I really like this mod. I just wish it could be used together with XXawesome_potionsXX. Technically you CAN do that but if done so only potions of well being will be replaced by grim potions and those potions are somewhat rare so there is a fair chance you see like 1 or 2 etc.
So are these specific to potions? Or poisons? I think they would be better geared towards poisons to differentiate from actual potions. That being said, they are (as Disconnectedgamer says) excellent.
Any way to make them specifically for poisons so I can keep the XxAwesomePotionsxX I'm running? I'd like to use both, yours for poisons, the other for potions. The bottles would be a built-in warning sign. I'm afraid I'm not very knowledgeable about how the two are assigned, so I'd probably have to do some research to find out and you may know off the top of your head.
But nice work. I may have to switch anyway if they can't be assigned. They just seem a little "grim" for potions.
the first image is the potions and the second image is poisons when installing the mod most mod loaders let you chose which file to keep when overwriting another mod
Actually I have one more question. If I were to try something like combining your mod for poisons and XxAwesomePotionsxX for potions I have a conundrum. XxAPxX has a few patches reliant on that mod esp. ASM, etc. So if I took your models/textures and inserted them into that mod, maintaining it's file naming and replacing the existing meshes/textures all while keeping the XxAPxX esp name, it should technically work, right? It would just be recognizing that esp name with some of your meshes in that mod.
Sorry, I'm mixing myself up because I insist on working on more than one thing at once. Someday I am going to play this game again instead of modding. I know it.
EDIT: Ooooh, you know what this needs? ENB Lights. Glowing potions always seem more magical. Sorry. I've been on a download-ENB-Light-based-mods kick lately to see how much it will take before my video card cries. Just seemed like a candidate for it.
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Did i did something wrong?
Any way to make them specifically for poisons so I can keep the XxAwesomePotionsxX I'm running? I'd like to use both, yours for poisons, the other for potions. The bottles would be a built-in warning sign. I'm afraid I'm not very knowledgeable about how the two are assigned, so I'd probably have to do some research to find out and you may know off the top of your head.
But nice work. I may have to switch anyway if they can't be assigned. They just seem a little "grim" for potions.
when installing the mod most mod loaders let you chose which file to keep when overwriting another mod
Sorry, I'm mixing myself up because I insist on working on more than one thing at once. Someday I am going to play this game again instead of modding. I know it.
EDIT: Ooooh, you know what this needs? ENB Lights. Glowing potions always seem more magical. Sorry. I've been on a download-ENB-Light-based-mods kick lately to see how much it will take before my video card cries. Just seemed like a candidate for it.