able to make this work properly. Then again I suck a mean popsicle at Bodyslide so the problem must lie with me.
Testing using an out-of-the-box CBBE body - curvy, no physics - and the original mod's CBBE Armor and Outfit 2.0. In Bodyslide I go to group filters, build the nifs for the static outfits from the curvy preset. I run a fresh game extra lean to avoid conflicts, other than the essentials for this mod just Alternate Start, AddItemMenu and their requirements.
There is a tearing below the shoulder on the front of all armor models. On the cuirass it's minor compared to the outfit, where the straps disappear into the body and bleed in and out of the chest but are never fully attached. Is there a simple thing I'm missing or not running one might diagnose? I attempted the sticky refresh but saw the same results (unless I've screwed that up too).
Ditto on this issue...using Shiva preset...tried changing weights...the straps on outfit and portions of the "white part" disappear as I "breathe"...there may be a way to fix that in outfit studio but I don't actually use that part [there are way too many buttons that I have no clue as to what they do :) ] and only got bodyslide to work at all by recently converting to CBBE (from years of UNPB)
as always...not criticizing (I do not have the skill sets) but hoping for advice/help
12/27: Hoping for a fix...great looking armors but that "tearing" at the straps and/or white clothing piece on the chest as my pirate lasses move or breathe is "immersion breaking" :)
Oh, I don't mind a little immersion bending. Divines know I've had a Recorder or two in my time. But absorbing leather boulder holders into my body isn't it.
Any update on this issue? Love the work that you did converting it to CBBE but the shoulder straps and chest are still bleeding into the body and it triggers my OCD lol
I might have had problems with the one CBBE version but since moving on to 3BA I've been able to take advantage of this and a great many of your other lovely conversions without a hitch. Thanks for sharing; I hope you got your computer issues sorted without too much trouble.
Can we get a 3ba on the vanlla conversion? I downloaded basically everything thinking the vanilla conversion would also get converted by this mod considering it's the same armor but i couldn't make it work, did i do something wrong or is this mod not touching the vanilla conversion?
I second this! I was hoping switching the mods around in my load order would fix it, but poor Irileth lost like four cup sizes in her new Colovian Leather Armor.
Had that same thing happen to me cause the first ones i remember that wore default leather armor in whiterun were Irileth and Jenassa, and went in to test it on them and came across that aswell lol
Xtudo uploaded the vanilla replacers a while back, but haven't been able to make a bodyslide support for this yet due to personal time. I'll try to include the vanilla replacers when I update the bodyside conversions.
Possible...? The original author is currently MIA. It seems like there is a CBBE conversion and is still up, so hopefully, it would be ok to upload support.
67 comments
Huge update on all conversions with some much-needed improvements as well as
an optional vanilla replacer.
Xtudo's vanilla replacer meshes are not required and have options for Hide and/or Leather to replace.
No meshes are included in these to reduce file size, so please do not forget to build beforehand.
I completely redid these bodyslide conversions from the ground up, but there is always a good
chance I might have missed something. If I did please let me know :)
Thoughts and suggestions on how to improve are always welcomed.
It sounds like an issue with the 1st person meshes. I'll look into this and update this with a fix.
The animations with the plushie are from GomaPero pose packs. Do a google search for this.
you have to delete certain bones from the armor. specifically every non-essential one (arms, legs, spine, and any potential physics parts of the armor itself like the loincloth of steel plate armor). don't press the delete button though, that deletes part of the armor model instead of the bone you have highlighted.
this can be applied to just about every armor that has this issue
The no physics option shouldn't have any breast physics attached to the armor or the body underneath. I'll take a look at the meshes to be sure I placed them accordingly in the groups.
I don't have zap sliders for the stockings, for the CBBE Leather Outfit 2 (No Physics). Shouldn't they be there?
I think I didn't include it for both Leather Outfit 1 and 2 because I felt I was removing too much from the armor. I'll include a zap slider for the stockings in a future update.
Testing using an out-of-the-box CBBE body - curvy, no physics - and the original mod's CBBE Armor and Outfit 2.0. In Bodyslide I go to group filters, build the nifs for the static outfits from the curvy preset. I run a fresh game extra lean to avoid conflicts, other than the essentials for this mod just Alternate Start, AddItemMenu and their requirements.
There is a tearing below the shoulder on the front of all armor models. On the cuirass it's minor compared to the outfit, where the straps disappear into the body and bleed in and out of the chest but are never fully attached. Is there a simple thing I'm missing or not running one might diagnose? I attempted the sticky refresh but saw the same results (unless I've screwed that up too).
as always...not criticizing (I do not have the skill sets) but hoping for advice/help
12/27: Hoping for a fix...great looking armors but that "tearing" at the straps and/or white clothing piece on the chest as my pirate lasses move or breathe is "immersion breaking" :)
Thank you for letting me know about this issue. I'll try to post an update as soon as I can.
I might have had problems with the one CBBE version but since moving on to 3BA I've been able to take advantage of this and a great many of your other lovely conversions without a hitch. Thanks for sharing; I hope you got your computer issues sorted without too much trouble.