Skyrim Special Edition
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Naxmaardur

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Naxmaardur

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14 comments

  1. Armorga
    Armorga
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    I really like this mod. I just wish it could be used together with XXawesome_potionsXX. Technically you CAN do that but if done so only potions of well being will be replaced by grim potions and those potions are somewhat rare so there is a fair chance you see like 1 or 2 etc.
  2. Janthedark
    Janthedark
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    Soo i installed Grim potions - potions and poisons meshes and every potion its purple.

    Did i did something wrong?
    1. Vespere
      Vespere
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      Did you download one of the textures also? The main files only have meshes and no textures.
    2. Janthedark
      Janthedark
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      No, thanks and sorry, my english is bad soo i was like "shoult i download this or not..." and welp, thats it, thanks, imma try that 
  3. Psykrom
    Psykrom
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    First screenshot with the gargoyle on the flask in the right corner as blood potion, and I am ready to spill rivers of blood!
  4. xDariina
    xDariina
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    Nice 
  5. UltraGrim
    UltraGrim
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    The second image potions looks cool. I would love to see them as blood potions
  6. Skinjack
    Skinjack
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    So are these specific to potions? Or poisons? I think they would be better geared towards poisons to differentiate from actual potions. That being said, they are (as Disconnectedgamer says) excellent.

    Any way to make them specifically for poisons so I can keep the XxAwesomePotionsxX I'm running? I'd like to use both, yours for poisons, the other for potions. The bottles would be a built-in warning sign. I'm afraid I'm not very knowledgeable about how the two are assigned, so I'd probably have to do some research to find out and you may know off the top of your head.

    But nice work. I may have to switch anyway if they can't be assigned. They just seem a little "grim" for potions.
    1. Naxmaardur
      Naxmaardur
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      the first image is the potions and the second image is poisons
      when installing the mod most mod loaders let you chose which file to keep when overwriting another mod
    2. Skinjack
      Skinjack
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      Thanks for that. Looks like more experimenting to do. My list keeps getting bigger.
    3. Skinjack
      Skinjack
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      Actually I have one more question. If I were to try something like combining your mod for poisons and XxAwesomePotionsxX for potions I have a conundrum. XxAPxX has a few patches reliant on that mod esp. ASM, etc. So if I took your models/textures and inserted them into that mod, maintaining it's file naming and replacing the existing meshes/textures all while keeping the XxAPxX esp name, it should technically work, right? It would just be recognizing that esp name with some of your meshes in that mod. 

      Sorry, I'm mixing myself up because I insist on working on more than one thing at once. Someday I am going to play this game again instead of modding. I know it.

      EDIT: Ooooh, you know what this needs? ENB Lights. Glowing potions always seem more magical. Sorry. I've been on a download-ENB-Light-based-mods kick lately to see how much it will take before my video card cries. Just seemed like a candidate for it.
  7. johnskyrim
    johnskyrim
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    All this needs is some shader tweaks and better presentation on the mod page and you'll be set!
  8. Mur4s4me
    Mur4s4me
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    These could make great blood potiom replacers too. Thank you!
  9. Disconectedgamer
    Disconectedgamer
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    these are excellent