Not sure if its something on my end, but when I install the mod the coin textures are "off" like only half the coin has correct texture and the other half is just a blank coin. Would really love to use this mod but the graphics of the coins being off just upsets my immersion. I have tried moving it around in my load order but nothing seems to fix that issue. Great mod other than that issue.
Hi Dylbill! I keep getting an error message in game that says "SCS_CurrencyFactions file not found" and I'm unable to edit factions. I definitely 100% have it installed, I've checked a million times and reinstalled the mod several times (I'm using MO2 btw). I have all the requirements, and I have a file named "SCS_CurrencyFactions.txt". Do you have any idea why the game might not be recognizing the file?
Hm, I tried copying the SCS_CurrencyFactions.txt file manually into my Skyrim SE root folder instead of MO2's virtual folder, and the game now finds the file but I get errors saying "Error, x faction not found" for each faction. Lately I've been having issues getting mods that rely on .NET Script Framework to work, I wonder if the same issue is happening with PapyrusUtil or po3's extender. Well, unless you have any other ideas, I'll keep messing with it and see if I can figure it out.Thanks!
That could mean there's a problem with papyrus extender, or it could mean the form ID's aren't right in the file. The default ones added should work. It could also mean another mod altered the factions so their ID's are different.
Thank you for the pointers. I just checked all the form IDs, they all appear to be correct. And this happens with only this mod; nothing is changing factions :(
Yaay, I updated and it does appear to be working now (still only when installed manually into my Skyrim folder). And it's fantastic, such a cool feature. Thank you!
Heya, great mod. Currently messing with it to get this, C.O.I.N., and Coins of Tamriel to play nicely together.
I noticed that SCS_CurrencyFactions.txt didn't properly create when installing the mod. I've manually copied it over to the root directory and will see if that works, but it seems Vortex has an issue with placing it.
RE: above - manually placing the faction txt did work fine.
I've now run into an issue where the currency exchange screen doesn't show my coins at first... but, if I buy one coin from the exchange, that coin stack DOES show up on the sell side... and then when I sell one of that they all populate. Is a script trigger missing when first opening that screen?
I also was wondering why the sell side showed all my items, not just coins. Seems like that isn't initializing properly.
I've now noticed some instances where pickpocketed copper turns to other coins on looting, even though it is coming from a container. Some things are definitely off and I fear this mod may be suffering from AE change issues.
I've been using this with AE for 3 months now and I've never seen any one of those things happen! lol. Except for the txt file not being in the game, which I don't need or care about really lol. I might mess with it, but it just seems to complicated.
I'm having the same problem with my coins not showing up to exchange without buying one of their coins first. No idea what's causing that, but I suppose it's not enough of an annoyance to stop using the mod for me.
Take SCS_CurrencyPlayerAliasScript.psc and add "Data/" in the path, here's a snippet of code: If MiscUtil.FileExists("Data/SCS_CurrencyFactions.txt") == False Debug.Notification("Error, SCS_CurrencyFactions file not found.") Return Else FileContents = MiscUtil.ReadFromFile("Data/SCS_CurrencyFactions.txt") ;get entire contents of file, Endif
Recompile the scripts[install SkyUI SDK] and the faction menu should be accessible and you wont get the error of file not found when loading the game when installing/reinstalling the mod using mo2/vortex.
Ok. i found out how to make it work with honed metal.
You need to change this line[i run both options enabled, so the register menu doesnt work for barter menu used by honed metal then]: If MCMScript.ConvertBarterMenu == True && MCMScript.ConvertDialogueMenu == False
to this
If MCMScript.ConvertBarterMenu == True
In SCS_CurrencyPlayerAliasScript.psc. Of course recompile again.
I have found aftrer increased usage adding dozens of coins into the SCS MCM, permenant corruptions can occur in my saves if I exit the MCM pages too quickly for coin setup. I have had to load many times because of an odd glitch with the coins and it never happens to me anymore and I have no weird problems with it to this very day in 2024 with AE1130, as long as i go reeeeal slow in this dam mods very sensitive MCM.
As for easily accessing coins, I got my own txt, my own MCM settings, saved and repacked into the original zip for this mod, so theres no need to edit quests in the esp if you do that. As long as them coins neva change tho 😂 Now im revamping stuff because im gonna put at LEAST 60 coins in SCS this playthrough. Back when I wrote the way above with my old LynBreonna acct, I was not very good with the MCM at all. Now Ill prolly end up making my own version of this mod mashed with several other coin mods. Its very easy to just make this work with anything, just read! Lol
Is there a way to add the items to the currency system from xedit? I'd like to just have them ready to go when I start the game, as of right now I either have to use the console to give them all to myself and flag them, or wait til I encounter them in the world. Neither is terrible, especially the first method, but it does feel inefficient.
Also, this may be beyond the scope of an easy fix, but I'm using the Wildlander mod pack and it adds a daily rate for hirelings. Unfortunately it doesn't take the currency into account so I end up trying to remember to convert to enough to pay them before sleeping each night, which is usually fine since I'm almost always at an inn, but again, it feels like something that could probably get ironed out. I did suggest this mod to the Wildlander team for future updates, so if they like it enough they may fix that themselves.
In any case, this has joined the ranks of my must-have mods, so thank you very much!
Something like "Settings loader" from rpgmaskedfan would be nice for MCM, or the author could just add a text file from where the mod loads currency definitions and then one could add items there as a persistent solution.
Hi, the document with the factions and location didn't work. only merchants and stewards are shown in the mcm. I put the document in the main skyrim folder.
The figure of my total 'gold' show in the bottom of screen doesn't show the total for my currency. Is this as intended? It makes it kind of confusing, that I have to add up all my currencies in the my head.
If you want that change, download the SCS Gold to Copper optional file in the downloads section. Your other coins are converted to copper when entering the barter menu, so barter with someone to see how much actual value you have.
I wonder why this isn't more popular, I've stopped using Exchange Currency in favor of this mod, I use it with C.O.I.N without it's auto convert script, my only gripe is that it doesn't work with Honed Metal
It would be nice if you can please make a patch fix for this mod to make it more rather weightless, cause the more coin i get the more heavier it gets especially example if you already got a million coins or more (999,999,999 septims). And my only way i can make my character be able to move a little more faster is to cheat my way in increasing to max out the carry weight as much as possible to a million or more as well. which is ridiculous like i'm the most strongest person alive in skyrim or all of Tamriel.
I tried to integrate the coins from the coins of tamriel mod in this one but for some reason the copper septims dont seem to be integrated at all, it just goes back to using the base value coins from this mod. Any idea how to fix this?
Hey the game messages me every time I start with something like: error SCS currency faction not loaded/detected although I have been playing wit this mod for a while and everything seems to work? Should I be worried?
145 comments
This would loook sooooo pretty in the description
I noticed that SCS_CurrencyFactions.txt didn't properly create when installing the mod. I've manually copied it over to the root directory and will see if that works, but it seems Vortex has an issue with placing it.
I've now run into an issue where the currency exchange screen doesn't show my coins at first... but, if I buy one coin from the exchange, that coin stack DOES show up on the sell side... and then when I sell one of that they all populate. Is a script trigger missing when first opening that screen?
I also was wondering why the sell side showed all my items, not just coins. Seems like that isn't initializing properly.
If MiscUtil.FileExists("Data/SCS_CurrencyFactions.txt") == False
Debug.Notification("Error, SCS_CurrencyFactions file not found.")
Return
Else
FileContents = MiscUtil.ReadFromFile("Data/SCS_CurrencyFactions.txt") ;get entire contents of file,
Endif
Recompile the scripts[install SkyUI SDK] and the faction menu should be accessible and you wont get the error of file not found when loading the game when installing/reinstalling the mod using mo2/vortex.
You need to change this line[i run both options enabled, so the register menu doesnt work for barter menu used by honed metal then]:
If MCMScript.ConvertBarterMenu == True && MCMScript.ConvertDialogueMenu == False
to this
If MCMScript.ConvertBarterMenu == True
In SCS_CurrencyPlayerAliasScript.psc. Of course recompile again.
As for easily accessing coins, I got my own txt, my own MCM settings, saved and repacked into the original zip for this mod, so theres no need to edit quests in the esp if you do that. As long as them coins neva change tho 😂 Now im revamping stuff because im gonna put at LEAST 60 coins in SCS this playthrough. Back when I wrote the way above with my old LynBreonna acct, I was not very good with the MCM at all. Now Ill prolly end up making my own version of this mod mashed with several other coin mods. Its very easy to just make this work with anything, just read! Lol
HOPE thiz helps yall
Also, this may be beyond the scope of an easy fix, but I'm using the Wildlander mod pack and it adds a daily rate for hirelings. Unfortunately it doesn't take the currency into account so I end up trying to remember to convert to enough to pay them before sleeping each night, which is usually fine since I'm almost always at an inn, but again, it feels like something that could probably get ironed out. I did suggest this mod to the Wildlander team for future updates, so if they like it enough they may fix that themselves.
In any case, this has joined the ranks of my must-have mods, so thank you very much!
Great mod.