About this mod
A really simple mod to switch up combat rhythm especially for those who love enemy spawn mods and spell distributor mods, Enemy Magelock, Commits the NPC in place when they cast magic animations to avoid them cheesing at you by closing you down or running away when Casting, they are now fully commited to there cast to encourage skill based gameplay
- Requirements
- Permissions and credits
Encourage Skill Based Gameplay by switching the rythm and combat mechanics vs NPCs. When they Cast, they commit to their position, no longer runnning away or adamantly running towards just because they have crazy amounts of magicka due to how they have different regen and scaling stats. This simple mod, allows you to rely on skill more than simply depending on cover or having to min max weapons or cheesing your game or even depending on tgm.
All done in behaviors so it is scriptless and does not take up any esp or esl slot.
Requirements
1. Nemesis Engine
2. DAR
Installation(Non CGO)
1. Install the requirements
2. Install this mod and Enable the patch in the Nemesis engine
Installation(CGO)
1. Install requirements
2. Install this mod
3. Before Patching in Nemesis, Make sure to delete magicbehavior, Go to CGO folder and then: Nemesis_Engine / mod / dscgo / magicbehavior /
4. Patch in Nemesis
THIS ONLY AFFECTS NPCS, SO YOU CAN STILL MOVE ABOUT AND USE YOUR FAVORITE ANIMATIONS FOR MAGIC