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CasualVsGames

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CasualVsGames

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  1. CasualVsGames
    CasualVsGames
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    New feature for Bound Weapons has been installed so now Bound Weapons will gain more damage from your Conjuration skill levels. Please note this feature DOES NOT work for modded bound weapons or armor items, feel free to request a patch and I will make one as soon as I can.
  2. CasualVsGames
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    Compatibility Sticky Post:
    If you are using a mod which adds new spells to the game such as Apocalypse - Magic of Skyrim Please note that as long as spells from these mods have a half cost perks in them and are not editing same perks as this mod they WILL be compatible without issues. If however you are using a Perk Overhaul such as Ordinator - Perks of Skyrim there will be conflicts and will require a compatibility patch.
  3. CasualVsGames
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    Ordinator - Rescaled plugin has been released. Feel free to download and test it out. Ask any questions if you have regarding the patch in question.
    You do not need Full Magic Scaling mod to be installed for this to work. You simply need Ordinator - Perks of Skyrim and Ordinator - Rescaled.
  4. sendnonsense
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    This along with the mod that makes Master spells cast normally is absolutely essential to magic having an impact on Legendary. Thanks a lot for this and keep up the good work! Gonna go storm down some more bandits...
  5. mercurionio
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    Haven't properly tested it, but does it work for enemies too? Through SPID, for example.
    1. CasualVsGames
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      If enemy mages have vanilla mastery perks it should work for them. I never considered combining it with SPID.
  6. Reth101
    Reth101
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    This is a great mod, really resolves a lot of the problems with the vanilla spells. I am curious how this feels with the spells from Arcane Accessories? Does it make things like Elemental Bolt get out of hand later, as I've read they are very strong but haven't used them yet?
    1. CasualVsGames
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      I've never used Arcane Accessories so I've no idea. Sorry.
  7. bubbleteakat89
    bubbleteakat89
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    I absolutely love this mod, it’s the only way I can see magic being viable late game. Does anyone know if this has been/could be patched to work with Adamant by SimonMagus
  8. CrimsonKnight77
    CrimsonKnight77
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    Been using this for years, can't imagine playing without it. Makes gaining skill experience feel a lot more beneficial and worth doing. Thank you!
    1. CasualVsGames
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      Hell yeah brother.
  9. creator22
    creator22
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    Would you be willing to do a patch for this and mysticism by simon magus and if so would either you or allow someone else to port it to bnet? 
    1. CasualVsGames
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      Anyone can port Full Magic Scaling anywhere as long as they give me credit as mod author and a link to this mod page.
      As far as mysticism goes, as long as spells that are added by mysticism mod have vanilla game mastery perks as a "half cost" requirement on them the scaling will work just fine. If mysticism mod uses some other perks to boost their spells that would require a compatibility patch.
  10. StormingWinds
    StormingWinds
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    Does this change the text of the perk in-game? I'm trying to verify it's installed and thought that'd be a good way to tell.

    Edit: Ignore this, I installed Script Extender incorrectly
  11. Sanzray
    Sanzray
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    Mods sounds right up my alley, simple and effective. Just for some reason it's not working for me, perks aren't changing and effects aren't working. I don't have any other mods changing magic or perks, etc
    1. CasualVsGames
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      Not enough info for me to be able to help you out... Sometimes mod managers don't enable mods and it just might be disabled in mod manager. For scaling to kick in, you are obligated to select mastery perks from magic schools. Until you open those perks, magic will not start scaling.
    2. Sanzray
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      Thanks for the reply. I am using vortex mod manager, I can see the mod is enabled. I have several mastery perks already active, but they're descriptions aren't changed and the duration, and strengths of spells are all still at vanilla values. Such as destruction being at 100 with expert mastery perk, but no changes. Does the mod require starting a new game to work?
    3. CasualVsGames
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      No need for new game for it to work. Something is overwriting my mod for sure if that's the case. Unless you're using some mods like Ordinator/Vokrii/Requiem... In that case you either need patches for said mods. Otherwise I don't know how to help.
  12. hanifsiberian
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    I'm not sure what went wrong, but it’s not working for me. The only mods I can think of that might affect spells are Ordinator and some unlock enchanting mods. I've tried using the base mod, the base mod with the Ordinator patch, and just the Ordinator patch alone, but nothing is working. Any help is hugely appreciated, and thanks you for making such a great mod.
    1. CasualVsGames
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      Read sticky posts.
    2. hanifsiberian
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      Oh thank you for replying. cool mod
  13. pickelsurprise5
    pickelsurprise5
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    Fantastic little mod, magic actually feels viable in the late game now.
    1. CasualVsGames
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      Glad you like it! I had some ideas of redoing the mod but for now it will remain as it is until I determine if new one is too OP for base game.