Skyrim Special Edition

File information

Last updated

Original upload

Created by

BOTuser999

Uploaded by

BOTuser998

Virus scan

Safe to use

Tags for this mod

About this mod

A really simple mod to switch up combat rhythm especially for those who love enemy spawn mods and spell distributor mods, Enemy Magelock, Commits the NPC in place when they cast magic animations to avoid them cheesing at you by closing you down or running away when Casting, they are now fully commited to there cast to encourage skill based gameplay

Requirements
Permissions and credits



Encourage Skill Based Gameplay by switching the rythm and combat mechanics vs NPCs. When they Cast, they commit to their position, no longer runnning away or adamantly running towards just because they have crazy amounts of magicka due to how they have different regen and scaling stats. This simple mod, allows you to rely on skill more than simply depending on cover or having to min max weapons or cheesing your game or even depending on tgm.

All done in behaviors so it is scriptless and does not take up any esp or esl slot.


A Preview of my upcoming projects:

Requirements
1. Nemesis Engine
2. DAR

Installation(Non CGO)
1. Install the requirements
2. Install this mod and Enable the patch in the Nemesis engine

Installation(CGO)
1. Install requirements
2. Install this mod
3. Before Patching in Nemesis, Make sure to delete magicbehavior, Go to CGO folder and then: Nemesis_Engine / mod / dscgo / magicbehavior / 
4. Patch in Nemesis

THIS ONLY AFFECTS NPCS, SO YOU CAN STILL MOVE ABOUT AND USE YOUR FAVORITE ANIMATIONS FOR MAGIC