268 comments

  1. Araanim
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    *UPDATE 3.1*

    Just in time for Book of Boba Fett, I have made a number of upgrades and additions!

    >Barbarian/Gladiator-style armors, available in all paint schemes.

    >Additional paint schemes for all armors, including Boba's darker re-armored color scheme and a ridiculous shiny chrome scheme.

    >Tweaked the Armorer's Hammer & Tongs to look a little more screen accurate.

    >Unique armor variation and weapon for "The Maul."

    >Removed the crest and neck elements from the plate helmet to make it look much more Mandalorian.

    >Cleaned up Mythosaur Bone Armor & Weapons to make bone color more consistent and to bring out Beskar elements.

    >Added Predator-style dreads to the "Taung" mask, as it looks too silly without them.

    >New bow styles, both light and heavy.

    >Gaffi Sticks!

    >Clan Ordo covert, resting place of the legendary Mandalore the Preserver (found high on the cliff above Darkshade Cavern.)

    >The armor of Canderous Ordo.

    >Basilisk War Droids, boss battle and follower/mount, complete with multiple paint schemes.

    >Added a few lore books about Clan Ordo and the Dwemer technology.

    >A number of other little tweaks that I can't quite remember.

    I also added a VERY limited functionality to the jetpacks.  Now, when a jetpack is equipped, it will add two spells (lesser powers, actually.)  One is a single use exploding firebolt ("rocket-firing" feature.)  The other is a "rocket boost" spell that will launch the player forward and upward.  The script is a little wonky, but generally it will launch you forward and upwards if you are standing still, but if you are moving forward already it will launch you horizontally.  It's a little weaksauce, but it's as close as I can get without digging into hardcore flying mods.  Just remember, you will still take fall damage.

    I haven't had a chance to thoroughly test all of this, so please let me know if you find any issues.

    This is the way.
  2. Araanim
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    *UPDATE 3.21*

    A few more little updates I decided to work on while I had some time:

    -Fixed the "ground item" for the Boba-style jetpacks so that they will have physics and can be dropped/picked up.

    -Fixed the mesh for the Boba-style jetpacks so you will no longer have the weird triangle that moves with your leg.

    -Added a few sets of "elite" Mandalorian armors.  These are classic, "screen-accurate" versions of Boba and Jango armors, with a few color variations.  These can only be crafted at the Skyforge, and require both the Beskar perk and the "Dragon Armor" perk (the idea being that they can only be crafted by a master armorer.)  Boba's armor is considered light armor, and Jango's is heavy.  Both are "full" armors, meaning they will take up the cuirass, boot, and gauntlet slots.  As such they have the weight and stats to reflect the combined pieces.  Because of their advanced status, they are the best Mandalorian sets you can get.  There is one caveaut: the meshes that I used are from an old Steam mod, and are not terribly great.  I was able to clean up the textures best I could and make them look pretty nice, but there are some janky bits that you'll have to ignore for now.  I also added an elite version of Jango's helmet that is clean and shiny.

    -I looked at adding a follower wearing Boba's modern armor, simply named "F'ett."  However, after toying with some ideas about whether he should be a generic follower or a hireling, I realized that I wasn't happy just throwing him in there generically without any real explanation, so I removed him for now.  I'd rather give him some sort of lore-friendly backstory.  HOWEVER, if you want him, simply open the console and type "help ett" and he will come up, then type "player.placeatme 00XXXXX (whatever his id is) and he will spawn.  He already has a high disposition so he will join you right off the bat.  I will come up with something cooler later, but for now he IS in there; you just have to add him with the console.  For the record, he has a vibro-knife, crossbow, and the flamethrower ability, and during testing I watched him shoot somebody, then blast them in the face with the flamethrower, then execute them with a knife, so . . . yeah that was pretty cool.

    *UPDATE 3.22*
    I was informed that the latest update had not been properly converted to SSE (no idea why,) so I re-saved and re-uploaded to make sure.  Let me know if it's still an issue.
  3. Araanim
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    *UPDATE 4.0*

    I’ve been working on some major additions and modifications:

    -Added a full suite of Stalhrim-based mandalorian armors (as well as an additional Covert in Solstheim.)

    -Added a full suite of “Clone” armors; including Trooper, Commando, and Jedi armors (as well as an additional Covert in the mountains above Solitude.)

    -Added a glowing katana weapon for the Jedi (totally not a lightsaber.)

    -Added a new “Bowcaster” crossbow that shoots magnetized bolts.

    -Added a few “Sith” trooper armors (just gleaming chrome versions of the Mandalorian Plate Armors.)

    -Added a new “enhanced” full-body high-tech armor set with a full array of paint colors.

    -Added an armor set, pistol, and follower based on Kyle Katarn from the “Dark Forces” series.

    -Added an armor set, pistol, and follower based on Dash Rendar from “Shadows of the Empire” media project.

    -Added Boba Fett as a follower.

    -Added a perk to the jetpacks so that while equipped, you will not receive fall damage.

    -I think I fixed the one-handed crossbow crash issue (I think I had it looping a crossbow sound that isn’t supposed to loop.)

    -Reverted the Mandalorian Light Bow back into a modern compound bow (but a slightly different one than before.)  I love the idea of it being a super lightweight bow that uses mechanics, not size, to be powerful.  The other model was just too beefy and high tech.  I also like how well it juxtaposes the Heavy Bow, which is literally just a thick slab of Beskar with a string on it.  I also added the vanilla “Zephyr” effects so it will fire rapidly.

    -Tweaked the summons (Mythosaur & Basilisk) to only last for a few minutes instead of veritable months.

    -Modified the Basilisk War Droids to be more dragon-like.  This lets them behave more dynamically and actually be a useful summons.  I added an actual head (so that you have somewhere to sit) and some glowing repulsor effects to the wings so they look more believable when they fly.  Makes them look a little less like the original Basilisk design, but it works better with their behavior.  They are no longer usable as a proper mount (crawling along the ground was pretty useless anyway) but instead can be tamed and ridden like any dragon using the Bend Will shout.  I may look into implementing a proper flying mount system in the future.

    -Added a means to “rebuild” the covert overlooking Windhelm.  There is a book that can be found in one of the other Coverts (it may also randomly spawn with Mandalorian items) called “Secrets of the Forge.”  After reading it, you will be able to rekindle the forge in the Windhelm Covert using a ton of ingredients listed in the book.  Once the forge is burning, you must give it time to burn down (leave the interior cell) and then the Covert will be revamped as a usable player home.  Please note that this will completely reset the original cell, so make sure you loot everything you possibly can before lighting the forge.

    -Added a “Custom Armor” option.  I’ve gotten a few requests for a custom color scheme and decided to create custom options for people to color the armor themselves.  This would show up in game as a custom paint option at the forge.  To customize, you simply need to change the texture files.  I’ve provided the original photoshop files with all the different layer information, so all you have to do is tweak the colors, save, and the in-game version will change.  Easy as that!
  4. Araanim
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    *UPDATE 4.1*

    I re-optimized all of the NIFs using the lastest version of Nif Optimizer; that might help some crashing issues.  Also added a 1K texture version, which significantly reduces the file size.
  5. karinsawada
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    What is bow in photo number 344 and where can i find it?
    1. Araanim
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      I changed it to a different model, so it's not available anymore.

      You can get the original version here (textures are a little different):
      https://www.nexusmods.com/skyrim/mods/35051
  6. coltp5
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    what is the item id's for the armors and weapons in this mod
    1. Araanim
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      Everything has the prefix "MAND".
    2. coltp5
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      OK, so what would I have to type up in the command to list them all out? Like help mand 0 or something like that?
    3. Araanim
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      Yeah just "help mand 0" and everything should pop up.  I think I tried to be consistent where "MANDW" is weapons and "MANDA" is armor, etc., but don't quote me on that.  Is there anything specific that you are looking for?
    4. coltp5
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      yes a few like the mandalorian tower shield, the mythosaur mount, energy shield, and beskar ingot for example like i need the full id list cuz i just cant find them 
  7. OtisSprouse
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    This mod is awesome. I had an older version and the update is excellent. Great Work!!!

    I do have one question. Is there any way to get a 3BA/CBBE bodyside for a female version of the armor? I noticed that the armor is best for male characters as female body frames don't change the armor's shape. Thanks.
    1. WX10wolverine
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      I second this a love this armor collection just wish it had little more mix & match plus figure for Female Characters. 
      How can i go about making color pattern for Sabine Wren ?
  8. BlueMilkLuke
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    So I was looking for the Adventurer's Journal in Candlehearth Hall, but I couldn't find it, I do have a mod that edits the interior to Candlehearth Hall (JK's Candlehearth Hall) so I figured that's why I can't find it. Is there anyway I could spawn it in via console commands, will that mess things up? Or is the journal not really needed?
    1. Araanim
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      It just gives you some clues about where to find the first covert.  I think it's just named MANDBook1 or MANDJournal if you want to spawn it.  Or just follow the directions on this page to find it.
  9. ErosaAcosta
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    otimo mod
  10. ProfJon
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    Excellent work on this mod!  Fantastic addition to SSE. 

    Question for everyone, mostly because I'm probably a dumbass, I found the Covert in Blackreach but cannot enter.  The doors are there but I cannot seem to open them.  I've looked around for a lever/switch/something- no luck.  What am I missing?

    Thanks in advance!
    1. Araanim
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      You might only be able to enter from the other direction.  It's been a minute I'd have to check.
    2. ProfJon
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      Other direction?  Okay, I'll do some searching.  If you can narrow down an area, I'd be very appreciative.

      Thank you!
    3. Araanim
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      You're looking for the Clan Ordo covert, resting place of the legendary Mandalore the Preserver, which is found high on the cliff above Darkshade Copse.  It's basically on top of that huge waterfall, if you follow out along the cliff.  You should be able to get out there with some creative jumping..
    4. ProfJon
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      Thank you!
  11. eatfist
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    What is the combination of items to get this look on picture 63 
  12. beefyslav
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    is there a way to stop the clone commando helmet from being blue? 
    1. Araanim
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      No.  I think I have a "Heavy" helmet that is the same helmet (meant to be Pre Vizsla's helmet) but I can't remember if I added color variations on that.  if you know anything about nifskope it would be easy enough to just delete the visor.
    2. Araanim
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      I *think* I use the same helmet in my Halo and Doom mods, with some slight variation.  I don't think it has the full T-Visor on those versions.
  13. dtyry
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    I'm in desperate need of help, I have all the ingredients to rekindle the forge but it's still saying I don't have them, I even have 4 dwarven oil but still not working, please help
    1. MrSpartan12
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      i have the same problem im not sure if the mod needs another update or what 
    2. dtyry
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      Ok, I'm an idiot, I had all the ORE I needed not the Ingots lmao
    3. Araanim
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      Haha, glad you figured it out.  I realized I didn't spell it out entirely clearly in the book.
    4. MrSpartan12
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      so its the iron quicksilver and corodium ore ?  love this mod just wish i had the money to support this 
  14. frank21abcd
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    hey i have a problem with this in combination with dyndolod says unresolved form id graplinghook any one know of a way to fix this
    1. Araanim
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      that might be something I copied from the grappling hook mod, and then got rid of that mod, so it's looking for a reference that's no longer there.  It shouldn't hurt anything because nothing should be using it.  I'll try to find and delete it next chance I get
    2. frank21abcd
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      thanks for quick awnser love this mod and want to conuntiue to use it 
    3. EMP231
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      Hey! Sorry for intruding, is there a quick workaround we can do to alleviate this before it is updated? :) I love this mod a whole lot and I want to include it