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  1. jkrojmal
    jkrojmal
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    Welcome to my Pawned Prawn shop overhaulNow go explore,there's a little more to see than shown in the images!
    The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
    Big kudos to Teabag and DrMonops for the testing.
  2. jkrojmal
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    Regarding an All in one file

    There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.

    Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.

    So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.

    We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
  3. busboy7
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    I have an issue with the right corner of the shop has an empty void and when I move closer to the basement stairs the items and walls reappear as I get closer. After that the walls and objects disappear around the shop as I move the camera around. I have JKs interior patch collection and the ELFX checkbox enabled in collection. I have tried to uncheck ELFX on the interior patch but still have the same issue. any help?
    1. mrcaptainbob
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      These needs more attention I have the same issue but my mod list has alot of stability mods that might cause it.

      I was right. It was an optimization mod for interiors that is outdated. Forgot the name but check your bug fix and optimizing mods.
  4. SotiCoto
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    So JK doesn't have a VR headset and won't make an All-in-One because too much work... 

    ... but has nobody else since then bothered making an All-in-One and sharing it for the sake of we VR-playing folk?     I've had to cull off most of these because it absolutely isn't worth having so many extra ESPs for decorating individual buildings hogging precious space in the mod-list, and Wrye Bash is starting to throw a fit (and I suspect it may be making destructive edits to other mod files). 
    1. turtlegodking
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      Or you could learn Zmerge and make a merge yourself and then get upload permssions
    2. SotiCoto
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      I'm guessing that is a "no".  
      The question wasn't rhetorical, by the way. 
    3. Czasior
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      You're right, the answer is "no". We are just tired of answering the same questions over and over again. We'd have to rework all the patches for the All-in-One version. All the updates/additions would be another big pain in the arse. Presumably about a week after creating All-in-One version we'd start receiving questions about "AIO version without Bannered Mare/Mistveil Keep/Haelga's" because someone doesn't like it or want to use another overhaul for one or more interiors. The amount of potential work and issues would be much more problematic for the entire team than for the end user to learn how to merge what they need.
    4. SotiCoto
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      That seems an awful lot like you're answering a different question to the one asked...  but okay.   If absolutely no end users have merged what they need then it doesn't seem like it is any less problematic for them than "for the entire team". 
    5. robertgk2017
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      many people have probably merged all or some of JK's Interiors for themselves, but none have done so in any releasable manner as JK doesn't allow others to repost his mods.  The only exception to this is StoneSpiralGaming or Shane who handles the console port, which is a merged AIO.  

      "the entire team" is us the team of patchers that maintain the various patch hubs related to JKs interiors.  Janquel, Czasior, DrMonops, TeaBag, and several others including myself.  What  Czasior is saying is that it would be exponentially more problematic for us to handle the patch hubs if there was an AIO of the JKs interiors and/or various mix n' match combos of them, it'd require probably 100x the current number of patches which would be most certainly unmanageable.  This is one of the primary reasons JK has no plans to do an AIO public release.

      Hopefully that was better phrasing.
    6. SotiCoto
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      The only exception to this is StoneSpiralGaming or Shane who handles the console port, which is a merged AIO.  
      So... there is one... but only on consoles?  Did I understand that right?
      Hmm... 


      it'd require probably 100x the current number of patches which would be most certainly unmanageable.
      I see.  Makes sense.  Though I think end users could probably make patches more easily than a merge... not that I know how to merge, so my speculation is meaningless.  Regardless, you clarified the issue. 


      Hopefully that was better phrasing.
      Absolutely.  Thanks. 
    7. Janquel
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      So... there is one... but only on consoles?  Did I understand that right?


      Consoles operate under different restrictions - there's both a 5GB file limit across all mods, as well as a lower plugin limit (ESL flagging isn't a thing there, and even then I seem to recall that consoles can't get up to the full 254?). The same folks handle the merge (which in some cases doesn't include the ones which include larger meshes because of that 5GB limit, I think it is), as WELL as the patches for that merge - it's basically a "permission to port" and they handle the details.
    8. SotiCoto
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      The same folks handle the merge (which in some cases doesn't include the ones which include larger meshes because of that 5GB limit, I think it is), as WELL as the patches for that merge - it's basically a "permission to port" and they handle the details.
      I'm guessing they have far fewer patches to deal with on account of far fewer mods having console compatibility in the first place. 
  5. ENI1ELSE
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  6. teresatiger
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    I love all your location overhauls! Can I ask which lighting mods you're using for the interiors? Also, is the chandelier (with the horn lights) part of your mod? Because I don't see it in my game and am wondering if that's part of a separate lighting mod or something. Thanks!
  7. rebornfighter98
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    Is there a "JK's Skyrim Interiors" mod pack yet like there was "JK's Skyrim"?
    1. Teabag86
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      I've put the answer in a spoiler for you.
      Spoiler:  
      Show
    2. rebornfighter98
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      Omg right above my post I'm really sorry that was dumb. oh okay they're ESL flagged, that was my concern.

      Thank you and sorry again.
    3. Teabag86
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      LOL. No worries at all. Don't be too harsh on yourself, it happens all the time. You aren't dumb, you just posted before reading. The response is a simply a deterrent for others asking the same question. Cheers.
    4. rebornfighter98
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      Alright cool. I haven't been on nexus in awhile so I lost my tendency to look around for FAQs and what not lol.

      Thanks again!
  8. Wulbug
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    Hey, i like no .... i love your Interieur Mods,  there are very nice, not too many clutter and good about the compatibility with  Mods they ad or change NPC  and other Immersion Mods.

    But here i see a big Problem:

    Please make a version without the dockside changes.
    This is incompatible with many popular Mods,  like Riften Docks, Pathways, The Hold, Song of the Green....

    Otherwise there are many Patches needed.

    Thank you for all your other great Mods!

    P.S. Do yo ever think about a Fomod modular JK'S SKYRIM ?
    Since 2019 the Mod isn't in my Modlist, too many problems with other popular mod's in some cities.
    But i miss it with the T Skyrim Riverwood addone.

    1. Niteshade0
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      What issue does Auri Song of the green have with these?
    2. Janquel
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      Guessing he was just going off the various docks ones. Riften Docks Overhaul has a small patch with Song of the Green, because it shifts a few trees and flowers and such at the southern end of the docks, and clips with those. That doesn't directly interfere with Pawned Prawn, though.

      RDO actually just had a new release which removes the conflicts with Pawned Prawn, so patching isn't necessary :)
    3. Niteshade0
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      Ah I see, I was curious as I have that follower in my load order and was worried I missed something I may have needed to find a patch for. Don't believe I have that docks overhaul tho, maybe I'll look it up, but I should probably focus on finalizing my setup so i can try an actual game start hah.
    4. Janquel
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      Yeah, I'm guessing that the edits there were for something not fully (or yet?) implemented? I'm not actually sure what the edits there are for, even after digging around in the plugin a smidge :P

      Also, I suppose I should make one amendment to my previous statement: I found a collision box which did slightly interfere with NPC navigation in RDO, I'll be uploading a small tweak to the Pawned Prawn momentarily that should take care of that :)
    5. aproco
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      If I'm not mistaken, Auri's original starting location was a camp somewhere near the Riften docks. The author made a house for her in Falkreath instead in a later update. I would bet that's what the edits are from.
    6. Janquel
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      Ah, I was never aware of that.

      Cool to know!
    7. arkayn71
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      Riften Docks Pathways really only needs a couple of railings removed and either moving the ramp or changing to stair to become compatible.
      Ramp area
      https://imgur.com/i4ACr2p
      Railings
      https://imgur.com/uz2Drtz

  9. Niteshade0
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    Would these cause issues installed mid save? I know some mods can be fine if added but others can cause issues if not used on a new save.  I was still finishing up a modlist to play and was curious as I absolutely love using the JK overhauls in my game.
    I didn't notice anything mentioned in the description unless I completely overlooked it in which case my apologies. 
    1. LeddBate
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      The only issues you might run into is if a "primary" NPC at that location used a particular bed or chair that JK may have moved. For example, when I installed JK's Blue Palace, the throne had been shifted to a more central position. But because I had already visited there before installing, and Elisif had sat on the throne in the old position, it had become "locked" (for lack of a better way of putting it) at the old position. But this is probably unlikely for the Pawned Prawn. I've installed every one of JK's overhauls and only run into the Blue Palace situation. (Which was well-documented.)

      TL/DR: Probably safe. A chair and/or bed MIGHT be out of position.
    2. Teabag86
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      Thanks LeddBate. Just to add to that I think the Blue Palace is about the only one with a persistent reference that gets baked into your save. Most AI packages just use the cell as a reference and bed and idle marker ownership means they sleep and interact in the right spot. Prior to release Janquel generally checks for compatibility with other mods like 3DNPC and if a chair is assigned as part of a package (making it persistent) then JK will leave it in the original position for better compatibility.
    3. Niteshade0
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      Thanks @ LeddBate and @Teabag for the responses and clarifications.

      I was mainly just sort of thinking ahead that i'm trying to iron out as many kinks as I can out of my load order before starting a proper save up so I'd hate to have to start a new save if I can avoid it and with there being a possibility( *hopes* ) of more JK interior overhauls that I won't have to choose between missing out on them and starting fresh lol.

      Appreciate the replies!
  10. GoddRighteousOward
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    Spanish word for "Greatest Interior Modder Ever" is JK
  11. SETVI
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    Hi, any plan to make a patch for "Riften Docks Pathways" please?
  12. TheHunterWithTools
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    Please do an overhaul for the Dead Man's Drink!