Funnily enough... TBH I did not necessarily like the look of Lisette from your screenshots, but was actually just looking for a single replacer that replaced only her because I was desperately troubleshooting a new CTD that pointed to Lisette only -- and I found your mod.
This is one of those cases where I have no idea what is interacting with your mod, but it has changed the look of Lisette in my game to something that I find very appealing! :) Now I think I have to download and try a number of your other mods and see what kind of pleasantly surprising good looks I get.
I released the "fancy" variation featuring a blue Eilhart Dress and black angle booties. None of the variations include assets from other mods, so you'll need those mods in your load order.
I also gave "fancy" Lisette an iron dagger that is invisible in my game and I hope is invisible in other people's games. I didn't like the look of the dagger with the fancy dress.
Anyway, if people see or don't see the dagger for "fancy" Lisette, I'd like to know about it. If it works, then I can use the same technique for future NPC's. If not, then I can try something else.
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Funnily enough... TBH I did not necessarily like the look of Lisette from your screenshots, but was actually just looking for a single replacer that replaced only her because I was desperately troubleshooting a new CTD that pointed to Lisette only -- and I found your mod.
This is one of those cases where I have no idea what is interacting with your mod, but it has changed the look of Lisette in my game to something that I find very appealing! :) Now I think I have to download and try a number of your other mods and see what kind of pleasantly surprising good looks I get.
Anyway, for now kudos & GJ to you!
I also gave "fancy" Lisette an iron dagger that is invisible in my game and I hope is invisible in other people's games. I didn't like the look of the dagger with the fancy dress.
Anyway, if people see or don't see the dagger for "fancy" Lisette, I'd like to know about it. If it works, then I can use the same technique for future NPC's. If not, then I can try something else.