Why would someone waste my time with such irritating and uninformed comments? It doesn't make any sense to me because it just earns him an automatic ban which, even for someone who doesn't give a damn, is not a such a huge gain -- ignoring my pages would produce the same with less effort.
The scope of this mod is obviously to allow a good chance of not having them hostile ("Changes the AI ...") If you press on and make them hostile, they can be killed as usual ("... they are more likely to stay alive.")
I love your mods Tarlazo, but I must say ya gotta add more details about what you are doing to vanilla records, and how it relates with other mods for people who haven't played that much Skyrim t-t
"Changes the AI" is the important part and explains the whole mod, even to those who haven't played much. "other small details" decribes something inconsequential which shouldn't worry anyone. "they're more likely to stay alive" is of course what I hope to achieve, but still allowing them to be killable and without boorishly setting them 'protected' or 'essential'. And "how it relates with other mods" is something I really don't know. Do you expect me to look at -- or donwnload and analyze -- the 54,642 mods available? XD
Awesome mod idea. But, id just make it a bit modular, only because I like seeing the thalmor fight the one cannibal and having them take care of him for me.
Well, I like Hannibal. I guess you're missing a little detail: if I wanted to see him dead, I would have left him out of the mod.
You can easily personalize it for yourself, though. For example, create a new "cannibal" faction with the Thalmor one set as enemy and add it to the dude, then copy the vanilla Thalmor faction to the mod and add the cannibal faction as enemy. That should do the trick.
And then there is me who immediately went out of his way to put each of these poor souls out of their misery after deciding that they were suffering from severe mental health problems and abysmal quality of life conditions. Oof.
Thanks but... sorry, this will be last one :( I want to be a successful modder and I've decided to dedicate myself to clothing, followers, NPCs, and presets. BHUNP/CBBE/3BA/3BBB/SOS with physics, of course :)
26 comments
It doesn't make any sense to me because it just earns him an automatic ban which, even for someone who doesn't give a damn, is not a such a huge gain -- ignoring my pages would produce the same with less effort.
The scope of this mod is obviously to allow a good chance of not having them hostile ("Changes the AI ...")
If you press on and make them hostile, they can be killed as usual ("... they are more likely to stay alive.")
"other small details" decribes something inconsequential which shouldn't worry anyone.
"they're more likely to stay alive" is of course what I hope to achieve, but still allowing them to be killable and without boorishly setting them 'protected' or 'essential'.
And "how it relates with other mods" is something I really don't know.
Do you expect me to look at -- or donwnload and analyze -- the 54,642 mods available? XD
It's the little details in modding that matter.
I guess you're missing a little detail: if I wanted to see him dead, I would have left him out of the mod.
You can easily personalize it for yourself, though.
For example, create a new "cannibal" faction with the Thalmor one set as enemy and add it to the dude, then copy the vanilla Thalmor faction to the mod and add the cannibal faction as enemy.
That should do the trick.
I want to be a successful modder and I've decided to dedicate myself to clothing, followers, NPCs, and presets.
BHUNP/CBBE/3BA/3BBB/SOS with physics, of course :)
I always found it a bit sad to see a modder with your talents waste their time on useless stuff like Fixed Dragon Stalking Fix.
It's decided then!!
Fame and riches, I'm coming!!! [in every sense of the word]