Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

RowanMaBoot

Uploaded by

RowanMaBoot

Virus scan

Safe to use

Tags for this mod

9 comments

  1. XrRydr
    XrRydr
    • premium
    • 1 kudos
    Can you help me understand what the values for the vampire percent attributes do?  If I want vampires to have 25% more health than the base race, then do I put 0.25, 1.25, or 2.5, or 25?  I thought that you'd put 25 for a 25% increase, but since the default value for vampire health is 0.9 and I assume that you're not giving vampires 0.9% health, maybe that means 90% health instead.

    It's been over a year since any activity, but the patcher seems cool.
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 391 kudos
      Hey - apologies for the late response, in case you're still wondering - but your assumption is correct here. The values are a modifier / deviation from the base values, where 1.0 is the original value and 0.9 is 90% or 1.25 125%.
    2. XrRydr
      XrRydr
      • premium
      • 1 kudos
      Makes sense, thanks!
  2. HaVeNII7
    HaVeNII7
    • premium
    • 6 kudos
    Looking forward to the next release.
  3. lucase5
    lucase5
    • premium
    • 0 kudos
    This is exactly what I needed!! Thank you!! 

    Do i need to reset cells?
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 391 kudos
      No problem! Glad you like it!

      I'm actually not too sure - I'd assume not, since these are strictly base stat modifications - but I'm not familiar with how Skyrim stores that sort of data. If you have or use a mod that displays HP of enemies, you should be able to check with the .esp enabled versus without it enabled. If you are able to check, please let me know if you need to reset cells or not - would be much appreciated!
  4. Kreyd
    Kreyd
    • member
    • 16 kudos
    I like the idea a lot but "This doesn't impact hitpoints gain by level, only base hitpoints."

    This make the mod irelevant then :/

    Each race should win different hit point per level, like for every other stats... So you can have Orsimer with a big HP pool around Lv30 but they will be rather slow, and the opposite for a Bosmer who will win smaller HP point per Lv but will see his speed increase by a tiny %

    etc etc
    1. RowanMaBoot
      RowanMaBoot
      • premium
      • 391 kudos
      The next update will include the ability to adjust the hitpoint gain per level setting, however it should be noted that the HP gain per level function is global (this is just how Skyirm has it set up) - so it affects all races equally.

      In the base game, what differentiates all races (DogRace versus OrcRace) is the base hitpoints, and then the level of the character. And on top of that, the class.

      So if you set Orc base HP to 120, at level 30 they'll have 270 HP, whilst a Bosmer with 50 base HP will have 200 HP.

      I'll be uploading a Morrowind-style config with different stats for each races.

      I'll look into seeing if I can devise a work-around to achieve what you're looking for!
  5. RowanMaBoot
    RowanMaBoot
    • premium
    • 391 kudos
    First release! Please let me know if there are any issues - this is the first mod of this nature I've done, and I haven't had the ability to test it on another machine.