I would like to expand the amount of fonts and also address some legibility issues with some fonts. So if you have any suggestions for new/replacement, Cyrillic or CJK fonts please comment below (preferably with a dl link of some kind). The full list of existing fonts can be found in the 'fontconfig.txt'.
Does anyone know if theres a way to make this work with Main Font Replacement SSE? ? I can't seem to get it working, always a bunch of squares in books
Firstly, you need to ensure that Scribes of Skyrim is after Main Font Replacment SSE in your load order.
Secondly, you will need to edit the 'fontconfig.txt' from Scribes of Skyrim (located in the interface folder) Find the section below and change to whatever Main Font Replacer is using in its 'fontconfig.txt'
; Console, UI & Menus ;;;;;;;;;;;;;;;;;;;;; map "$ConsoleFont" = "SovngardeConsole" Normal map "$StartMenuFont" = "Sovngarde" Normal map "$DialogueFont" = "Sovngarde" Normal map "$EverywhereFont" = "Sovngarde" Normal map "$EverywhereBoldFont" = "Sovngarde" Normal map "$EverywhereMediumFont" = "Sovngarde" Normal
hi, for those who have troubles with some fonts. you can tweak fontconfig.txt which comes with this mod. to do this you need: 1) open fontconfig.txt (located in interface folder) 2) find lines: map "$SkyrimBooks" , map "$HandwrittenFont" , map "$JournalFont" there are plenty of them and each comes with some number like map "$SkyrimBooks27" , map "$HandwrittenFont13" , map "$JournalFont09" 3) alongside this lines comes an equal sign. you need to replace lines after equal sing with: "SkyrimBooks_Gaelic" Normal <<<<this is for SkyrimBooks "SkyrimBooks_Handwritten_Bold" Normal <<<<<<<<<<< for HandwrittenFont and JournalFont for example: i have map "$HandwrittenFont03"= "HandwrittenBold" Normal i replace it with map "$HandwrittenBold03"= "SkyrimBooks_Handwritten_Bold" Normal this revert troublesome font to vanilla optionally if u like some font from this mod you can use it instead of vanilla for example: i like map "$HandwrittenFont03"= "HandwrittenBold" Normal but dont like map "$HandwrittenFont05"= "SeaweedScript" Normal i write map "$HandwrittenFont05"= "HandwrittenBold" Normal
4) to see how all font looks like and which font u want to replace u can install optional tests books patch, but it requires LotD. for those who dont use LotD and dont want to download 2gb mod for patch i made screenshots of those books: https://imgur.com/a/6fE53CZ
It's actually really easy to get this mod working with Oblivion Icons.
Open Oblivion Icons in your mod staging folder and then open fontconfig.ini and look at the text Then open Scribes of Skyrim through your mod staging folder and open the fontconfig.ini and look at the text.
Oblivion Icons has lines which are not present in Scribes of Skyrim, so what you do is select those lines and then copy paste them into Scribes of Skyrim I believe the lines are:
fontlib "Interface\Fonticon.swf" map "$Iconographia" = "Iconographia" Normal map "$SkyrimSymbolsFont" = "SkyrimSymbols" Normal map "$SkyrimBooks_UnreadableFont" = "SkyrimBooks_Unreadable" Normal
I'd recommend putting the two INI files side by side so you can see for yourself which Oblivion Icon lines just in case there's a line I forgot to post here.
The dear diary version of fontconfig.txt (and the _ru and _pl versions) in this mod has fontlib "Interface\mycustomfont.swf" and this makes mod organizer 2 show an error that a font that isn't installed is being referenced.
I don't think it causes any actual issues in-game, but I'm leaving this info for anyone that wants to get rid of the error.
Its the same for me, just tried the mod out for the first time with the mysticism and font error fix and i dont use any other font or UI mod, and every text in game is just boxes
WARNING: as of now, with version 0.9.5 of this mod and V6 of Legacy of the Dragonborn (LotD) there is a pretty serious problem where Scribes basically break 4 of the optional furniture upgrades for the LotD Safehouse. These upgrades are purchased as notes from "Bits and Pieces" in Solitude, and LotD has scripts tied to them so that after buying a note it is automatically removed from inventory and added to Safehouse furniture customization menu. Well, Scribes load after LotD and modify these notes, basically wiping their scripts. The worst part is, since LotD scripts initialize on new game only, if you apply a pretty simple fix (just forwarding relevant LotD records in SSEEdit), it will still do nothing on an existing save. Until this problem is sorted out one way or another one should think twice about running Scribes of Skyrim with the latest LotD - this may not be the only problem, it is just the first I noticed and personally experienced.
This might be the wrong place to follow up on this, but even with the plugin installed, I'm having trouble getting the greenhouse to activate. I've done everything I can think of. This whole game save is fresh from today. I bought the receipt for the patio greenhouse and read it with the plugin you made installed (not installed on a fresh save bc it now has a few hours of play on it, if that matters?). I even went up to the desk to see if toggling anything there would help, but it didn't.
Any next steps? It's not the end of the world if it doesn't work, but I suppose I can't safely uncheck SoS, buy the receipt, and then check it again after the greenhouse is built? Do I need to make a new save again (sigh)?
169 comments
So if you have any suggestions for new/replacement, Cyrillic or CJK fonts please comment below (preferably with a dl link of some kind).
The full list of existing fonts can be found in the 'fontconfig.txt'.
?
I can't seem to get it working, always a bunch of squares in books
Secondly, you will need to edit the 'fontconfig.txt' from Scribes of Skyrim (located in the interface folder)
Find the section below and change to whatever Main Font Replacer is using in its 'fontconfig.txt'
; Console, UI & Menus
;;;;;;;;;;;;;;;;;;;;;
map "$ConsoleFont" = "SovngardeConsole" Normal
map "$StartMenuFont" = "Sovngarde" Normal
map "$DialogueFont" = "Sovngarde" Normal
map "$EverywhereFont" = "Sovngarde" Normal
map "$EverywhereBoldFont" = "Sovngarde" Normal
map "$EverywhereMediumFont" = "Sovngarde" Normal
Hope this makes sense.
to do this you need:
1) open fontconfig.txt (located in interface folder)
2) find lines: map "$SkyrimBooks" , map "$HandwrittenFont" , map "$JournalFont"
there are plenty of them and each comes with some number like map "$SkyrimBooks27" , map "$HandwrittenFont13" , map "$JournalFont09"
3) alongside this lines comes an equal sign. you need to replace lines after equal sing with:
"SkyrimBooks_Gaelic" Normal <<<<this is for SkyrimBooks
"SkyrimBooks_Handwritten_Bold" Normal <<<<<<<<<<< for HandwrittenFont and JournalFont
for example:
i have map "$HandwrittenFont03"= "HandwrittenBold" Normal
i replace it with map "$HandwrittenBold03"= "SkyrimBooks_Handwritten_Bold" Normal
this revert troublesome font to vanilla
optionally if u like some font from this mod you can use it instead of vanilla
for example:
i like map "$HandwrittenFont03"= "HandwrittenBold" Normal
but dont like map "$HandwrittenFont05"= "SeaweedScript" Normal
i write map "$HandwrittenFont05"= "HandwrittenBold" Normal
4) to see how all font looks like and which font u want to replace u can install optional tests books patch, but it requires LotD.
for those who dont use LotD and dont want to download 2gb mod for patch i made screenshots of those books:
https://imgur.com/a/6fE53CZ
Open Oblivion Icons in your mod staging folder and then open fontconfig.ini and look at the text
Then open Scribes of Skyrim through your mod staging folder and open the fontconfig.ini and look at the text.
Oblivion Icons has lines which are not present in Scribes of Skyrim, so what you do is select those lines and then copy paste them into Scribes of Skyrim
I believe the lines are:
fontlib "Interface\Fonticon.swf"
map "$Iconographia" = "Iconographia" Normal
map "$SkyrimSymbolsFont" = "SkyrimSymbols" Normal
map "$SkyrimBooks_UnreadableFont" = "SkyrimBooks_Unreadable" Normal
I'd recommend putting the two INI files side by side so you can see for yourself which Oblivion Icon lines just in case there's a line I forgot to post here.
fontlib "Interface\mycustomfont.swf"
and this makes mod organizer 2 show an error that a font that isn't installed is being referenced.
I don't think it causes any actual issues in-game, but I'm leaving this info for anyone that wants to get rid of the error.
These upgrades are purchased as notes from "Bits and Pieces" in Solitude, and LotD has scripts tied to them so that after buying a note it is automatically removed from inventory and added to Safehouse furniture customization menu. Well, Scribes load after LotD and modify these notes, basically wiping their scripts. The worst part is, since LotD scripts initialize on new game only, if you apply a pretty simple fix (just forwarding relevant LotD records in SSEEdit), it will still do nothing on an existing save.
Until this problem is sorted out one way or another one should think twice about running Scribes of Skyrim with the latest LotD - this may not be the only problem, it is just the first I noticed and personally experienced.
https://www.mediafire.com/file/1r7u9y66rh09auk/ScribesofSkyrim.rar/file
There is an updated plugin to use for the time being until the author updates this mod.
This might be the wrong place to follow up on this, but even with the plugin installed, I'm having trouble getting the greenhouse to activate. I've done everything I can think of. This whole game save is fresh from today. I bought the receipt for the patio greenhouse and read it with the plugin you made installed (not installed on a fresh save bc it now has a few hours of play on it, if that matters?). I even went up to the desk to see if toggling anything there would help, but it didn't.
Any next steps? It's not the end of the world if it doesn't work, but I suppose I can't safely uncheck SoS, buy the receipt, and then check it again after the greenhouse is built? Do I need to make a new save again (sigh)?
sorry for the lack of effort post i am ill