Skyrim Special Edition

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Gardemarin

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Gardemarin

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About this mod

The weapon can now be taken with a reverse grip.

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My previous work: PoisonHits




- It's pretty simple. The weapon is grabbed with a reverse grip if you are in a combat stance - if you are not in a combat stance, the weapon will be grabbed as usual.

Supported weapon ()

Daggers:
Iron Dagger
Steel Dagger
Orcish Dagger
Dwarven Dagger
Elven Dagger
Glass Dagger
Ebony Dagger
Daedric Dagger
Dragon Priest Dagger
Nettlebane
Mehrunes' Razor
Shiv
Alessandra's Dagger
Keening
Blade of Sacrifice
Blade of Woe
Blade of Woe
Skyforge Steel Dagger
Bloodthorn
Valdr's Lucky Dagger
Dragonbone Dagger
Nordic Dagger
Stalhrim Dagger


Enchanted weapons are not supported (!)

Crooked sword:
Scimitar - just for fan :)

And just one Akaviri katana:
Dragonbane - so that you understand the scale of the disaster if  maked conventional weapons deployable.


If you advise me on tanto mods, I will definitely add them.
Questions about wakizashi remain open, I don't know if they will look as great as an inverted tanto, but if you insist, why not.
This mod uses a simple script-based transmission scheme, I still can't think of how to improve the idea of ​​turning the weapon, just as I could not think of supporting a large number of copies of the same model as in the case of any enchanted weapon.
Quest daggers are also supported, but not in the story associated with quests.
The mechanics of the mod are such that when the weapon is turned over, it changes to a pre-deployed version and the only problem with the extended weapon is its terrible position when equipping, so the script tracks the moment when you don't need a weapon and just throws it away. To retrieve it and deploy it again, you will need to re-equip it every time. Because at the time of equipping, it is determined whether the weapon needs to be REVERSE or not.


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