Skyrim Special Edition
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GabeCamomescro

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GabeCamomescro

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11 comments

  1. Alb1986
    Alb1986
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    Dont know if someone will reply here, but could someone port it to esl...and could you make the ritual stone effect raise any kind of npc, no matter the level ,,,I MEAN ANY! REALLY, ANY ! NO LIMITS!
  2. RasenSOR3
    RasenSOR3
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    Not sure why, but sometimes they are stuck/don't move after reanimation. They for example don't get hit by magic so draggin them with telekinesis doesn't work, but sometimes it does work lol. Maybe it's a vanilla glitch? 
    I don't have any other mod that alters any if the stones.  So idk. I don't know if this happend before i started a new playthrough. 
  3. Mistle24
    Mistle24
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    Any way to maybe upload a version without the 1 hour timer? and back to the normal 2 min? just wondering.
    1. GabeCamomescro
      GabeCamomescro
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      No, but I met you halfway. I added a spell called Disintegrate that you can use to kill any controlled creature (should work on summons, raised, etc). I tested it and it does nothing to normal creatures/NPCs, and won't even generate aggro on them. This way, you can destroy individual raised creatures and trim things down to the better ones.
    2. RasenSOR3
      RasenSOR3
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      can't you just edit in xedit? 
  4. KreativeBreed
    KreativeBreed
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    Any way to lengthen the timer from 1 hour?
  5. Narielm1337
    Narielm1337
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    I added this mod and now I cant unequip and reequip Aetherial Crown to spam the stone?
  6. Joeyjoejoejrshabado
    Joeyjoejoejrshabado
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    Like the mod but I have a problem. After a while reanimated hostile minions (bandits for example) suddenly turn hostile again. I am guessing it is cause of another mod, maybe OBIS. 
    1. GabeCamomescro
      GabeCamomescro
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      Yeah, I am thinking it is another mod. I reanimate all kinds of things and they only turn on me if I damage them too much with my spells and such. After the timer runs out they just drop dead.

      The Deanimate spell will turn anything still under the Ritual Stone spell to ash, though. It does something like 20k damage, so if they are still reanimated but buggy, hit them with that.
  7. Paltiel
    Paltiel
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    First off, great mod!  It's boatloads of fun running into a Falmer dungeon with several bandits non-compensated, volunteer interns and coming out with a small horde of minions.

    Two requests:
    - Please consider releasing this as a lite mod (i.e. ESPFE) that won't take up a load slot.  Just enabling the ESL flag is sufficient, since the mod seems to already be compacted.
    - Could it please be noted that the 1 hour limit is in real time, as opposed to in-game time?  After returning to Whiterun, going into Breezehome, and sleeping for eight hours, my minions were still hanging around, instead of just dead on the floor.  Talk about a pleasant surprise!  ^_^
    1. GabeCamomescro
      GabeCamomescro
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      I just tried and it wouldn't let me due to some of the IDs used. I do not mod often so do not have the background to go in and force it to do things it says it won't, sorry. I honestly just make these mods for me if I cannot find one already up and share it in case others want it.