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azazel1125

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azazel1125

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  1. azazel1125
    azazel1125
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    FONT SUGGESTIONS
    I would like to expand the amount of fonts and also address some legibility issues with some fonts.
    So if you have any suggestions for new/replacement, Cyrillic or CJK fonts please comment below (preferably with a dl link of some kind).
    The full list of existing fonts can be found in the 'fontconfig.txt'.
  2. gibbothegracious
    gibbothegracious
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    Does anyone know if theres a way to make this work with Main Font Replacement SSE?
    ?
    I can't seem to get it working, always a bunch of squares in books
    1. azazel1125
      azazel1125
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      Firstly, you need to ensure that Scribes of Skyrim is after Main Font Replacment SSE in your load order.

      Secondly, you will need to edit the 'fontconfig.txt' from Scribes of Skyrim (located in the interface folder)
      Find the section below and change to whatever Main Font Replacer is using in its 'fontconfig.txt'

      ; Console, UI & Menus
      ;;;;;;;;;;;;;;;;;;;;;
      map "$ConsoleFont"                    = "SovngardeConsole" Normal
      map "$StartMenuFont"                = "Sovngarde" Normal
      map "$DialogueFont"                    = "Sovngarde" Normal
      map "$EverywhereFont"                = "Sovngarde" Normal
      map "$EverywhereBoldFont"            = "Sovngarde" Normal
      map "$EverywhereMediumFont"            = "Sovngarde" Normal

      Hope this makes sense.
    2. golivie
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      Thank you so much for these instructions, they worked beautifully with other fonts! 
    3. Rusey
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      Helped me too but with a different font. Thanks much. I suggest a sticky of the instructions. :)
  3. Safobi
    Safobi
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    hi, for those who have troubles with some fonts. you can tweak fontconfig.txt  which comes with this mod.
    to do this you need:
    1) open fontconfig.txt  (located in interface folder)
    2) find lines: map "$SkyrimBooks" , map "$HandwrittenFont" , map "$JournalFont"
     there are plenty of them and each comes with some number like map "$SkyrimBooks27" , map "$HandwrittenFont13" , map "$JournalFont09"
    3) alongside this lines comes an equal sign. you need to replace lines  after  equal sing with:
     "SkyrimBooks_Gaelic" Normal                                 <<<<this is for SkyrimBooks
    "SkyrimBooks_Handwritten_Bold" Normal          <<<<<<<<<<< for HandwrittenFont and  JournalFont
    for example: 
    i have map "$HandwrittenFont03"= "HandwrittenBold" Normal
    i replace it with map "$HandwrittenBold03"= "SkyrimBooks_Handwritten_Bold" Normal
    this revert troublesome font to vanilla
    optionally if u like some font from this mod you  can use it instead of vanilla 
    for example:
    i like map "$HandwrittenFont03"= "HandwrittenBold" Normal
    but dont like map "$HandwrittenFont05"= "SeaweedScript" Normal
    i write map "$HandwrittenFont05"= "HandwrittenBold" Normal


    4) to see how  all font looks like and which font u want to replace u can install optional tests books patch, but it requires LotD.
    for those who dont use LotD and dont want to download 2gb mod for patch i made screenshots  of those books: 
    https://imgur.com/a/6fE53CZ
  4. garhaka
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    It's actually really easy to get this mod working with Oblivion Icons. 

    Open Oblivion Icons in your mod staging folder and then open fontconfig.ini and look at the text
    Then open Scribes of Skyrim through your mod staging folder and open the fontconfig.ini and look at the text.

    Oblivion Icons has lines which are not present in Scribes of Skyrim, so what you do is select those lines and then copy paste them into Scribes of Skyrim
    I believe the lines are:

    fontlib "Interface\Fonticon.swf"
    map "$Iconographia" = "Iconographia" Normal
    map "$SkyrimSymbolsFont" = "SkyrimSymbols" Normal
    map "$SkyrimBooks_UnreadableFont" = "SkyrimBooks_Unreadable" Normal

    I'd recommend putting the two INI files side by side so you can see for yourself which Oblivion Icon lines just in case there's a line I forgot to post here. 
  5. gogowilliam
    gogowilliam
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    Is it possible to make this work with Oblivion Interaction Icons?
    1. ZetexOtm
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      Yes. You have to edit the "fontconfig.txt" to include the fonts from Oblivion Interaction Icons. Works for me.
  6. LawLeewer
    LawLeewer
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    This mod works with the latest version of LoTD?  All I get are squares.   I've tried setting this mod last in my load order and nothing changes
  7. jdg916
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    Would love to see a patch for Books of Skyrim SE
  8. MrFastZombie
    MrFastZombie
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    The dear diary version of fontconfig.txt (and the _ru and _pl versions) in this mod has fontlib "Interface\mycustomfont.swf"
    and this makes mod organizer 2 show an error that a font that isn't installed is being referenced. 

    I don't think it causes any actual issues in-game, but I'm leaving this info for anyone that wants to get rid of the error.
    1. toostruus
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      Thanks. This was making me nuts.
  9. Harry8388
    Harry8388
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    Hey does anyone know how i can fix my skyrim, all text are boxes, i can interact with the game, happened after i downloaded this mod
    1. azazel1125
      azazel1125
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      Check your load order. This must overwrite any other mods that change the fonts.
    2. beelzeb0ss1aj
      beelzeb0ss1aj
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      Its the same for me, just tried the mod out for the first time with the mysticism and font error fix and i dont use any other font or UI mod, and every text in game is just boxes
  10. Mirovoi00
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    WARNING: as of now, with version 0.9.5 of this mod and V6 of Legacy of the Dragonborn (LotD) there is a pretty serious problem where Scribes basically break 4 of the optional furniture upgrades for the LotD Safehouse.
    These upgrades are purchased as notes from "Bits and Pieces" in Solitude, and LotD has scripts tied to them so that after buying a note it is automatically removed from inventory and added to Safehouse furniture customization menu. Well, Scribes load after LotD and modify these notes, basically wiping their scripts. The worst part is, since LotD scripts initialize on new game only, if you apply a pretty simple fix (just forwarding relevant LotD records in SSEEdit), it will still do nothing on an existing save.
    Until this problem is sorted out one way or another one should think twice about running Scribes of Skyrim with the latest LotD - this may not be the only problem, it is just the first I noticed and personally experienced.
    1. sirjesto
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      There's a few other things besides that that will not function correctly as well, but fear not.

      https://www.mediafire.com/file/1r7u9y66rh09auk/ScribesofSkyrim.rar/file

      There is an updated plugin to use for the time being until the author updates this mod.
    2. Mirovoi00
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      Thank you, can I ask what are these other things and what did you update in the plugin?
    3. carkur
      carkur
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      Hey! Thanks for making this plugin.

      This might be the wrong place to follow up on this, but even with the plugin installed, I'm having trouble getting the greenhouse to activate. I've done everything I can think of. This whole game save is fresh from today. I bought the receipt for the patio greenhouse and read it with the plugin you made installed (not installed on a fresh save bc it now has a few hours of play on it, if that matters?). I even went up to the desk to see if toggling anything there would help, but it didn't.

      Any next steps? It's not the end of the world if it doesn't work, but I suppose I can't safely uncheck SoS, buy the receipt, and then check it again after the greenhouse is built? Do I need to make a new save again (sigh)?
  11. Madmatt1994
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    Book Covers Skyrim - Lost Library patch please
    sorry for the lack of effort post i am ill
  12. variantindo
    variantindo
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  13. TinyBison
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    Currently causes issues with Legacy of The Dragonborn, bugs out the furnishing books for the safehouse